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No. Butterfly's dodge can only stack with skills that are not dodge, such as the 16% damage response of the former ghost, and the 25% damage reduction of the void, so the two skills of blur and drunken fist cannot be stacked with butterfly's dodge. Therefore, 3 butterflies are also a butterfly dodge.
If you want a high evasion, the Void is the highest, with a 25% damage reduction plus a 30% evasion from the butterfly, a 55% chance to be immune to physical damage and a 25% chance to be immune to magical damage.
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On U9, there is the right answer there, there are many gods.
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It can be superimposed, but not completely superimposed, and there is a formula for calculating it.
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Yes, as long as you don't exceed the limit.
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No. Dota dodge, take the maximum value.
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Butterfly's attack power, attack speed, and agility stack, but only dodge cannot.
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The upstairs is.
In Dota, the evasion value attached to all hero skills and items cannot be stacked, and the maximum value is taken.
For example, Radiance has 8% evasion, Butterfly has 30% evasion, and when both have it, the evasion value is 30%.
Except for Void and UG, Void 2 Full + Butterfly has 55% physical evasion, but magic evasion is 0 (upstairs, you are looking for a **Let me see which Void has a butterfly and can still flash skills?) );The version of the UG prior to 51 was +Butterfly with a 41% physical evasion, but the magic evasion dropped to now, and now only physical ejection is not very clear.
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Find it in the Dota area or go to U9 to have it.
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The 3rd floor doesn't understand don't talk nonsense, the 2nd floor is right, it's magic damage immunity! Because the Void's damage reduction is not a dodge skill, that is, the Void is hit, but it does not reduce blood... For example, when the Void is hit by the Storm Hammer, it will appear stun, but will not reduce health ......And this manifests itself in physical attacks, and the result is the same as dodge, so it can be stacked with butterfly's dodge Understand?
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All odds in Dota are not "linear" stacks.
For example, if the chance of a bone crusher being stunned is 15%, then the chance of a second bone crusher being stunned is "15% of the part that is not stunned", i.e. (1-15%)*15%=, and the two stacks = 15%+.
Something like this.,It's been a long time since I've been out of butterflies.,I forgot the dodge chance.,It should be similar.,You do the math.。
The Void seems to be an exception (as it is said), and his own dodge and the butterfly's dodge seem to be added directly.
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Butterfly's attack damage and attack speed can be stacked, but the attack speed is capped at 400%, and the evasion is maximum.
The specific way to do this is to add three items to dodge, and the abc stack is 1-(1-a)*(1-b)*(1-c).
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The question is simple, just remember this sentence: the butterfly's dodge just can't be with"Dodge"Superimposing.
To explain, the quotation mark dodge at the back refers to the dodge that comes with Warcraft3, such as the dodge of the demon hunter, the dodge charm, the dodge of the panda drunken fist, etc., the most obvious difference between this dodge and other skills in Dota to avoid physical attacks is: This dodge will cause a red word to appear on the head of the attacking party"Lost"(The English version is.)"miss")
If you don't understand,I'll just say it.,In the hero skills,Phantom Assassin's fuzziness,Bounty Hunter's ninjutsu,Panda Brew Fairy's drunken fist is dodge,And the refraction of the ghost,The back to the past of the Void Mask is not dodge,If you have butterflies, the first 3 can't be stacked.,Take the highest value (30% of the butterfly),The last 2 can be superimposed.,The algorithm is:Prioritize the calculation of the butterfly's dodge,If you dodge, you won't be harmed.,If there's no dodge, then calculate the effect of the skill (Radiance has 8% dodge.,The algorithm is the same as above, 2 or more evasions, whichever is the highest).
As a result, Faceless Void's return to the past can stack with Butterfly's dodge.
As for the Vanguard Shield, the algorithm is the same, first calculate the butterfly's evasion, and if there is no evasion, then calculate the effect of the Vanguard Shield.
Anyway, I've written so much, I'll tell you a little more :
Not all of them"Lost"It's all from dodging.,There are also attacks that can't be hit because the hit rate is reduced or for other reasons.,For example, the blinding of the troll general.,Tinker's laser, etc.,You can reduce the enemy's attack hit rate and miss it.,In addition,Dota (in fact, all maps have) low-ground attacks on the high ground have a certain chance of losing.,The chance is 25%,Also,If the distance between the two sides is too large when attacking (for example, the druid's bear has no shoes, attack the hero with shoes.,Often miss, or heroes with a relatively large attack action attack have a Celebrance Rune running away hero), there is also a chance"Lost", which is only valid for melee combat.
