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In fact, the hero of Angel is not set to fly, don't be deceived by her appearance. As a support hero, the speed of support affects the life and death of teammates. So the real usage of this hero is:
When the crosshair is aimed at an allied hero and a box appears, press Shift to quickly support it. Of course, if you're in the air or with a unit above you, you'll be able to fly.
Angel is a hero, she has a strong support ability, and at the same time, her ultimate can also revive teammates. Angels have great abilities in team battles and are also loved by players.
At the same time, the angel has a pair of very handsome wings, and the appearance of this hero makes the player feel like any other hero, pressing shift to speed up or take off. But there should be players who encounter this problem, and there is no response at all when pressing the buttons.
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First of all, let me explain: it is recommended not to use angels in low segments, because no one in the low segments will consciously protect angels except for the old driver's team, and secondly, angels will definitely be prioritized in team battles, and angels are not like other auxiliaries, DJ has life-saving skills, monks and third sisters have the capital to fight back, Anna has a control and the milk volume is not low, so unless you and other players open the black, or there are players in the team who will take the initiative to protect you, otherwise don't use angels easily.
Skills: Follow your sledgehammer hair girl throughout the whole process, you can use shift to fly to a farther teammate if you are cut, play a group obscenely, don't show your face easily, don't always think about a big pull five on the best, you can pull two dead, and then there are important teammates such as big DJ, sledgehammers and the like can also be pulled directly if they die, if there is a particularly big threat on the opposite side, keep it, and then pull it when the main tan or dps dies (I can only tell you so much, I hope it helps you).
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Press shift to fly to the target, then hold down the jump button to land very slowly, plus shift only has a one-second cooldown, you can continue to select the target to fly.
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Press shift on a flying character and hold down the space bar to slow down the descent rate when you are flying.
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Pure support characters, don't think about killing people with guns, let's honestly add blood.
Left click to add health, right click to add damage.
The reason why the difficulty is medium is because it is still a bit difficult to find teammates who have been set on fire and locate and add health in the midst of chaos.
Guardian Angel: Fly to your teammates.
Use it in a chaotic battle, don't fly to the side of your teammates who are set on fire, that's tantamount to looking for death... Angel Descent: Parachute.
The ultimate is resurrected, not explained.
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Overwatch Angel's shift is a second-stage skill, so players must be cautious when using it, and never fly through the sky. Angels just need to fly to a distance where it is safe and can be pulled to a teammate. This is especially important for novice angels, and it is important to grasp it in a hurry.
The second is that when the angel is about to have the ultimate, about 97 percent, he should ask his teammates about the ultimate. There is also whether the enemy has the ultimate to restrain the angels. For example, Agung, Genji's drawing sword, and so on.
If this happens, be sure to alert your teammates and try to hang them together.
Angel is a single **hero,**The priority should be greater than c greater than t, when the angel milk catches our main milk, at this time the main milk can feed the angel and other team members, so it is very cost-effective.
In daily combat, the sensitivity of angels must be high, because a qualified angel must achieve 360 degrees of rotation without dead angles at any time when he is in the sky or on the ground, after all, angels have to observe the whole field, but also to maintain their own safety, without sufficient viewing angles are definitely not possible.
I think there may be some differences in operation, but it's because of the difference in the game development company, because the setting of the game is not the same, that is, the top of "Overwatch" may be the movement of the characters, or the action or something is more flexible, but ordinary games like CF focus on shooting, only simple movements and jumps, and the distance to pick one is also very limited, there may be some differences, but the basic operation skills should be the same, I think if the vanguard plays well. I think it's a lot easier to play a traditional game like CF.
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