-
If you are a human race, if you have a mine to open, try to open a mine, and money is the king. If you really can't afford it, then you can't help it. For the undead, generally speaking, it is mainly fought by *** upgrade barrage.
Let's operate more, but the upstairs said that tanks are used, I don't agree very much, for a single mine, tanks are too expensive, it is estimated that there are not many, and if the number is too small, it is easy for the undead to fight under the effect of the corrosive ball. If the number of tanks is increased, the number of other arms will inevitably be relatively reduced, and the tanks cannot be on the ground, so the front may not be able to carry it. In addition, if there are many mines, the TR map is not suitable for tanks, because the tank is too stealing, and the TR map is not very suitable in terms of size or terrain.
In short, if you face the undead, if there are many ghosts, out of the dragon eagle, if it is destruction, then use the plane to upgrade the barrage, as for the other troops of the undead, you must also deal with it, and the class should not be too single. And you also have to be patient, keep scouting the opponent's recent situation, and do more temptations, you will always win.
-
Spit out a groove first: Turtle Island has so many resources, and it is so powerful for the Terran multi-mine, why do you want a single mine UD single mine is very invincible, and the high-level troops are so imba, harassment and suppression are a bit unrealistic, and it is very good to be able to counter-harass Shuke Beta Flow is a good method, the cost of the aircraft is low, and it is not bad to fight the air force, and if the tank attack and defense rise, it is invincible to demolish the house! I recommend a wave with a tower here
-
The main idea of the single mine on TR is to harass and suppress it.
-
Lewd yard tower, speed three this plane tank flow wave to take away ud
-
If UD operates better than you monomine misunderstanding.
-
Tower bar、、Pair less around、TR on the tower of the Terran is very imba's amount、
-
Single mine? Don't you know what Uncle Gai said? The Terrans can't be killed in a single mine, and they will never be killed.
-
Can't the Terrans die in a single mine? Unless there is a big difference in level, it generally fails.
-
Good choice when palding streaming. The early game starts the same way, starting Paladin, and then bringing 4 6 infantry (depending on the level). Then there is leveling or mining, in short, Paladin has to speed up to two levels.
After Paladin 2, you can find ud bad luck. Bring two bottles of purification, one invincible and one single. If you have money, you will have another pair of shoes. In this way, I rushed directly to the ud's house.
After arriving at UD's house, open invincibility (skill) and drink a bottle of purification. To beat the monks, as long as you hit and add a holy light, you will pour one.
When the invincibility time is up, drink the invincibility potion, and if the blue is not enough, drink the purification under the invincibility, and when the invincibility potion time is good, your invincibility cooldown time will also be ......
Ideally, that's it. But now UD will be sealed, so if you can't hit the monk, you will beat the puppy, and if you can't do it, you will knock on the spiritual tower. Conscious go and catch UD MF
The Paladin level is key in this tactic, so try to do it in two lines. It's not bad to have a second shot with any of your own heroes.
Most of the troops are straight jump three books (depending on personal habits), out of the division of the eagle, dragon eagle or tank small cannon can be important to have a mine and enough towers (6 pieces).
-
You can start out of the hills, and then the double barracks will shield the footman and give him a fatal blow when his forces are weak, the key is to see how the two of you operate when you press through the first wave. It's really not very easy to fight if the single mine terran can't be killed, and he can only rely on a fierce burst of soldiers to directly hit him.
-
I'm playing UD.,If you don't open a mine, then it's a fast technology.,I have to go to its house to kill the peasants.,You can do without infantry.,And then let his rhythm be very good for you.,Knight vs. spider.,Airplane vs. destruction.,49 vs. fat people....However, it is difficult to play without mining, or your operation and consciousness are better than others, so you can catch MF
-
Immortal fighting the Terran is very advantageous, and the Terran does not have many tactics to deal with.
I don't use the Terrans, but I think mining is the first choice, and if you break the Fajia Dragon Eagle Sea with a single mine, you should be able to fight, but it's still not easy to fight.
-
Pre-AM with FM pressing.
2 out of the panda, more MF, to ensure that the panda quickly to 3
After 3, you should not be afraid of each other.
This is the troops you have about the same as him.
Hero skills can be used with Ice Rain.
Panda with wine fire.
His mage troops simply couldn't carry it.
Or maybe it's a small cannon witch.
The first MK, the second AM
When the fight started, MK was on top.
AM gives MK plenty of magic.
The wizard gives MK + blood.
The small cannon mage unit is very strong.
