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The lineup distribution is to allow each hero to level up quickly and make money, but there are only 3 lanes and 5 heroes, so there will be an unequal number of people on the line, and the middle lane is the shortest, so the soldiers meet early, and the middle lane must be the one with the greatest advantage, so it is generally necessary to find a hero who has an advantage in the lane, and the single is better developed The lower lane According to lol's map, I don't know if you have observed it, there are 3 entrances in the lower lane, and there are only 2 in the upper lane, and there is the closest to the river in the lower lane, in front of the tower, so it is very easy to be gank in the lower lane This leads to 2 people in the lower lane Because 1 person is too easy to jump 3 people are too many After all, there are only a few fixed soldiers 3 people are too few to upgrade the money in the early stage If 3 people all the way are definitely not well developed It will definitely affect the team The upper lane is safer than the lower Sometimes 1 strong top single hero is enough The rest of the one goes to the jungle Use the wild monster to upgrade and play money It is also very fast And it can be better gank is to give the soldiers on the road to the top single hero for him to develop 212 camp I don't explain it It's just that no one is jungler Because there are also skills in junglers, and if you don't play well, it will also affect the group.
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How do three people divide the experience together?,lol is the experience of sharing.,So there will be a situation where a single road is several levels higher than that of 3 people all the way.,Will it be balanced?。
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There is only a 2111 lineup, and the 212 lineup is played by rookies.
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Yes, it's just that many players are used to 212, in fact, you can play how you want, it's all a single player, subconsciously, and they all default to 212, if it's a team, you can play any way of playing, don't you?
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212's Riven is very difficult to develop. She's too much on equipment. If you have to go on the road with two people.
I can't get the other party's head. It's better to take Ono at level 3 or 4 or look for an opportunity in the middle lane...If you are outfit, it is basically those core brutal blood-drinking Brother Chun The rest depends on the team composition and your own positioning.
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Half meat.,I don't need to say anything... No blood, no steady.
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One far and one near, the best way is,,One auxiliary along the way,,Down the road or protect the ADC,On the road, you can get a gem plus Galen or something
Actually, I still recommend that since no one plays the jungler, practice it yourself, Jungler is in control of the situation, leading all the way to the downwind position It's too easy to play in the low score, my friend 800 points, It's with nightmare jungle, step by step;;;
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212 is not good no matter how it is configured, don't believe in evil.
If you don't jungle and defeat the team with a full lineup of the opposite jungler, it can only be said to be abusive. Since it's a dish, how do you configure it not to win? If it is at the same level, 212 wins the standard team of the jungler, which is a fool's dream.
If you say 212 against 212, I think it makes no sense to study this kind of lineup, because no matter how you match it, it's not as high as the promotion of a jungler, and you don't need to use ready-made gold, go to iron, how powerful it can be.
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Top Lane Raven Delmar Medium Powerful Mage Bottom Lane ADC with Support!
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Playing rank, you use 212 to beat others 112, there will always be a disadvantage, there is no solution at all, and you want to win and practice jungler yourself.
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It's not good to ...... without a jungler
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Monkey is more stable than **control,AOE more,Your lineup is AOE powerful,Monkey just AOE is powerful,Q's monomer is also very strong,When Mumu is about to finish, keep up with a big,It's the rhythm of harvesting,But it depends on what you prefer,Biased to gank**,After all, gank requires high monomer damage,What you lack is this,More monkeys in the group,Control is stable,AOE foot,EQ outbreak is high,But with monkeys,You don't cut the heroes in the back row.,A set of seconds doesn't drop, Be careful of being counter-beaten, so I think the technique is good, gank is fierce, use **, if you want to play more groups, Mumu is a good monkey, otherwise there is a lack of monomer outbreak, I think the first choice is **, you don't lack aoe, it's a bit inappropriate to rely on Picheng alone, and it's more necessary to cut the back row. If you don't understand, please ask.
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Carter is APC. No need to wander. In addition, you don't assist.,And the anti-face effect is not very good.,If you want to choose between ** and monkeys,You can choose monkeys.,Mumu and monkey big move group control combination is very powerful.,This can give Carter enough output space.,The female gun can also play good damage.。
Mumu jungle monkey on the single is very good, although Jax is more powerful, but it is strong individually, considering the lineup, as long as the monkey is not pitted, the monkey is better. Monkey Jax is a hero on the list, just dismantle the tower and hand it over to the ADC, don't make do with it, sticking to the back row is what you have to do.
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Suggest the Great Sage Although the ** outbreak is high and the heads-up is strong, but the output of this lineup is already very strong Don't mind having one more big field control, right? Hehe、Imagine the opposite side being controlled from beginning to end, after all, this is a team competitive game, and the best thing that works for the team is the best!
