Ask for the King of Fighters 96 97 98 character combo

Updated on Game 2024-03-06
4 answers
  1. Anonymous users2024-02-06

    If you want to check the King of Fighters' combos, you can go to the King of Fighters bar to see, they all have them.

  2. Anonymous users2024-02-05

    The one on the first floor must be reproduced.

  3. Anonymous users2024-02-04

    There are too many combos, and the copy is insincere. I'll probably tell you about it, I want to ask that before I talk about it.

    Two gods, three beasts, and five small powerhouses.

    Keyboard direction: 8 down, 2 left, 4 right, 6, jump J, light punch A, light leg B, heavy punch C, heavy leg D

    1.Yagami. Lower combo.

    2b+2a+sunflower triplet (must be light sunflower).

    2b + 2a + 6a + sunflower triple (if there is an excess of 6a, you can use heavy sunflowers).

    Jump reverse lily fold + heavy hand + sunflower.

    JB (skip over the top of the head and press the opposite direction to make light legs) + 5C (heavy hand on the spot) + Sunflower triple link.

    2.Kagura, Ryūji Yamazaki (Dragon), and Cai Baojian (Monkey) These three are not recommended for novices, and they must be pitted.

    3.Chen Guohan, commonly known as the big pig.

    Zero point spin ball, fast spin ball + ABCD cancel (four keys pressed together) + fast spin + ABCD cycle.

    No responsibility to order casting, 246 + ac (press together), if you can't catch it, it's a light hand.

    4.Kusanagi Kyo,Terry is also not recommended for novices to play.,Won't attack Kusanagi Kyo and Terry in the next section.,The attack routine is too single.,Defend at will.,Novices will find that others can't lose blood after playing for a long time.。

    5.Red pills. Use 82B D and 24AC to grind blood, no flaws.

    Combo JD+2C+624B D, simple and direct, with big damage.

    JD is positive, reverse or AB flashes past +2B*2 to 4 (squatting and light legs 2 to 4 times at will, you can connect) +2626A C (special move).

    Mary is proficient in using small jumps and heavy hands to pinkle, using 426a c grabbing techniques. On the edge of the plate, you can also connect the 626B D Thang Long 2-stage bug folder.

    Combo JD +5C + 6A + 2624A C (Kill) +626B D

    jd+5c+6a+426a c [+626b d (edge limited)].

    Goro Daimon. Use 5D more, judge far, make quick moves, and damage is high. Bug quakes must be studied to increase the destructive power of the gate.

    Bug seismic classification.

    Heaven and earth return + bug earthquake, super large external cutting + bug earthquake, Izumo cast or cut plant return + bug earthquake.

    Combo 5D or JD+5C+3C+246A C+Bug Shock. (Hit damage is at least half a piece of health).

    5D or JD+426426B D (Arashiyama must kill) +624624B D +426C + bug earthquake. (Half blood is not a problem).

  4. Anonymous users2024-02-03

    King of Fighters 98 combos Generally speaking, the next attack command is entered before the end of the previous attack, starting with a simple move (such as only pressing 6+a) to a special move (that is, an attack that contains at least 2 directional commands, such as 6264). Of course, there are simple moves that can't be combined with special moves. For example, Robert's (6a) can't even be used after the empty move.

    Take Robert and say that 646b624a can produce 6hits in a row.

    The King of Fighters 98 combo practice method.

    Take Terry as an example (the number represents the direction, look at the keyboard small numeric keypad; ABCD stands for 4 keys) Level 1. Normal Heavy Attack + Special Move.

    For example, Terui 2C+24A, 5D+24A, and so on.

    Level 2. Normal Heavy Attack + Special Skill + Special Move.

    For example, 5D+6A (2nd stage) +24A, 5D+3C+24A3 level. Normal light attack + special fight dress pure skill.

    For example, 2b2a623c

    Level 4. Normal Light Attack + Special Skill + Special Move.

    For example, 2b2a3c24a

    Level 5. Replace all of the above 24a with 426b, and become proficient in combo skills after 426b.

    Level 6. Inflict Jump Attack and Reverse Jump Attack in the above combos.

    Level 7. Find friends around you who are at the same level as you, and you can make progress without losing confidence and at the same time.

    Level 8. Find videos on the Internet to watch, such as fighting dramas, ARC platform battles against what master competitions, watch more, know which more practical skills, and master them proficiently.

    Level 9. Find a master to play against and grow through failure.

    Level 10. Psychological warfare, the battle between masters is the conscious reaction and the lack of envy of mental tactics.

    After all 10 floors have been practiced, congratulations on becoming the King of Fighters!

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