I m a high school student and I want to enter the game industry in the future

Updated on educate 2024-03-02
6 answers
  1. Anonymous users2024-02-06

    Dude is still suffering in high school! You must think about it, I think you need talent, if you don't have talent, and to engage in a certain industry, in the end not only is it difficult to achieve anything, but also waste time! Note:

    The talent I am talking about does not mean that I am very good at one aspect, but that I am more interested in this matter than other things! I'm not saying that, you feel like you're going to give up on the game, you have to see if you really like the game, or if you're at the surface level of playing, which takes some time!

    If you feel like you have a feeling for the game, then you're going for it!

    My feeling is that it doesn't matter, because your college is just a latent and cultivation process, because you have a feeling for games! But to learn more about literature, look at the current online games, how many have nothing to do with literary masterpieces?

    I'm too wordy, good luck, buddy!

  2. Anonymous users2024-02-05

    The game industry is always a stage for young people, creativity first, and personal thinking ability must also be strong!

  3. Anonymous users2024-02-04

    It's useless to not understand math.

    The programming of the game is entirely mathematical...

  4. Anonymous users2024-02-03

    Good luck....In the gaming industry, the key is to find a job that satisfies you...Innovation is cowhide, stability is king.

  5. Anonymous users2024-02-02

    You can join an online company.

  6. Anonymous users2024-02-01

    At the 2011 (8th) annual meeting of the game industry, Liu Jinhua, president of the game software branch of the China Software Association, said at the meeting that the total production and operation revenue of China's entire Paiqing game industry (including online games, mobile games, web games, home games, stand-alone games, handheld games, large-scale games, and talent training) is expected to exceed 115.8 billion yuan.

    The development and employment of the game industry in 2010:

    According to the 26th Statistical Report on the Development of China's Internet Network released by the China Internet Information Center (CNNIC) in mid-July 2010, as of June 2010, the overall number of Internet users in China reached 100 million, breaking through the 400 million mark. The number of online game users has also continued to grow, increasing by 31.56 million from the end of 2009 to 100 million, accounting for more than 70% of the total number of Internet users. On the contrary, the talent gap in domestic online games has further expanded, according to incomplete estimates, the current talent gap in China's animation online games has reached 300,000.

    According to PearlResearch, China's online game market reached US$3.9 billion in 2009 and is expected to exceed US$6 billion by 2012. As the market continues to expand, the contradiction between supply and demand of online game talents will become more intense.

    Through the above two sets of data, I believe it has clearly shown the current talent gap in the game industry.

    However, a large talent gap does not mean that the standard of talent requirements is low. At the end of 2010, a wave of layoffs in major game companies reflected the improvement of the industry's employment standards, and the game industry has entered a period of rational development from simple rapid expansion and transformation.

    I'm short of people, but I'd rather lack than abuse! ”

    Therefore, in order to become a high-quality person and enter the game industry, it is essential to receive relevant professional skills training.

    In fact, the training mode of talents in general colleges and universities is not completely consistent with the actual work needs, and even there is a disconnection. Universities are more about cultivating people's comprehensive qualities, while professional education institutions just make up for the lack of professional skills.

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