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Minors have accumulated less than 3 hours of playtime"Health"Playtime, 3 hours after 2 hours of playtime"Fatigue"time, during which the player's in-game earnings will be halved. If the cumulative game time exceeds 5 hours, it will be counted"Unhealthy"During the game time, the player's income is reduced to 0, so as to force minors to go offline to rest and study.
The income is 0, which means that all the data related to the growth and upgrading of the game character and virtual property including props, equipment, virtual currency, etc. in the game cannot be obtained.
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It is set up when people beware of underage dolls addicted to online games, as long as they have not been verified with their ID cards, they will be limited in their game time. You can register it according to the address given on it. However, if you are really underage, don't use an adult's ID card to get it, after all, people are also for your good.
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Login anti-addiction**, it is best to fill in with an ID number that is at least 18 years old. Some 16-year-olds can't pass the review, and you can submit it after filling in the ID number. It's very simple, use the search for anti-addiction**, and you're good to go.
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Users under the age of 18 and users with incomplete identity information will be restricted by the anti-addiction system, users who have reached the age of 18 will wait for the identity verification of the public security organs, and users who have passed the verification will not be restricted, and users who do not pass need to modify their identity information again, otherwise they will be included in the management of the anti-addiction system.
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1. Anti-addiction system, the full name of which is online game anti-addiction system. It is a technical means proposed by the relevant departments of China in 2005, aiming to solve the current situation of minors addicted to online games, and in the game server with this system, if the minor players play for more than 3 hours of healthy time, the game will issue a warning, and encourage the players to go offline and rest by halving the experience points and halving the income.
2. The anti-addiction system is controlled by the experience points of all the noisy game characters of online gamers. According to the regulations published by the General Administration of Press and Publication of the People's Republic of China, if the system monitors that the player's game time is close to three hours, it will give a reminder.
If more than three hours have passed, the system will constantly warn the gamer not to continue playing.
3. At the same time, within three to five hours, the "experience points" in the game will drop to 50% of the original value, and after five hours, you will have no experience points at all. The system also stipulates that players must pass a five-hour interval to play a healthy game for a full amount of time.
4. The main reason for teenagers to be addicted to online games is that most online games are set up with experience value growth and virtual item reward functions, and the above rewards need to be obtained, mainly by accumulating for a long time, which leads to some teenagers being addicted to them.
5. The anti-addiction system for online games is aimed at the above-mentioned inducements for minors to become addicted to online games, and uses technical means to limit the game time of minors. The core content of the "Online Game Anti-addiction System Development Standards" is: minors accumulate less than 3 hours of game time for "healthy" game time, and after more than 3 hours, 2 hours of game time for "fatigue" time, during this time period, the player's game income will be halved.
6. If the cumulative game time exceeds 5 hours, it is considered an "unhealthy" game, and the player's income will be reduced to 0, so as to force minors to go offline to rest and study.
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The full name of anti-addiction is the anti-addiction system for teenagers, which is a software system that is piloted on a short-term platform under the guidance of the State Internet Information Office of the People's Republic of China. The system guides parents and teenagers to choose the "youth mode", which is of innovative significance for caring for the healthy growth of minors and fulfilling the social responsibility of the industry, in order to create a good network environment.
The main reason for teenagers to indulge in online games is that most online games are set up with experience points growth and virtual slag buried in the item reward function, which needs to obtain the above rewards, mainly by accumulating for a long time, which leads to some teenagers being addicted to it.
I feel that I am not strong enough, because everyone has that competitive mentality, no one wants to lose to anyone, sometimes I feel bored while playing, but I am not willing to give up.
The so-called reliance, that is"Grass"of the spoken language. I suggest that LZ don't talk about this! @!It's very uncivilized!
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