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The higher the frequency, the faster the processing speed, but at the same time, the longer the latency. In general, the higher the frequency, the better.
The G55L seems to be the PCB number, and the PCB ...... that GT240 is paired withThe G92 was the earliest, followed by the GT200, followed by the GT21X series, and then the GF100 GT240.
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The memory frequency refers to the frequency at which the graphics card is working on the graphics card by default, measured in MHz (megahertz). To a certain extent, the frequency of the video memory reflects the speed of the video memory.
There are also 800MHz, 1200MHz, 1600MHz, and even higher in high-end products.
The core number of the GT240 is GT215
9600gso
Onda's has one that can, with a good bit width and high cost performance.
The GT240 has DDR3
Which one are you looking at with DDR5? ddr5
The frequency is high and the speed is fast.
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The core frequency of the graphics card is the operating frequency of the graphics card's GPU. In graphics card work, the GPU is responsible for processing all kinds of graphics data, and the higher the core frequency, the higher the processing efficiency;
The memory frequency of the graphics card is the operating frequency of the "memory" of the graphics card. In graphics card work, the video memory is responsible for storing all kinds of graphics data, and the higher the video memory frequency, the faster the data transfer rate.
If the graphics card is overclocked, both should be overclocked, and it is best to overclock them according to their default size ratio, so as not to cause bottlenecks due to one being too small.
As mentioned earlier, the size (capacity) of video memory only determines the amount of graphics data stored. As long as the memory frequency and memory bit width are sufficient, the memory capacity is not particularly important.
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memory
ClockOffset can adjust the memory frequency, you set -1000, the memory frequency will be reduced to 5008MHz, there will be some impact on the performance of the graphics card, there is no damage to the hardware. That's where regulation comes in. There's nothing else to do it any better.
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To put it simply, the core frequency of the graphics card is equivalent to the frequency of the CPU, of course, the higher the faster, and the memory frequency is equivalent to the memory, the faster the better.
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Of course, the higher the video memory, the better, but it's not the only parameter that affects the speed of the game.
1.Video memory is generally like the memory used in a computer, so to speak, the bigger the better.
2.Nowadays, the demand for video memory in games is increasing, and video memory has become the second key to restricting the speed of games.
3.If the GPU of the graphics card is not strong enough, then no matter how large the video memory is, it is just a chicken rib.
4.Some of the most advanced low-end graphics cards on the market are equipped with 512MB of video memory, which is of little significance to this graphics card, and it can be said to be a stumbling back.
5.If the graphics card is a mid-to-high-end graphics card, then the graphics card with large video memory will be significantly faster when full-screen anti-aliasing and full optimization are enabled.
6.The video memory should not only be large, but also depend on the frequency of the video memory, that is, the faster the video memory, the better.
7.Now DDR4 graphics have reached 2G speeds in terms of operating frequency.
8.A graphics card with a large capacity but slow speed will perform worse than a fast but small graphics card.
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I don't think it's the graphics card that looks at it first. It should be the CPU processor that looks at it first. Then look at the memory, and then look at the graphics card.
The higher the video memory, the better. As long as it meets the requirements of the game, it would be fine. 512m is about the same. A lot of video memory that is too high is not used. Waste of money.
ATI HD3600 average. Probably able to play Call of Duty.
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The higher the video memory of the graphics card, the better, but it doesn't hurt if it is higher.
I've seen a lot of graphics card reviews,Many of them are tested for graphics card video memory,On the current mainstream graphics card chips,For exampleHD48XX series,Or 9600GT and the like,256M video memory to play mainstream large-scale 3D games I can definitely tell you that it is not from the "core",As for the difference between 512M and 1G video memory,This is not too big,The test confirms,Under the game of DX9,The core of the same graphics card,512M video memory and 1G video memory The difference is almost zero, Under the DX10 game, the difference between the two comes out, but at present, there are not many DX10 games, that is, there are five or six crysis and so on, and general online games and large-scale 3D games still rely on DX9.
So to sum up, for now, 512M video memory is very sufficient. What if you say that DX10 games become popular in the future? So let me tell you that at the current speed of development of graphics cards, by that time, the graphics cards you buy now have been eliminated, and no matter how big the video memory is, it is still useless, it is just the difference of spending more money.
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