-
Single Mine Fight NE: Try to control the enemy's economy in the early stage, and 70% of others will be out of DH when they start. So choose the best hero, but under normal circumstances, you still have to play with the old man, as long as you can run, it's no problem to drag DH, and a few ACs can be solved casually
Fight UD: The most afraid of others exploding dogs, as the most inferior and cheapest class of war3, it is basically necessary to control the economy. The power of DK cannot be underestimated, and it is supplemented and added, so a single mine can also be MK, learn DK's 3 companion technology, and you can surround him without taking advantage of it.
Hit hm: hate, everything is the same, if both sides are masters will definitely pay attention to the importance of the militia, a wave, tower, I build! I cover! I'll cover it! You can drink tea when you get out of a tower
Playing OC: In the early stage, there is a strong = thick skin + high attack + high defense of the orc infantry in War3, big g. If you can kill a few or kill a few, use the MK comparison number, others have BM, harassing hero, pay attention to the defense at home
-
The Terran is a relatively mediocre race, soldiers and heroes are not NB, but there is a characteristic, that is, Tower NB. Therefore, all NB tactics of the Terrans are based on double mines. Whether it's 2 men and women who explode or mechanical streams, sky streams, it takes a lot of money.
It can be said that there is only one Terran 1 tactic, that is, the double barracks burst small cannon boost and TR.
-
Twin Barracks Blaster or FM Bar A copy of the words.
-
If you have money, you can fight as much as you want, but if you have a single mine, you can only fight it.
-
Upstairs is correct, under the same operation, the Terran single mine can't beat the undead.
-
The Terrans can't die, there are very few single mines, it should be said that the Terrans rarely have a single mine, especially if you can't die, it's generally because the opponent is too different from your level, and you let him fight like that, and it's better to open the mine early.
-
Musketeers stream.
Damn, I used the zz to be crazy when I didn't die.
-
Try to find the right time to open the mine.
The single mine is too difficult to play, and I have watched a lot of sky games and strive to open the mine.
The 2 with a wave of t can also be borrowed to deal with the beast, and the effect is also good.
-
Then use the arrow to wave the stream! But this tactic requires a very high APM! And you have to test your early training and harassment!
-
Be sure to accompany 3, the single farmer c is one, not only experience but also delay the other party's mining 2It is recommended to give up zz, try the dog flow, DK found out in front of the other party's intention to open the mine immediately after the dog mobilization Even if he opens it forcefully, let him pay for blood, give priority to hitting farmers and towers, and have a chance to surround MK.
3.The speed of the 2 books at home must be fast.,If you harass it properly, you can reach the 2 books at the same time as the other party is mining.,2 Heavenly Ghosts arrived before the arrow tower got up.,You can stir him gg.。。。
4.Let's try 2 pandas in Taliu
To be honest, I'm hum, and if I can't succeed in opening a double mine and fighting UD, the other party can't succeed in hindering me from opening a mine, and if I can let the first wave of farmers die three or four, I haven't won much
-
Most of the zz can't be prevented, but it's okay to fight.
1, you use zz and dk to constantly go back and forth with the MF point and the opponent to divide the ore between harassment and leveling, the hometown quickly rises 2 books, as long as there is Lich and the heavenly ghost, the farmer is experience!
2, why don't you open it, build 5 towers, and I will also open mines! You know, it's terrible to have a rich ud!
3, no matter him! Direct 3 accompanies plus mf, soars 3 out of the fat man plus destruction and adds three heroes, as long as he has a few mines, it doesn't matter, but don't forget to harass the sub-mine, don't let him have a second sub-mine.
Of course, it is better to hit the lightning shield and hang on the dk.
-
The ud who played MK personally felt that the dog still had no future.
Or to use zz, the key is that in the case of harassment, dk, how to get to 3 is a more difficult thing, and there is a small operation, that is, 2, the upgrade is completed, zz upgrade is good to drill the ground, and then mk hammer zz, the hammer has a flight distance, and then see the right time to drill 1 level 3 mk is not a full blood zz in seconds.
Then use the technology zone accumulated in the early stage to fight hum
Recommend a set of the 2009 Race of Glory on the TED vs. 000 re-EI match quite nice
-
First of all, UD single mine group 4 is the strongest HUM single mine ability, not very good, except for TR, it is basically necessary to open mines, but UD is not easy to be tr off, so Hum can only be mined.
