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LS doesn't understand, you're outdated.
Now as long as you add 25 Min to turn into a flying man at the beginning, it will automatically wash you up, and only retain the most basic attributes of the flying man's profession, that is, 4 power, 25 min, 4 wisdom, 4 luck, and the excess attributes will be returned to you, so you can add a lot of strength at the beginning of novice leveling, and it is easy to fight monsters, but first of all, you must ensure that you can change jobs as soon as possible.
If I add points, I'm not quite the same as others, 10-12 full sensitive, 12-18 full luck, and then add Min to 73, and the later period has been ......Unless the equipment needs more sensitivity, it will not be ......
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If you have money, play with Quanmin.
Extremes are extremes.
Bring a sauna (pick up your pick).
50j looking for a relationship to get around. 15m
Bring a headset (buy a good one, otherwise it will be 2 Min 2 Yun it) and bring 8g to the construction site (10 14g in the high. Don't say it) to make a Thai shoes (all attributes 1 or find flying shoes Min) There is nothing to say in the early stage. Abandon the task to 25 to go to Japan to hang crows (coordinates 80 80) to mark the flying saint to do the mark.
When it comes to 30, it's expensive to go to the mixed carnival (basically don't let you bring).
51 come out and either brush the clouds or hang the witch (or stay in it to find a novice who will bring people in) 70 is also very fast.
3 turns. The task is to see 766
Let's hang it again.
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The plan on the 2nd floor is OK, 1-10j full luck, explode the snail first!
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1 turn skill, a total of 61 points.
Concentration Surgery LV; 10/10
Stealth lv; 10/10
Double Hit Lv; 1 20 (1 turn upgrade mainly relies on double flying slashes, this skill is a short-range skill, and it cannot be leveled faster).
Double Fly Slash lv; 20/20
Light power lv; 20/20
2 turns, 121 points.
Precision short knife lv; 20/20
Fast Short Knife lv; 20/20
Psychic lv; 10 10 (group attack skill, 2 for upgrading).
Roundabout slash lv; 11 20 (3 turns will be replaced by the Dance of the Blades, it is recommended to discard).
Physical Training LV; 10 10 (new skill, add 30 each for Min and Yun).
2nd stage jump lv; 10/10
Fate lv; 20 20 (new skill, +30g).
Shield defense proficient lv; 10/10
Money Shield lv; 10/10
3 turns, 151 points.
Purgatory lv; 11 20 (new skill, three-turn group attack skill, mainly used to push monsters, 100% repulsion, but this skill is not the main group attack skill, four turns are replaced by one out).
Accumulation of Wealth lv; 10/10
Hidden doppelganger lv; 20/20
** With venom LV; 20/20
Dance of the Blades lv; 20 20 (Enhanced version of the whirlwind, 8 attacks, stacking copper plates when monster attacks are ineffective)
greedy lv; 10/10
Eternal Darkness lv; 20/20
Money fried. Bullet lv; 20/20
Dark Juggling LV; 20 20 (Note; This skill can be swapped with Purgatory, and it works well when fighting bosses, but defense and evasion are a problem, so it is recommended to top up and abandon Purgatory. )
4 turns, 243 points.
Adventure Island Warriors lv; 30/30
Warrior's Will lv; 5/5
Dark. .Kill lv; 30 30 (new dark.) Kill, main attack skill).
Hypothetical lv; 30 30 (add 1 point in the early stage, 1 point has a 16% chance of dodging enemy attacks).
smoke screen bomb lv; 30 30 (Fight the boss and throw a smoke bomb, all the team members are invincible, and you can also + critical damage, but the cooldown time is longer).
One out of a double tap lv; 30 30 (main skill, replacing the position of Purgatory).
Surprise attack lv; 18 30 (fullscreen skill, dissatisfied).
Deadly Venom lv; 30 30 (new venom, can stack).
Short knife expert lv; 30 30 (the spring of the Flying Hero class, proficiency, the key to attack stability).
Grand Thief Instinct lv; 20 20 (plus offense and ignore defense, good skills, full in the early stage).
Add points to completion, and have a great time playing! How to choose depends on how you play!
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All skills except for the second consecutive can be maxed out in one turn.
The remaining points can only be added to the second draw.
The second turn can be filled up except for the Thief Technique.
Three turns, except for the dark juggling, other skills can be fully filled.
Four turns ......All can be topped up.