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stop listen to me, it's easiest to use the ravine of the earth-shaking cow, when you send out troops, at a very narrow downhill road under the tower at the door of the house, use the ravine to aim at your own soldiers, the soldiers hit by the rocks in the ravine will stay still (unless there are enemy units nearby), when you block a row with immobile soldiers at the door, the soldiers behind you can't get out, bring more purification potions, I don't know if it's changed, when there are enough soldiers, lead some enemy soldiers to the vicinity of the row to lure them away, then all the soldiers will be released, Or the butcher hooks it away with a hook or throws it away from the mountains.
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There is no such bug in the middle.,There was no old version before.,It's very likely that it's IH.,2 side people discussed.,Natural disasters first hit the last tower of the Praetorian Guard.,And then keep turning around at home.,There are soldiers who don't fight.,It's been printed.,Printed to so many soldiers.。
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Xiong De + the bear he summoned + the butcher + the butcher pulls a small soldier (the pulled creep will never move, unless there is an enemy) + the other 3 heroes, just block the road, it's OK, the butcher's pawn won't disappear, the bear won't, the hero won't, it's always in the way.
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There are many ways to do this
2.Buy a flock of chicks and fence off the road. It's boring...
3.The butcher's hook can hook a pawn, and the walking shoes can stop a pawn.
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You're all wrong, it's the player who uses flying shoes to teleport to the creeps, and the creeps won't move, so it adds up, and the door is blocked, and the others can't get out.
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Stand-alone or test mode -test
Hit -spawncreeps to send troops.
Hit n times - SpawnCreeps and the whole family will be piled up.
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In WTF mode, you can use the mountains to keep lifting, and the intersection can also be blocked.
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You can also use -wtf mode, and the sacred cow keeps blocking the way with ravines.
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Hehe,If you want to be cooler, just play the stand-alone version and find an AI map to enter -wtf at the beginning.,Then choose the earth-shaking cow, the little butcher, go to the ravine, throw the hook, and you can find that the card soldier is very fun!
It's "", all mana doesn't cost mana and has no cooldown! Ha ha.
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Yes Use the butcher level when the hook is raised.
Stand out and take the hook slowly.
In Dota, if a pawn is hooked, it will stand still.
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Yes, yes. Paladins and fawn beckons block the way to send troops.
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Can block soldiers.
But you can't block it and don't let it out.
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Uh, the prophet's first skill is the best to use.
But there is little point in blocking the troops.
Of course, let the soldiers go slower.
It still makes sense to let yourself collect troops by the tower.
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The pawn is always moving forward.
You can't keep a soldier at home forever.
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You can choose a butcher.
Upgrade the hook to pull the pawn and the pawn will not move.
You're in a good position.
But there are more soldiers on one road, and the soldiers will go out from the other way.
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Yes, as long as there are 6 summons side by side, you can block the road.
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The first wave of soldiers will not be able to pull the field. In about 3 minutes, the old cow went down the road and blocked the road with f, and the soldier would automatically go to the wild area.
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It's impossible.
The following is because the first wave of soldiers is 1 minute and 30 seconds, and the Shosui Nodan Fighting Monster is 2 points brushed out.
The first wave of soldiers above spawned and opened for 30 seconds before there were wild monsters.
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Lou Noisy Sen as above is not entirely correct to ascend.
The first wave of pawns can't be pulled even with the old cow f-card slot.
But the Guardian Heroes can pull the first wave of Scourge soldiers to the Spring Trapped Wilderness.
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Calculated according to the time of the can't be pulled.
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The tormented soul,It's the old deer.,Transparent.,The old deer skill in the dark night in the battle doesn't jump out in the latest version now.,The skill is g t to the point.,G and T are shortcuts to the skill.。
These 2 points are full, and then the ultimate and other skills.
The equipment is first blood crystal, then ice armor, then magic dragon, and then black and yellow.
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Upstairs, is the hero of the guard, personally considered the king of the gods. Flying shoes + blood essence stone must come out.
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TS (tormented souls) ah !! That pulse hits the tower, which is called a fast. I'm speechless...
It's okay to use it well. If you equip it, passers-by will first blood essence and then jump and then sheep and then ice armor or a staff cw, it will be a role that wraps up the chicken and the eyes in the late team battle Jump in the bkb as soon as you open the big move This is called a cool
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Death Prophet, Light Law, Tormented Soul, Goblin.
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Undoubtedly, tormented souls.
It is recommended to fly shoes + blood essence stone, late sheep knife + jump knife, jump over and open 4 skills together, and the god is also dead.
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Home: Relic Pass Support Vestments Arcane Sanctuary Protected Territory Enchanted Antiquities Ancient Weapons **Merchant Accessory Merchant Quelserland's Chamber of Secrets Miracle Ancient Tree Graveyard 10.
Wild: Black Market Merchant Relagus Wild Shop (Goblin Lab) Wild Shop (Goblin Merchant) 3.
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There are 11 shops at home, and there are 6 in the wild, adding up. . . I'll do the math... 28 didn't run.
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6 on each side, one on each side, one on each side of the upper and lower roads, and one for each place to eat talismans.
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6 at home, 1 in the field, and 2 in the common.
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Long-range heroes develop the habit of replenishing troops at the longest distance Because the trajectory of each long-range hero is different at a distance, you can specifically experience the feeling of ballistics at a distance, and a little farther away the hero on the opposite side will be attacked by your wave of creeps sandwiched between you and him when you want to a you, and you can also a he He will lose more blood, and the specific operation is to put the left middle finger on the S key, the ring finger is placed on the A button, and the right hand controls the right mouse button to click the creep with less blood and may die, and quickly press S so that your hero is ready to attack and cancel Knowing that you feel that the ballistic flight is just when the creep is back to death, right-click or point the ring finger A with the left mouse button to point the remnant blood creep, melee combat is much simpler, walk to the unit with less blood and keep pressing S until the blood is low enough to die at once, and let go and it will automatically attack the nearest local target.
Of course, it is best to tap the A button with the ring finger and select the left button, so as to develop the habit of A person and A soldier, so that it is not easy to lose the goal of thinking A in team battles.
There is also a melee battle opposite the long-range hero or when the ranged hero grinds blood, you have to stay away from the line, and a line point to go down to the ground to advance or retreat, the reason I will pass before You A hero will attract the hatred of nearby creeps.
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You can't be a good chef just by looking at the recipes. Therefore, the so-called replenishment skills and other gods are all floating clouds!!
The most important thing is to play more, to experience with your heart, the rhythm of each hero is different, choose two who are good at practicing more. I've tried to do solo with computer AI, not asking for heads, just trying to replenish 2000 troops as soon as possible. After a few battles like this, you can basically master the mentality of being steady, not impatient and impatient when replenishing troops.
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I've also been stuck, you just have to get that creep stuck in a circle, then you can only get stuck in this situation.
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I only know a way to go out of the way, you use the prophet, when the soldiers come out, directly trap the soldiers, and then the first wave of soldiers will be directly gone, but don't get yourself stuck in it.
Dota explains that attacking from the bottom up is called the "Guards side"; Those who attack from the top down are called "natural disasters".
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