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As of August 18, 2021There are no such props.
Punishment is the summoner's skill that is obtained when the summoner reaches level 10. The cooldown is 15 seconds, and the effect is to deal 390-1000 true damage to monsters and enemy creeps (depending on the level), and restore 70+10% of the maximum health.
Skill uses. 1. Buy jungle outfits.
Only those with "Punishment" can purchase the Hunter's Broadblade (or Hunter's Amulet) and continue to upgrade their equipment. After purchasing "Stalker's Blade", "Punishment" will be automatically upgraded to "Deep Cold Punishment"; After purchasing the "Guerrilla's Saber", "Punishment" is automatically upgraded to "Challenge Punishment".
2. Restore health.
If your health is low, you can punish monsters for healing.
3. Compete for wild monsters.
Punishment is still a must-have summoner skill in epic creep scrambles.
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There are no such props.
Only in generic talents is there a 10% reduction in summoner's skills.
The Distortion enchantment of the Shoes is for flashes and teleportations, reducing cooldown by 25%.
Skill Attributes: Deal 390-1000 (depending on hero level) true damage to target Epic creeps, large creeps, or enemy creeps. When used on creeps, heals 70 + 10% [3] of maximum health.
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Summoner's general talent is pointed out to reduce the cooldown time of summoner's skills, there is only this method at present, but it is basically useless, and the cooldown of 10% is only cooled down more than 5 seconds in advance It is not recommended to point it out, you can consider the battery's general money talent or the damage ** talent of the defense system, which is completely more cost-effective than cooldown reduction when jungler.
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For punishment, there are no such items or equipment in the game.
Only in generic talents is there a 10% reduction in summoner's skills.
However, it is not cost-effective.
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I have the impression that there is a prop that seems to be a CD that reduces flashes and barriers.
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Shoe enchantments can reduce CDs
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There are 3 kinds: one is AD, one is AP, and one is meat.
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Yes, after the jungler knife is upgraded, it seems to be what kind of spirit, you can see it specifically.
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Punishment is a summoner skill in League of Legends that unlocks when you reach level 10.
Punishment is available in-game by selecting one of the two summoner skill options below on the selection screen. Punishment deals 390-1000 (depending on hero level) true damage to target Epic creeps, large creeps, or enemy creeps. When used on a creep, heals 70+10% of max health.
In the Summoner's Rift, charging and cooldown can be done at the same time. Until 1 minute and 40 seconds, you only have one chance to punish. After 1 minute and 40 seconds, the Punishment will begin to charge, charging every 90 seconds.
Recharge starts at 00 hours.
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Punishment is one.,Summoner skills,It's the same as flashing and ignition.,Punishment is generally a jungler with punishment.,Now in the S5 season,The punishment can also be used on heroes by buying equipment.。
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It's a summoner skill, which is a jungler band, but now it's also popular to bring punishment on the road. You can bring the summoner level to level 10.
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For junglers, you can get buffs by killing wild monsters, and if you have a punishment skill, it's best to buy a hunter's broad-bladed knife.
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Summoner skills.,It's generally used in the case of brushing the wild.,But I like to bring it when the blind monk is on the order.。
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Level 10 summoner skills, if you are in the jungle, you have to bring this.
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Punishment is the summoner's skill that is obtained when the summoner reaches level 10.
Effect: Deal 390-1000 true damage to mobs and enemy creeps (depending on level). and restores 70+10% of max health.
Note: Charging and cooling can be done at the same time.
The cooldown reduction affects the charge of Punishment (but does not change the 15 second cooldown).
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Normal punishment is 60 seconds.
Upgraded jungler equipment upgraded punishment for 40 seconds.
You can stack 2 of them, and when you have two punishments, use one and use the next cooldown for 15 seconds.
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The CD of League of Legends punishment is:
1.Punishment can store up to two, and will start charging after use, charging every 75 seconds.
2.Punishment can be stored up to two, with a 15 second cooldown after being released.
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Impale Arrows.
Action skills. Consumes 70 75 80 85 90 mana.
Cooldown 16 14 12 10 8
Withered quiver. Action skills.
Consumes cooldown 6
Rain of Evil Spirits. Action skills.
Consumes 80 mana.
Cooldown 18 16 14 12 10
Corrupt Chains. Action skills.
Consumes 100 mana.
Cooldown 110 90 70
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It seems to be 70.,Normally after playing the blue buff.,Kill three wolves.,4 people hit the red buff after the stone man.,Just after the cd is over.。
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90 seconds, if you have two stacks of punishments stored, the interval CD is 15 seconds.
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75 seconds for a layer, you can accumulate 20%, and it takes 20 seconds to release the second time after releasing and playing once.
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The answers given to you on the first and second floors are all wrong, and I express my helplessness. Punishment CD70s. I am a district rank1800+ specializing in junglers.
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The cooldown of Punishment is 90 seconds, but the minimum interval between Punishments is 15 seconds.
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90 seconds for one can be stored for two.
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Punishment can cause a lot of true damage to non-hero units, that is, your blood volume is directly so much less, no matter what your armor or magic resistance is, but it can only be effective against creeps or monsters, and it depends on punishment to get the buff in the early stage of the jungle.
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You don't have to bring it
A lot of heroes can be fought without them, but it's a little slower in the early stage.
I can play the blue buff when I play werewolf level 1, but it takes two bottles of blood, and it is best to hit 4f in the middle first, and then 3 werewolves have level 2, and it is much easier to play blue buff
Level 6 out of the red grab speed shoes can go to fight the dragon, it is best to bring a pair of buffs
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Jungler Skills See the monsters in addition to players and creeps The skills used to fight them are very powerful.
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Jungler or Killer innate skill.
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It can deal high true damage to creeps, monsters, and pets, and let the hero get the corresponding buff effect, one of the summoner skills.
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Reduced CD Shoes, Wisdom Elixir, Glacier Armor, Book of Murder (Level 20) Exciting Armor, Burning Gem, Flame Crown, Soul Cloak, Blade, Brutal Force, Dreams, Secret Books, Frost Heart seems to be nothing else.
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Point shop spells reduce cooldowns and are full of CD reductions.
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10% reduction in Wisdom Flask, 15% reduction in Glacier Armor, 15% reduction in 20 stacks of Book of Killing, 15% reduction in Ek's Courier, 10% reduction in Inspirational Armor, 10% reduction in Burning Gems, 15% reduction in Fire Crown, 10% reduction in Soul Cloak, 10% reduction in Stinging, 10% reduction in Demon Codex, 20% reduction in Frost Heart, 25% reduction in Nash's Fang, 15% reduction in Wraith Embrace, 10% reduction in Brutal Force, 15% reduction in Spectre Spirit, 5% reduction in Langton's Omen, Shoes of Clarity reduced by 15%, and Secret Book of Arcane reduced by 20%.
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