Blue boxing plus points, the master comes 10, blue boxing adds points, the master comes

Updated on Game 2024-04-05
9 answers
  1. Anonymous users2024-02-07

    Hello, the totem brush is not powerful, and PK can add hard and straight. For comparison, the physical attack of 55 Pink Totem is similar to that of 50 Purple Axe, so that the Totem's attack power can be compared. The axe attack speed is slow, you can buy fashion to make up for it.

    Except for Awakening and Cursed Hurricane, which are fixed damage, other skills rely on physical attacks to increase damage. The awakening of the blue fist is very wasteful, and it consumes a lot of blue, so you can consider not learning. Trick violent brushing is the best choice for brushing.

    Let's talk about the violent brush map must be full:**Blessing full (full of blessings (you can add 180 physical attacks once you cast at full level, plus 5% hits), Straight punch impact full (less blue consumption, high attack, short cooldown, is the most commonly used and practical skill for brushing), Holy Fist Combo Full (colorless skill with the most damage, not full is not a blue fist), Phantom Incarnation is full and learns double phantom (filling up is not an ordinary benefit, it is a very good interest), Battle Ring Mastery Full (increases the range of normal attacks and Holy Fist combos, solves the problem of short hands), Pursuit Mastery (the most important thing is that refilling can increase the attack power of Holy Fist Combo from 100% to 221%, which is also the reason why Holy Fist Combo Bull), Hard Fist Mastery Full (increases the critical strike chance and very useful overlord time of useful skills such as Straight Punch Impact, Holy Fist Combo, and Shattering Hammer!). ), physical crit full (brush often out of a double attack, don't you want it?)

    Rapid Hurricane Punch Full (Blue Fist's only skill with a wide range of high damage,Sometimes a picture is put on one of these skills and it's all done.,That's really a fast) Okay.,It's already very violent to add here.,The rest of the sp is added according to your personal preference.,Like filling up the dive belly fist、Dive straight punch can better control the map.,It's also very violent, Slow healing and filling up is also very powerful.,So you don't have to take HP potions at all., Damnation Hurricane is full.,It's very useful for people with bad skills and dealing with some difficult monsters.。 Angel Purification will remove all ailments by adding to six. All of the above is for the sake of brushing.,Brush absolutely violent.,All hands.,No plagiarism.,Hopefully.,Thank you.。

  2. Anonymous users2024-02-06

    Holy fist combo full out of force, high output, I like it. Jab plus five compulsion,Combo use,Dive and swing to strengthen the system,Also wood has seen a blue fist that doesn't add this.,Small whirlwind level,Interference with,Big three punches and broken plus five levels of pre-awakening system,Washing machine level 1,Although the damage is very good,But the cooling is too long.,The main thing is to gather monsters with a dive Xiang fist and a dive straight punch I only ordered one.,The doppelganger is five levels out of a double doppelganger.,Awakening I point one level to prove that I'm the hand of God.,Divine counterattack level 1 (don't like it) personal preference,Five major proficient I filled up the battle ring and hard fist,Dive belly fist, High stiffness, high stun chance, I like it, I'm topped up, rapid dodge topped up, magic skills.

    And then squatting and adding it.,Straight punch impact five levels (out of the forced all look at the habit,I'm a little forced) on the wood.,If I'm wood mistaken.,There's a lot of points after adding.,Follow according to personal preference plus ** blessing (I didn't add,But now the brush picture of that miss makes me very depressed),Broken (full of points can float to the top of the screen.,A hammer monster is gone.,Very powerful),Jab (The output of this skill after opening the doppelganger is very powerful.,I'm only ordering five forced monsters and combos)、Doppelganger (high output) , Dive straight punch (this output is quite high, I don't use it often, it's just a punch when I'm surrounded) These are all very good, after all, the gap between the fifth level of the clone and the full level is still quite large. That's pretty much it, I called on my phone. I am the hand of the fifty-four gods, hope.

  3. Anonymous users2024-02-05

    Active: Straight to the punch.

    Tiger Strike 5 Instant Fist 5 Jab 5 Heavenly Hurricane 1 Washing Machine 1 Belly Fist Broken Small Three Punch Phantom Big Three Punch Active Awakening Full.

    Passive: Battle Ring 10 Skill 10 Combo 7 Chase 7 Hard Punch 7 Rapid Dodge Full Double 1 and various coercive points.

    The rest look at the TP too.

  4. Anonymous users2024-02-04

    Tiger Strike +5 out of force (no explanation).

    Straight punch +5 out of force (no explanation).

    Holy Fist Combo + Full Out Forced (Full Ring and Pursuit Mastery, then you will be overbearing), Dive and Swing +1 Out Force (no explanation).

