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Clash Royale has many cards that are the least difficult to get, such as Vengeance Roll, Digging Miner, Lightning Mage, Barbarian Roller, etc., all of which are scarce items in the game, and new players have very low holdings. After all, the legendary card itself is difficult to obtain, and its own strength is not low, but as far as the current version is concerned, the most difficult card in the game to change is the Angler.
First of all, this card is of legendary quality, with 800 health and 160 damage for 3 points, attack speed in seconds, and damage in seconds.
At 123 points, the panel attributes are very good, which is considered an upper-medium level among 3-mana cards.
Secondly, the Angler has a ranged attack range of up to 7 blocks. This attack range is not to be able to hit the opponent, but the distance thrown by the angler's own anchor, the purpose of this anchor is to pull the opponent's card to one's side, and attach a certain amount of slowing effect, using this mechanic, we can make the opponent's defensive card useless, and we can also pull cards like the giant to the King's Tower.
Next to it, activate the King's Tower in advance to join the defense.
Of course, when there are no enemy cards, the Angler's hook can also be used as a "drag hook", and after hitting the opponent's building, he can directly pull himself to the side of the building, greatly reducing his time on the road, which is equivalent to a long-distance displacement skill.
It is precisely because of his super high cost performance and the existence of the hook mechanic that the Angler has become a hit in various decks, and with his presence, some of the opponent's key cards will not be played. In the current version, more and more players have realized the super role of the fisherman, so the difficulty of changing cards has increased accordingly, after all, everyone wants to change to such a powerful cost-effective card.
However, the rise of the Angler has only recently begun, and if it is too strong, it is estimated that it will be weakened by CR after a while, but as long as the hook skill is still there, the Angler card can still play some role.
Well, after reading the above content, do you think that in addition to the fisherman, what other cards are more difficult to change?
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The small skeleton card is one, because as the only one-fee card at the time, I believe many players look down on it, three (at that time it was actually four) weak and helpless little skeletons from the bridge released before half of the princess tower was wiped out, we don't know what the details of this one-fee card are in the novice period, especially the same type of cards are much higher than the little skeletons in the novice period, such as the skeleton army and goblins, they can often play more damage, as for the cost....In the novice stage, the first and third fees are both tips, which are almost the same.
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Legendary cards, because the explosion rate of this card is very low, only the emperor can open the ordinary chest, otherwise you can only open the legendary chest.
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Mage. While I really liked the Mage card set, I chose to give it up because I often couldn't farm it.
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I saw other netizens in the old version, and now the most difficult thing to get is the hero card, which requires the Sonnet King Tower to obtain, and I personally feel that the most difficult thing to get should be **Holy Knight.
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One sentence proves that I am in the town of Horror, and I haven't gotten it yet.
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The card that was cut from Clash Wins was Goblin Rig. Master builder. Butterfly spells.
Barbarian launcher. Barbarian is a very basic class in Clash Royale, and there are several cards derived from him, and the most popular in the current version is the Barbarian Roller. But before the Barbarian drum goes online, look at the design drawings should be from the roof to launch the Barbarians directly to the destination, I don't know if these Barbarians have parachutes, the mechanism is very similar to the existing mortars.
Clash Royale generalizationIn that time period of 2016. Although the game category is comprehensive. But there is still not a good esports bear.
In regular competitions, RPG automatic combat events. There is no way. Enter the e-sports event.
Because of what you see. RPG games. It's usually RPG-based.
First of all, the RPGs of the year. Most of them have no competitive element. In the context of that great era, the Clash Royale was born.
This game is called Clash Real in English. for the global RPG market.
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It won't be reduced because it's already at full level.
The game is based on Clash of Clans
characters and worldview as archetypes. In the game, players need to enhance their combat effectiveness by constantly opening treasure chests to obtain cards, and then match with other players. As the trophy rises, open the arena of different venues.
Upgrade. In Clash of Clans: Clash Royale
The upgrade mode of the cards in the medium is to collect the same cards to fuse and upgrade the card level. The ** of the card is mainly purchased by opening various treasure chests or shops obtained in the game, and the treasure chest high branch can use the time CD to open the treasure chest, or you can use gems to open it.
The corresponding attributes of the card level will also increase, up to level 13 cards, and level 14 cards can be copied through level 13 mirrors in the game.
In addition to the cards that can be upgraded, the player's level is the same as the level of the defense tower, and the experience of laughing and collapsing can be obtained by donating cards to the circle tribe, upgrading cards, completing tasks, etc., and the level will be increased, and the damage and blood volume attributes of the defense tower will be increased for each level increased, up to level 13.
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The earliest cards in Clash Royale are as follows:
1. Giants. The giant card is a beginner card given directly by the system, but the cost performance is really good. With up to 2000 HP, he's safe and sound.
2. Bombardiers.
The Grenadier card is also a novice card given directly by the system, the Grenadier is a ranged crispy area strike unit, but the HP is only 150, so this card can only be used with the giant for strategic deployment.