These missed hits due to reduced attack accuracy stack not only with butterflies or other dodges, but also with any other damage-reducing skills or items (e.g. Vanguard Shield, Faceless Void Face's Back in Time)!
The algorithm calculates whether the attacker can hit first, and then calculates other effects.
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Evasion rates do not stack. Vanguard Shield's damage reduction chance stacks.
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30% attack speed plus. Dodge is not added.
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Stacks except for evasion.
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Multiple butterflies will stack attack speed, but not pure algebraic stacking, there will be a very complicated formula: each point of agility will increase attack speed by 1%, but not movement speed, and will also increase armor by one point per 7 agility.
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Increase attack speed, agile can be.
The dodge effect is the remaining one-third.
That's 1 butterfly dodge a third.
The second is a third of the remaining two-thirds.
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The stacking of butterflies is a percentage increase from the original. For example, if you have 1 butterfly and another butterfly is produced, the effect of the second butterfly is to increase the percentage on the original attributes of the first butterfly, and so on. It's not 3 butterflies, it's just a 90% evasion, and 4 of them will dodge infinitely.
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In addition to dodging, other effects are possible, such as attack speed. 3 butterflies can only make you fight very fast, not as fast as the butterfly thunder hammer.
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Huh: Is it possible to stack? Out of the three butterflies soon invincible.
However, the evasion effect can stack with Faceless Void's Back to the Past.
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Butterfly Dodge does not stack Agility can stack.
But the question doesn't make sense.
It's nice that you can hit a handful of butterflies in a game.
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Attack speed and attack power, agility directly stack. Dodge non-linear stacking.
1 Butterfly: 30% Evasion.
2 Butterflies: 30% + 70% * 30% = 51%.
3 Butterflies: 51%+49%*30%=
Anyway, one is the most cost-effective, and it will get worse and worse in the future.
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All dodges are non-stacking. It doesn't matter if it's a different item or a skill dodge + item dodge. It's all calculated as high.
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I think it should be able to stack One is the orb and the other is not The vampirism in the orb is the same as what was said upstairs Pa's dodge and butterflies don't stack so it's not the same as that new equipment, but it doesn't stack with the void.
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Non-stacking refers to non-linear stacking.,Four butterflies are stacked linearly and there is a 120% dodge.,Do you think it's possible?。。。 The actual calculation is a non-linear superposition, which is 30% of the dodge when there are two butterflies, and then (1-30%)* if there is no dodge, which is a total of 51% of the total dodge, and the same is true for three butterflies, first 51% of the dodge, and then if there is no dodge (, that is, there are a total of dodge, four, five, six, and so on.
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I haven't played IMBA, but I'll talk about what I know about the dodge stacking problem. It is true that PA's dodge and butterfly do not stack, but the dodge of butterflies and butterflies can stack, 2 butterflies dodge is 1-(1-30%)*1-30%)=51%, and 3 butterflies dodge is 1-(1-51%)*1-30%)=. And PA's dodge skills and items are the greater!
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Superimposing. But the superposition formula is not additive. It's multiplication.
In simple terms. Skills take precedence over equipment. Skill increases as much as you want.
The number left. To use 1 minus. Then multiply by 30 percent of the butterfly.
Plus skill evasion chance. It means that the more butterflies come out. The buff effect is not obvious.
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There are two kinds of superposition.
One is a linear stack (e.g. Double Tempest 70% splash) and one is a non-linear stack (Double Butterfly 42% evasion).
Let me tell you about the principle, and I hope you can follow this in the future:
1.The 30% evasion in the butterfly is an item skill, which can be understood to mean that the person carrying the item will have the 30% evasion skill. This skill is interchangeable with the Demon Hunter's dodge in normal maps. Exactly the same except for the different forms.
2.At the same time, Phantom Thorn itself has 30% evasion, which is equivalent to having two duplicate skills at the same time. Cannot be stacked linearly.
