How to flick the dragon

Updated on Game 2024-02-09
13 answers
  1. Anonymous users2024-02-05

    Text tutorial 8da. Whole! Throw suicide, throw machine gun mm. Wait.

    Remember.

  2. Anonymous users2024-02-04

    Wyvern Operation: Type 1:

    m (keyboard) +

    Left-click (mouse) to hit the target, after the Wyvern is within range.

    Right-click (mouse) on the target, and if the target is already within range, you can press all 3 keys together.

    Normally, when you use the flying dragon, if the flying direction of the flying dragon is aimed at the target, right-click on it, and it will attack immediately without stopping, and if it is not in one direction, it will stop stupidly, and after changing direction, there will be a buffer acceleration. The function of M is to make the flying dragon fly in the direction of the target, the M key is the movement key, first use M to left-click the target to attack, so that the flying dragon will fly in the direction of the target, and then right-click, you can achieve the effect of non-stop attack. However, the technical requirements of this move are relatively high, the operation is cumbersome, and it is only suitable for separate point firing, such as point air defense.

    Point the peasants, fight while running, and the tank protected by the gunmen

    etc., the biggest use of this trick is to attack without pause, and you can do 0 losses without making a mistake in the case of point zisha.

    The second type: p (keyboard)+

    Left-click (mouse) and tap your dragon or P (keyboard)+

    Left-click (mouse) on the open space in front of the Wyvern, this move must be within the range of the Pure Mode Lee, and will attack the nearest unit. P is mainly used to point Zisha planes, and the effect of other classes is very poor.

    The P key is a fast key for patrolling, and the P Wyvern itself can achieve the fastest response, but the Wyvern in P will pause and not attack, while P

    The effect of the open space in front of the wyvern is that all the wyverns turn back to attack, and the pause is longer than the former.

    The third type: right-click (mouse code rubber mark) in the direction of the target, before the range, press h (keyboard), this move must have a buffer to shoot the bullet, that is, to be far away from the target, press h in the process of flying to the target, when to press h to feel yourself.

    The H key is mainly used to hit the gunner, because it doesn't need to be within the range to attack, it can be used to shoot bullets at the longest distance, and, the bullets are scattered, and the attack power will not be wasted, and it is better to deal with machine guns with less blood, and there is also a use for Zisha at a distance, but it should be noted that H needs a flight distance to shoot bullets, and it is good to cooperate with P, use H for far, and use P for near.

  3. Anonymous users2024-02-03

    The point is to gather 1 first, because the Wyvern is an air unit, you need to form it with the host and then click back together, so that the Wyvern will gather together.

    2 is to pay attention to grasp the timing, after the gathering of the flying dragon to first a point farmer (or close to the farmer h), in the moment the flying dragon stops after pulling, and then circulating, the key to make the operation.

    If you want to throw it to the moth that follows, you can use 3 points p and then pull, that is, when the moth approaches, point behind him and then the other side behind p.

  4. Anonymous users2024-02-02

    First accumulate the wyvern, pay attention to let them gather as much as possible, the denser the gathering, the better, and then you will estimate the approximate attack range of the wyvern, let the wyvern group close to the attack target, so that the target is at the critical point of your wyvern's attack range, that is, on the edge of the wyvern's attack range, and then click on the target, at the moment when the wyvern attacks, click on a position behind, that is, let the wyvern retreat.

    The so-called throwing dragon is to make all the dragons attack at the same time at a target in an instant, and then quickly retreat, so that their dragons receive the least attack and output the largest attack.

  5. Anonymous users2024-02-01

    I have three ways to do it:

    1. Gather together.

    It is with the editor-in-chief bai team and then point together), a enemy around the open space zhi, when the feeling.

    When it's time to hit the dao, right-click in the opposite direction and pull back the flying dragon to loop.

    2. Gather together, p the opponent's unit, when you feel that you want to hit out, right-click in the opposite direction to pull back the flying dragon, and loop.

    3. When the enemy enters the range, press H, and then immediately right-click in the opposite direction to pull back the Wyvern.

    The first is simpler but scattered to play, the second is precise but more strict with the operation, and the third is more dependent on feeling.