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What your lineup lacks is a support, and if you can monkey support, this lineup can barely play. I propose Mumu to jungle, RZ KAT 2 to choose 1 to go, monkey to go up, female gun Nunu to go down. This combination may lead to a higher win rate.
Of course, the chances of kat being banned in rank are too great. RZ is easy to target, so Mu Mu must be sharp and wild, arresting people and anti-ton.
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How can there be such a good choice, there is no chance to get out of Mimumu in the qualification, it's not a strange lineup, it depends on what position you play. But I'm in favor of **. Steal the tower and go head-to-head... Ask for gold coins I Delmar.
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Mu Mu is easy to ban if you are ranked, let's get out of the meat Personally, I think the great sage is good, and the team battle is more powerful The team control selects Mu Mu - out of the meat.
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**Plug output is okay and also with point control team battles have a great effect, and the early mixed line is also ruthless.
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212 also depends on the situation, if you have a hero on your side, it is best to have a jungler, if you don't have or have never seen a jungler, it is generally a low-end game.
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Level 30 ranking is fine. Order. Medium laner. Jungler. Primary physical output. Auxiliary.
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Or go up on the top and jungler gank to drive the rhythm.
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Each team must have a Mage. Remote physical output. Tank.
Auxiliary. Control. Characters.
Mu Mu (tank) and straw man (mage) Then the remote output hits people. Auxiliary help output. Mu Mu can also be used as a group control.
It's okay to control it again. If you are very nb, you can also choose the Tidal Sea Spirit, he can be level 3 in the early stage, 3 skills can be seconds, mid lane mage.
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Kite Stream Jace Berserker Clockwork Wind Girl airplane.
The big move is a power rat wood wood fire girl Zyra male gun.
41 points push stream: There are Shen cards in the team, such as Pan Sen, and other global support heroes, you can eu flow (late stage of fighting), Knife Girl, Scorpion, Death Song, Big Mouth, Lux, Position Flow, Prince, Big Bug, Phoenix, VN Wind Girl.
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Burst mages with group control meat plus aoe skill damage, such as Mumu, Monkey, and heroes such as Ominous Fire Man, need a meat with relatively high attack damage, of course, Galen is quite good, and the melee is very powerful, and the rest of an ADC is fine.
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Monkey Snowman, Mu Mu Guang, controlled plus a high damage can all cooperate well.
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It is necessary to prepare for the opening of the large, it is easy to be interrupted, and the continuous damage of the opening is large (such as Nunu Doomsday), and it is best to cooperate with the group control (wood, wood, gargoyle, snake woman, etc.).
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Mumu with a snowman put r maybe Galio with a snowman.
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Clockwork Demon with Lava Behemoth, Detail Either = =
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Looking at the cooperation of your teammates, my team is all crispy, and the opposite A is hairy
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Restraint 212 is very simple, 1 to 2 players hold on, and it does not affect the development too much, and then the jungler takes care of it more.
There is a saying that if the team does not play the jungle, it will lose half of it first if it does not play.
212 has no advantage at all, that is, 2 to 1 is not easy to collapse, the advantage of 1121 is that the jungler gives up two single lines, so that the two roads are better developed, and the jungler can also be elusive gank every way, thus bringing advantages, and in the late stage of team battles, 1121's team advantage will be more obvious. If both of the two people on the line make up for the army, it will make the development of the two people unable to go up, especially the developmental hero is more taboo for the two to brush money.
The high-end game is definitely not 212, the ability of high-end players to withstand pressure is high, and the degree of tacit understanding between teammates is definitely higher than that between novices, even if there are two people, it is difficult to crush the 1 person of the turtle tower reinforcement.
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The way to fight him is 112, the other one goes to the jungle, finds a hero with strong pressure resistance 1v2 on the road, and then finds another hero to go to the jungle.
In this way, the hero on the road will be able to absorb all the experience alone, and he will be able to hit level 6 as fast as possible, and there will be more money.
And the jungler hero can also take the wild monsters in the whole map as his own, and the upgrade will be very fast, and the effect of equal distribution of resources will be hit.
The reason why 212 is not seen in the high-end bureau is because 212 is unscientific, and online people will grab troops and experience, which is not good for development.
AD is the physical output.
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LOL is divided into five positions, generally one person on the road, that is, on the single, one person in the middle lane, the middle single, generally the middle single is AP, that is, the magic output, there is also a mid laner AD, which is the physical output, two people in the lower lane, ADC and auxiliary, ADC is the remote physical output, the auxiliary is to assist the growth of the ADC, and the last position is the jungler, the three-way help, that is, gank
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