Then you have to delay him to open out, or even if you do, he will lose a lot of money, so reconnaissance is very important, you must have enough mobile forces to harass him at any time, so it is better to use g, he can go to arrest him when he opens mines, you g arrive, his militia has changed back, and the troops are bloody and some are fighting.
Or go to his house and kill a farmer so that he can't be at peace and harass back and forth between his 2 mines.
At this time, a panda came out to deal with his FM and then suffocated and destroyed himself, and it was basically over.
It's actually not good to use zz, you can't do anything about FM with a shield, and you can't stop him from mining, it's better to use g.
-
Try the Dreadlord.
Otherwise, build a tower at home to hold the ice dragon, don't make a fat man or anything like that, go directly from zz to the ice dragon.
-
I feel like the above is a bit too ideal!
MK speed ore is really tricky, DK+ZZ has a little strength of HUM up and directly hammered the encirclement, UD is a loss to fight!
I suggest that one or two heavenly ghost main mines be harassed back and forth, and trick him into making up the tower to delay the resources and upgrade time, UD dog speed destruction + a wave of catapults directly push off, when the normal time is calculated and formed, hum has no solution to destruction!
-
In the early stage, he rode to accompany him to level up, and then used the dog to double the line. It's usually your fast-growing technology that destroys. Normally, when he mines a mine, he can use the mobility of the heavenly ghosts to harass him in both directions.
Speed technology at home, not dead have technology to be powerful. His mining technology will inevitably be much slower, and if you are harassing him to level up, his level is also very low. The family must be sealed to protect the peasants, and now many people are going to kill your peasants when you are upgrading to the capital.
If he gets out of the tank, he will inevitably have 3 books at home. Early soldiers are infantry plus heroes. Wireless harassment of you.
Turn into a few towers in your house, quickly bring the hero to 3, and throw the catapult after 2.
-
Single mine play is called non-mainstream, and there is not much chance of winning when encountering masters.
Fight the undead or still have to open a mine The anti-magic shield is against 49 But 49 is formed and upgraded to a level 2 offensive and defensive The magic shield is not terrible Or you are too little 49.
-
If your skills are good enough and the operation is strong enough, you can fight as you want, so you consider that the technology is similar, so the conclusion is: the Terran single mine can't beat the undead, don't say a special case, it's a mistake of the undead.
Looking at the map, dividing tactics, as far as I know, the most useful thing for the undead is the harassment of paladins.
When the paladin practiced 3, it was best to practice the mine, not open, just practice, and wait for 3 to buy a single pass stealth and go straight to the undead base to slaughter farmers, and take the opportunity to open the mine after containing the opponent's main force, and the family is not in a hurry to give birth to 2 copies, first out of half a team of infantry, and make up two towers. The second hill leveling, the undead come and you will hammer his spider or puppy to kill, not afraid of changing troops, 2 for one is fine, because your paladin slaughtering farmers will cause his economy to be very bad, remember to put the tower in the mine, don't just rely on the farmer knock, pass by the store to buy a few and erect it directly, far more efficient than the farmer knock. The last is attack and defense.,The anti-magic shield is not a magic immunity shield.,2 attack 49 is not too afraid.,And the key to fighting with the undead is not to kill heroes.,But to kill soldiers.,You say that the dead rider will add blood.,You can't add the hammer and the holy light to him.。
9 out of 10 undead are poor and dead, you play with the undead to know that there is nothing wrong, plus your harassment, you will change troops with him, and 2 for 1, a few times you will find that he has no soldiers, and your soldiers continue to make up.
The key to victory lies in harassment, if you succeed in harassment, your 2nd mine will be able to open safely, and if you don't succeed, you will be uncomfortable.
Pay attention to a few points: he didn't want to demolish the mine, ignore him, retreat from the mine, slaughter the peasants if the paladin doesn't go home, kill him 3 farmers than you quit the mine once, don't harass the hills, lead the troops to level up, 2 use the broken law to go over, harassment only the holy knight. The ultimate goal is the Poor Dead.
-
The Terrans desperately waved, tower-mine-tower-mine-tank-49-dragon eagle.
-
Knights plus muskets and cannons or something, the attack should not be underestimated! Don't go out of the air force, it's useless. Tanks, planes are also good under the obscene excessive!
-
If you go out of the paladin, you will be raised to 3 in the early stage and then go to harass, and bring a single pass and purification. The three books are out of the tank and pushed, and the family must be defended well. The premise is double mines, and the advantage of the human race is to open mines, so try not to single mine when the landlord and UD fight.