  6. Anonymous users2024-01-31

    Are you playing StarCraft 2 or StarCraft? I haven't played it in a long time.

    If only StarCraft 2 would envy you too much. I don't know how to play the operation you are talking about.

    Everyone wants to play the game, and I hope you have a good time.

  7. Anonymous users2024-01-30

    Put 11 Wyverns and house or bug formations Wyverns can be gathered together and then use a key in p a m h [look at the individual.

    Edition hobby] point open space If you want to point which unit is the right to special, then the apm of a Korean professional player is particularly fast Like Jaedong can throw 2 teams of flying dragons together So they are all pressed a lot.

  8. Anonymous users2024-01-29

    Haha yourself.

    Go copy it, go and find one on the Internet.

    Raid Map Bai who specializes in practicing flying dragons

    Use the A key to throw only one at a time, and Zhih is to throw multiple There is also a P key, and you can comprehend it yourself

    Interstellar hasn't practiced my head I've been playing for so many years, and it's also a dish.

    Entertaining, don't put your head up, brother is a person who has come over.

    There is only one jeadong.

  9. Anonymous users2024-01-28

    Add q173816449 Although it is not very good, it is okay.

  10. Anonymous users2024-01-27

    Assemble the Wyvern and King Worm and right-click to assemble the Wyvern, then press Shift, and then press A to get rid of it.

  11. Anonymous users2024-01-26

    Clicking on 11 Wyverns and 1 Bug or House will make Wyverns huddle together.

  12. Anonymous users2024-01-25

    First of all, the most basic thing is to have a Wyvern and a host (other classes are fine, as long as it moves slowly or doesn't move) to keep it on the same screen as the Wyvern. This will allow the wyverns to get together.

    After the pile, let's talk about throwing, throwing is divided into several kinds, one is the P key throw, and its operation is similar to the tail flick of the thunder car. It is to control the group of flying dragons to the back of the target, and press the P button to click behind the target at the moment when the target enters the range of the dragon, and then right-click to control the dragon to move backwards.

    One is the A+M key. Similarly, if you gather a group of wyverns and fly behind the target, you can press point A to the target in advance outside the range of the wyvern, and press point M to leave behind you when the wyvern sends out a bullet. (Special note:.)

    When you turn back a second time, you should point 1 point away from the opponent's back, and you can click on the minimap if you have an operation level, so that the speed of the dragon's rotation will remain smooth. Then repeat.

    One is the A+M extension of H+M (for teams of Wyverns. The key to operation is to control the Wyvern point to right-click behind the target, press the H button the moment you feel the target enter the Wyvern's range, and then press the M key to leave behind you. Then repeat the tail flick.

    In the same way, it is necessary to pay attention to the operation mentioned above, and keep the dragon always moving at high speed.

    As for the instant feeling of the dragon's range and the timing of pressing the M button to leave, then you have to feel it yourself! If you practice more, you will feel it.

  13. Anonymous users2024-01-24

    First of all, the formation method.

    Put the Wyvern and an arbitrary class formation, most of them are Wyvern 1 house that has not been accelerated.

    So that they don't fall apart easily.

    And then the number of Wyverns, preferably 7+ The madman said that when there are 11 Wyverns, it is the coolest to dismantle, but in actual combat, the control of the number of Wyverns is very important. If you can get 7, you don't need 8, and finally the dragon flicks the tail.

    You can take the computer and practice for half an hour every day.

    Wyvern flicks are also divided into high-level flicks and low-level flicks.

    Generally. It's all about pulling the dragon back the moment you think the dragon bullet is going to hit.

    Newbies will definitely ask whether to right-click or point A

    So I'll tell you that a h m right-click is used.

    I can't say what it looks like, and I can't say that I will test it with a computer. F91 uses the right-click direct target and the distant aygj uses M + right-click.

    All the Wyvern masters use H when they point the Lancers, especially on the slopes, because h is scatter, and the machine guns have been stimulated, and the Wyvern can kill several Lancers by going up and scattering.

    Take your time and practice on your own. This operation is not asked, but practiced.

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