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Click on the skill to come up with the dialog box.
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Scythe, as the most special profession, gives you some tips, I am level 42, and I repair the scythe alone.
As a melee attack, the scythe is easily judged by the boss's multi-stage attack, so, if you want to live, the will to fight is the first full, and then the will to live and teleportation, these three skills are the premise for the scythe to survive, and you can add it, otherwise you will die very young. If you are knocked down after Battle Will Level 9, you can use the dodge button to get up instantly, preventing the cup from being hit to death in a combo. The will to life, as Brother Xinchun's skill, is the only ability of the scythe to save his life when breaking the shield is death in the later stage.
Needless to say, teleportation,Upgrade to reduce physical strength and stiffness,Can make your dodge more flexible,When I hit a bear with teleportation,,One attack of it can teleport twice,As long as it's not too wrong in the direction,Basically, it won't be touched.。
And then there's the battle.,The magic crit of the mage is ineffective against the sickle.,So the main plus intelligence and heavy attack are two passive.,Combat mastery can be added or not.,The difference is not too big.,And then it's the signature output of the sickle.,Death brand and death entanglement.,You can point it.,The output is guaranteed.,Life puppets can be added or not.,Because the puppet is always running around.,Accidentally.,Lying down is also an arrow.,So I don't usually use it when I hit the boss.,In the end, it's the big stone man.,The stone man moves slowly but can carry and fight.,You can add it., It's also an effective output when you farm the boss.,But it's said that the boss speed in the late stage is too fast.,The stone man is useless except to block his own people.,So it's recommended to just a little bit.。
There is a small suggestion, learning skills to F level does not consume AP, it is recommended that all skills are pointed to F (depending on the situation).
About equipment,It's an old question.,Many people ask this question.,The sickle generally wears cloth armor and leather armor.,But leather armor plus agility,It's completely useless to the sickle.,Agility reduces the time to fall to the ground and adds physical strength to recovery.,After the sickle falls to the ground, the will to fight directly can get up instantly.,Physical strength recovery has the origin of the Holy Spirit.,And you need to move when fighting monsters.,In GF,The time of movement can be completely restored by physical strength.。 Bujia plus intelligence, intelligence increases the attack power of spell attacks and the strength of magic shields, which is the best choice for mages. I've been wearing cloth armor, the little witch to the ashes, and the delicate rose and the bloodthirsty monarch behind me, so I don't feel the need to change to other armor.
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If you want to play with the scythe, don't even move the staff girl's skills.,AP is very nervous.,Unless you're going to spend a lot of time brushing.。
The scythe's signature skill teleportation must be full, but it is not recommended to add it at the beginning, at least add it to the full priority first.
Blood line, branding, and heavy attacks are prioritized, followed by intelligence enhancement magic shields, followed by teleportation, will to live (up to level 9), and the origin of the Holy Spirit.
After adding your sickle above, it is basically formed, and what is needed below is the icing on the cake.
The pea cannon is full, and the magic crit is full (the snap fingers and heavy hits of the scythe have pictures and truths, and the last heavy hits of 3SD and 4SD enjoy magic crit.) ),Combat mastery depends on the mood (scythe relies on heavy hits),Physical crit is controversial (I'm full anyway),Bonfire is full,Gravity and puppets are not particularly recommended to add (gravity only adds range and does not add damage,A qualified scythe general SP skill only uses the Holy Spirit Origin。 Regarding the puppet, anything that is disgusted by melee combat, you are no exception, he is too much of an eyesore, something is stronger than nothing, and it is more wasteful).
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On the same floor, leather armor and cloth armor must be added, but I am the Lord plus cloth armor.
If you add points, the foundation must be laid. The first few must-add are: intelligence enhancement, agility enhancement, will enhancement (strength I only enhance to e or d, because this can practice weight specialization) weight specialization also needs to be practiced, but you don't need to practice to the full level, because the scythe does not need plate armor or heavy armor.
The second is the inner will to life, life enhancement, will to fight, and magic shield. These must be topped up.
Defense boosts must be topped up;
Then comes the skill of the scythe: teleportation is best topped up, and it is important to conserve stamina; Soul golems. If you have good skills, you don't need to add much, but if your skills are average, it's best to fill up; Death branding doesn't really mean much - it's okay not to fill it up.
Death Entanglement, that is, the blood line, must be filled, which is very important.
Finally, there's the divine skill, gravity. Actually, I personally think it doesn't matter, because gravity plus AP only expands the range.
In short, only by laying a good foundation can you play the sickle well. The scythe is relatively simple at first, but there will be a bottleneck period when you get to the level, and if you get through it, the scythe will be extremely powerful, and if you can't survive this scythe, it will be scrapped.
That's pretty much it
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The scythe is the same as the cane girl... The sickle is a very money-burning profession and is very skillful, if you have a handicapped hand, it is recommended that you go to play with a cane girl. As for skills, magic shields, teleportation or something... There are only a few attack skills.、Just look carefully at the description.,The skill of the scythe can only be used with a scythe.。。 Just look closely at the skill and say the name.
By the way, the AP of the sister juice is full of 75694+500 Generally 4---5w is almost a bird.
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Personal Critical Strike Mastery Without Magic。。。 But it's okay to add it in the later stage.,The blood line and brand of the sickle itself are not too easy to come out.,Plus the hard stun time of grabbing, it's easy to die.,But if the owner of the building itself has the technique of inspecting the ear.,It's not too much of a problem.。 I add combat mastery.
Intelligence Increase, Bash Mastery, Teleport, Bloodline, Life Steal, Soul, Death Brand, Will Boost, Magic Shield.
Thereinto. You don't need to add a lot to life stealing, and it's usually enough to get to D or C.
The soul is almost the same as B, which is very useful for ordinary rescues, and can last for a long time.
You don't need to add a lot of teleportation, and you don't need to lose a little bit of body trembling physical strength.
Since I'm on the power route, I'm keeping up with Combat Mastery and Heavy Attack Mastery.
Next (must be topped up).
Will Enhancement, Magic Shield. (Scythe Niang's life-saving skills are not full of fools.,Unless you have the certainty that you won't be hit)
If you pay attention to the spell type, you should start the combo before you mention the tomato at a long distance, so as to ensure that the final heavy attack can hit the boss, and then catch it and run. However, after playing for a long time, I feel bored. There's nothing technical about it.
Relatively speculative, personally disliked.
I also tell you that in fact, in the later stage, Ife can also wear heavy armor, but it is not that I can't aggravate the armor... After putting on the heavy armor, even if Ifei is pure output, its attack is also considerable.,Plus obscene dodge.。。。 It's still pretty good.
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Intelligence Enhancement, Heavy Attack Mastery, Magic Critical Mastery, Teleportation, and then several skills of the Scythe, all topped up.
More money to play Vera, less money to play Ife.
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