    Rapid Evasion + Full (Required).

    Dive Soaring +1 (If you learn to chase and master levitation, you will be very high, but if you learn more, you won't need to!) Dive belly punch + full (PK sharp weapon).

    +3 for uppercut chase (just right in the air).

    Breaker + Full (high output, must be full).

    Instant punch +1 (someone said that it was forced, I don't agree, because it makes no sense, this trick is to pull people over, it's too wasteful to force it, if you don't want to awaken friends, you can learn 5 out of force, I learned to force it, and I regret it after learning!) )

    Holy Counterattack +1

    Hurricane of Wrath +1

    Fist of Destruction +1 (Recruit).

    Jab Slam +5 out of force (this move is very handsome, it's a low point of damage) Holy Combo +5 (awakening pre, if you are not ready to awaken, you can +1) Phantom Clone +5 out of double phantom (SP is too tight, or I'll fill it up) Hurricane Punch +1 (for gathering monsters).

    Boxing skills mastery +7 or + full (add a little bit of movement speed, others see the skill description) battle ring mastery + full (increase the attack range, do you say to add or not?) Pursuit Mastery + Full (Increases the percentage damage of Xiang Fist Straight Punch and three punches, which is why I Xiang Fist +1).

    Combo Mastery +Full (Same as above increases skill damage).

  5. Anonymous users2024-02-03

    1。The eighth chapter of healing weakened, full healing, about 2500 at a time.

    2。Running hooks, it is recommended to be more than 12, 12 hooks are enough to be more stable to receive all professions, Chapter 8 adds the cd of some skills, and hooks are the main connection skills in the air, it is necessary to increase the height, add to 15 17, you can sweep the ground with hooks to catch the tiger attack, 12 hook to catch the tiger attack is a little difficult.

    3。Xiang Fist is just a levitation skill that delays CD, +1 is enough to levitate all classes.

    4。It is better to break more than 10 or full Chapter 8 seriously weakens the suspension of the broken, and level 10 is only more than 100% floating.

    5。Purification, either full or non-added, the full level can eliminate the advanced negative buff 6. Passive is generally 1, and heightening only reduces the cooling of the CD.

    7。If you push the flow flat, the full straight punch is very good, but if it is floating + flat pushing, the straight punch +5 is forced, and the SP is not enough.

    There is no fixed routine for combos, and if you have good basic skills, you can connect them casually.

    If you have a problem you can hi me.

  6. Anonymous users2024-02-02

    Personal opinion LZ refer to below.

    I think it's time to watch the sp slowly, if you have it, it's full, if you don't, forget it, the running hook is the same as the one mentioned above, if you want to pick up the shadow, hit the uncle profession, in order to avoid mistakes, I think you should increase it high, my 19 running hook is very easy to catch the shadow.

    Xiangquan is the same as said above.

    Break 10 bar The height should be enough.

    Purification also depends on the sp I added 6 6 can eliminate all the negative states of the current level 60.

    I'm also refueled passive, and I think it's very useful.

  7. Anonymous users2024-02-01

    Well,I'll say it briefly,**Blessing full,That hit is very important,Tiger attack plus 5 out of the strong line,If you still want to brush the map, run the hook point to prepare for the wind.,Well, finally say proficient.,And then the holy fist hammer is not added.,The damage is not good.,The full range is also the same.,I think it's better not to add.,Instant punch plus 5 is not strong.,Dive swing must be added to be strong.,Then dive straight punch.,It's good to fill up the brush map.,But pk can't.,Although the damage is great.,But it's a fart move.,Dive belly punch full., Halo monsters and people are very good.,Dive Xiang fist point 3 points pk is enough.,The damage is average.,For combos,Dive shatter plus 10.,The damage can be brushed and it's also very useful.,And the float is more harmonious than before.,So add 10 first.,Then the holy fist combo is full.,Brush output,Straight punch impact full,Brush output,PK flat push.,Jab slam point one on the line,Wind plus one,The damage is average.,Divine combination punch point one is on the line,If the point awakens to add five,Doppelganger 5 out of double,Holy counterattack plus one,PK with uh said proficient, I can't remember the name clearly.,Battle ring is proficient in adding three punches to the range of ordinary attacks and instant punches.,Fill up,Skill proficiency is full.,Plus move plus god to take the initiative.,And then the rest of the whole plus seven.,And I didn't add awakening.,If it's pk.,Awakening is not necessary.,Wait until you wake up.,It's already over.,Don't add the brush.,Or fill up.,Awakening is not easy to use.,If it's not a big success.,It's wasted! There is also a squat to add 1, passively fill up, well, okay, that's it, Huasi Blue Fist Hengyu.

  8. Anonymous users2024-01-31

    Tiger Attack: 5+ Mandatory Not explained.