To put it simply: if you receive an attack, both of your skills have a 30% chance to dodge it, and in terms of probability, it is explained as the probability of repeating an independent event: so your dodge chance is 2*(1-30%)*30%=42%.
Phantom Thorn buys 2 butterflies and so on for 45% evasion, so the higher the stack, the lower it gets).
3.The Battle Axe, on the other hand, deals damage that stacks a fixed value, not a probability event, so it is a linear stack. (i.e. two frenzy is 70% splash).
4.Hope it helps, happy game.
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PA's blur and butterfly's dodge stack. Double butterflies can also be stacked.
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It's not that it can't be stacked, it's that 30+30 doesn't equal 60
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It can be stacked, and the equipment is linear between them, and it can't dodge 100%, but can only approach 100% infinitely.
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1 Double butterflies cannot stack.
2 It cannot be stacked, take the maximum value.
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Yes, you can play Dota too! The passive of the void has a certain chance to dodge the magic attack, and the dodge effect of the ear butterfly is a 30% chance to dodge the physical attack
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It's not a superposition, for example: this time it's this butterfly that dodges, and next time it's another butterfly that dodges, maybe you have 6 butterflies, but none of them dodge, that's it.
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It cannot stack, and only items with higher evasion values are taken into effect, that is, only butterflies take effect
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It can be superimposed, that time the opposite side of the conservative void double butterfly, I have a golden hoop stick he is helpless.
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All dodges are non-stacking. It doesn't matter if it's a different item or a skill dodge + item dodge. It's all calculated as high.
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Evasion is the maximum value that does not stack and is only taken from a single piece of equipment.
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If it can be stacked, can't it be 100% avoided? As for the void, his passivity is actually not miss, because the word miss does not appear, and his is just returning to the state before he hit in the past.
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Stack by probability, subtract the probability that neither of them will appear.
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Phantom thorns cannot, voids and ghosts can.
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。。。Ay. Upstairs... Speechless.
Butterflies are skill-based evasions, and cannot be stacked with skill-based evasion, that is to say, they cannot be superimposed with Phantom Assassin, Panda Brewmaster, and Bounty Hunter, if you buy a butterfly, then take the maximum value of evasion.
6 butterflies are the same as 1 butterfly, all of which are 30% dodge.
The only thing that stacks with Butterfly right now is Faceless Void's dodge skill. This goes back to the past, it's a triggered dodge, it's a fake dodge made with a trigger, it can be stacked, the chance of dodging physical damage = 30% + (1-30%) * 25% =, and the void goes back to the past, with the following exceptions.
1, can't dodge the stun effect, this is the key to the void can't get the troll, you can only dodge the damage, stun for 2 seconds or stun for 2 seconds will not change.
2, full blood can't dodge, that is, when you are full of blood, you can't dodge any damage, this is related to the trigger mechanism, because his dodge is to add blood first and then reduce blood, all full blood, and you can't add blood, but the blood reduction is the same, so you can't dodge with full blood.
3, can't dodge the Axe King's ultimate, as 2 said, the Axe King's ultimate move is to cause 100 million physical damage in an instant, which is far more than the blood limit.
4, can't dodge fatal damage, that is, can't dodge more than 3000 damage at a time, this rarely happens, the only possibility is that the empty blood void of 3 hearts will only appear when hit by a tent necromancy.
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1.The dodge of all skills (pandas, bounties, phantom thorns, etc.) is the same as the dodge principle of butterflies, so they can't be stacked, and only the highest dodge chance will be automatically taken.
2.The only exception, the Void Back in the past, the principle of this dodge is actually **, so it can coexist with the butterfly's dodge, and the butterfly's dodge is triggered first.
3.Adding a skill like Blind to the enemy that causes a loss (miss) can be stacked with your own evasion, note that it is a stack, there is a related calculation formula, [not a simple linear addition.] For example, Panda Brewmaster's drunken cloud causes enemies to have a 75% chance of losing their attacks, while his own Drunken Punch has a 24% chance of dodging.
If it is a linear stack, then the panda is invincible to 99% of the dodge, and the physical attack can commit suicide. Actually, of course, this is not the case, and after the superimposed formula, the final Panda's evasion rate is 81%. This calculation method is actually not difficult, first of all, the loss of oneself will be triggered first, and then start to dodge, so this is not difficult to calculate.
Well, that's it for the question about dodge.
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