3. Mini pickup.
The mini pickup truck was unboxed in the early stage, and it feels easy to start, but the damage is high. The mini pickup has 600 HP, 350 attack damage, 190 damage per second, and fast movement speed.
4. Flying dragon baby.
The Baby Dragon card is an epic card that is difficult to get into. The Wyvern Baby has 80 HP, 100 Area Damage, strikes both land and air, moves fast, and ignores rivers.
5. Goblin Hut.
The Goblin Lodge is a rare card with 700 HP and is a production building that produces a Goblin Spearman per second for one minute.
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The cards that were cut from Clash Clan were Goblin Rig cards. Goblin Rig has debut damage, lasts 9 seconds and has a dead word effect to summon 3 more goblins out, Goblin Rig is a card that threatens almost zero if it can be prevented, so in the case of knowing that there is a drill on the opposite side, make sure you have an AOE card in your hand as much as possible.
Clash of Clans, Clash Royale is a strategy card battle game where you can collect and upgrade dozens of known and loved clan armies, spells, and defensive building cards, as well as equally beloved royal family characters, princes, knights, baby dragons, and more.
Clash Royale game features
A variety of powerful cards, play with deep strategy, whether it is the cute baby dragon, the heroic prince, the lightning and fireballs that blow the whole field, or the unique military camp buildings, you will be in control, carefully design your battle deck, with excellent strategy and operation, defeat opponents, and get trophies.
Engage in a hearty duel with players from all over the world at any time, destroy the opposing King's Tower, win treasure chests to unlock rewards, and claim glory in the world rankings.
Join the tribe and WeChat, play a game with friends, join the tribe, share cards, have a private duel with your tribe friends, and now you can also play tactics with WeChat friends to create your own battle circle.
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The first is Super Knight, the legendary 7 Fee Card. He is said to be strong because of his all-round nature on the ground. Because this card has rough skin and thick flesh, it is born with a meat shield, so the AOE damage is still very high, and he is not afraid of miscellaneous soldiers on the ground.
The most important thing is that he fell from the sky, and his extremely high landing damage can take down all the miscellaneous soldiers in the range. If there are other cards within the distance, the Super Knight will jump directly, and the moment it lands, it will also cause the same appearance damage, which is particularly domineering. So Super Knight basically has no drawbacks, except that it won't be in the air.
The second is the Lightning Master, which is also a legendary card, but it costs only 4 mana. The biggest feature is that the appearance comes with lightning and the stun effect caused by normal attacks. As we all know, a lightning bolt costs 2 fees, so the lightning mage is particularly cost-effective.
The stun effect of general attacks can also interrupt a lot of single-card attacks, and even disable the electromagnetic cannon and hell dragon, which is particularly strong in both defense and attack, and is worth recommending.
The third is the Royal Giant, which has been favored as the only card in the game to have a ranged attack tower. The blood volume is large, the damage is large, and it is easy to touch the tower and rub the blood. However, the cost of up to 6 salute also limits the Royal Giant, so it is important to build a proper lineup around the Royal Giant.
If you don't have a good lineup, it's not recommended for everyone to use this lineup.
The fourth is Pickup Superman, which is a very good defensive counter-attack card. The biggest highlight is the high amount of blood and the great lethality. This stat is suitable for both defense and offense.
Especially when the offensive rhythm is very fast in the later stage, Pickup Superman is in the explosive period, and can quickly form a defensive combination through his own attributes, and then use the attack card to counterattack violently.
The fifth is the Golemstone Man, a very representative "tank" card, whose excellent health advantage can escort us to the front row and attract a lot of fire support from the opponent. In this way, the output of the back row can safely break through the opponent's defense, thus forming a violent flat push tactic. A wave of suppression can often directly conquer the Three Towers, but because a wave requires a large amount of holy water, it is necessary to seize the timing.
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I think the Mage card is the strongest. And I like the role of mage very much, and the early output is very high.
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The baby dragon card is the strongest, because it is both offensive and defensive, and it is a very balanced card.
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Baby Wyvern is basically the strongest card, and there is no one. Whether it is used for offense or defense, it is a must-have card Barbarian can cross-cut cards such as princes, witches, and wild boars, and there are many cards that can be solved, so it is also a very practical card. If you can successfully reach the bottom of the opponent's tower, you can also deal a lot of damage.
But the only drawback is the fear of fire and the air army.
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Clash Royale is a competitive game, and there is no such thing as the strongest card, and each card has its own strengths and weaknesses.
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Little skeletons, this card is available in almost every deck.
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1. Swap coins can only be swapped between clan members, and players who use swap coins must have a King's Tower level of 8 or above.
2. You can only exchange 1 Legendary Card, 10 Epic Cards, 50 Rare Cards, and 250 Ordinary Cards.
3. There must be enough cards to apply for exchange, for example, there are only 30 rare cards to initiate the exchange, and there are less than 50 cards, so the application cannot be issued.
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