    Straight punch impact: 5+ coercion, out of the compulsion, to see their preferences, it is recommended not to save points.

    Uppercut Chase: Level 1.

    Other Physical Critical Hits Crouch.

    Ring Mastery + Full Attack Range and Attack Speed have been increased.

    Combo Mastery +7 5 punches for normal attacks and 1 more punch for jab slams.

    Pursuit mastery +7 or no plus plus but no plus can save sp

    Skill Mastery + Full Movement Speed (explained clearly above).

    Hard Punch Mastery is at least +4 to increase the Shattered Critical Strike Chance Brush is definitely something to add.

    Holy Fist Hammer Strike Level 1 Support Skill Plus 1 is enough.

    The chance of dizziness after the dive belly fist must be full of revisions has increased One word cool.

    Dive Straight Punch Level 1 is enough to brush the map at the best level 1 (PK I also point to level 1).

    Dive Soaring Fist Level 1 (Pre-Hurricane of Damnation).

    Instant punch +5 out of force Personally, I feel like it's an auxiliary skill, but it's still good for starting moves.

    Jab Slam +5 out of force The new skill is a monster control level 5 that is strong enough.

    Holy Fist Combo Must be Full If you don't want to explain It's better to explain it After the revision, you can punch 4 punches, and the range has been increased Level 50 Epic Totem also adds this skill or two levels.

    Dive, swing plus and force out.

    The Breaker Hammer will be full, and I won't explain this.

    Holy Counterattack Level 1 Don't + High It's useless.

    Rapid dodge: Full, don't explain The evasion rate of the late monster is very high, and we also have to increase the evasion rate (Divine Skill...

    Hurricane of Damnation +1 level After the revision, the damage is weakened Pay attention to use it, level 1 is on the line If the points are really not enough, you can also not add it.

    Phantom Incarnation + Full In fact, the most important damage output of Blue Fist is this skill 3 times attack is not something that anyone can have Double Phantom must add.

    Divine Combo Fist Level 1 is originally high damage, Level 1 is enough (full points), it is estimated to be the pre-awakening.

    Rapid Hurricane Fist +1 with Phantom This damage is more reasonable (it's okay to fill up, depending on personal preference) It's really cool to kill.

  9. Anonymous users2024-01-30

    Tiger Attack, Level 5, Mandatory [10 SP Forced Absolute Cost-effective].

    Straight punch impact, level 5, forced [Forced Pushable Flat].

    Uppercut Chase, Level 1

    Holy Fist Hammer Strike, Level 1

    Dive, Level 1, Forced.

    Dive Punch, Level 1

    Dive belly punch, full grade.

    Instant Fist, Level 5 [Front].

    Rapid dodge, full level.

    Holy Fist Combo, Level Full, Forced.

    Swing, Level 1, Mandatory.

    Breaker, full level.

    Holy Strike, Level 1

    Jab punch, rank 1

    Divine Combination Fist, Level 5 [Pre-Awakening].

    Hurricane of Damnation, Level 1

    Speed Hurricane Fist, Rank 1

    Phantom Incarnation, Level 5 [Pre-Mounted].

    Double Phantom, Level 1

    Pursuit Mastery, Level 7 [1 Dive Straight Punch Extra Attack, Dive Straight Punch Doesn't Add This Ignorance, 4 Dive Xiang Punch Extra Attack, 7 Holy Punch Combo Extra Attack].

    Battle Ring Mastery, Level 10 [plus Normal Attack Range, Plus Instant Punch Range, Plus Holy Fist Combo Range].

    Hard Fist Mastery, Level 10 [Plus Certain Skill Overlord, Plus Certain Skill Critical Hit].

    Skill mastery, level 10 [plus movement speed, level 10 can be manual rebellion].

    Combo mastery, level 7 [1 out of the 5th ordinary punch, 4 out of the instant punch pullback, 7 out of the jab hook].

    The above is my plus point.,Let's talk about the main problem.,Holy fist combo.,I'm full.,This looks at yourself.,I think the damage is good.,And add punch speed.,Or overlord skills.,The higher the level, the higher the final stun.。

    The Broken Hammer, I'm also full, the damage is objective, and I start to fight with others, but for the people who are floating in the air, it may be too easy to protect.

    Jab slammed, I added 1, in fact, it's better to add 5 out of force, it's very useful, I'm because I added a slow recovery SP is not enough for the time being.

    Recover slowly, look at yourself, if you want to add 10 is enough.

    Of course, if you just want PK, the divine combination punch only adds 1, and it doesn't come out of awakening, SP can save a lot, and the jab is forced to estimate enough.

    Flat push is not bad now, but there should be flat push protection after that.

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