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Killed by the group, the other party has a lot of meat, can resist the first kill your output, and there is basically no drama in the back, if it is me, when I have the advantage, I will push the tower, and others will contain each other under the tower, and few people will call the police. This is a tower pushing game.,You have less meat.,The output is not powerful enough.,No one in seconds.,And controlled by the other party first.,So。。。
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You're all AD, and you won't be able to win if you pretend to be on the other side.
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I guess no one will make meat.
Especially this jungler prince doesn't know how the economy is, and he's the only front row on the team.
As for Quinn, although he can walk on the top list, it doesn't feel very orthodox and his body is brittle.
And to hear you describe it, your Morgana doesn't take the lead.
The main thing is that you don't have a front row of your own people.
5 kitchen knives and 5 meat fights It is definitely 5 meat wins.
Although the front-row characters in this game are difficult to carry, it is definitely not possible to do without it.
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The usual goal of the game is to destroy the opponent's main base, the Crystal Hub.
Crystal Hub: Each team has a Crystal Hub, and when their team's Crystal Hub is destroyed, the game is over, and the team that destroys the opposing team's Crystal Hub wins the game. The Crystal Hub is the same as the Summoning Crystal, and slowly regenerates health when it is out of attack.
Game mechanics. Players will cooperate with each other and compete against each other's teams, and the goal of the game is usually to destroy the opposing team's main base, the Crystal Hub, and each game will last approximately 25 to 55 minutes.
In the Summoner's Rift battle, players can initiate an early surrender between 15 and 20 minutes of gameplay, and the whole team must agree to reach a surrender agreement, and after 20 minutes, you can initiate a surrender, as long as more than 7 percent of the players surrender. The team that surrenders will lose the game immediately.
In the various game modes, players control a "hero" character in a freely chosen or assigned manner, each with their own unique abilities. At the beginning of each match, the hero's level is 1 and increases as experience points are earned, eventually reaching level 18.
As they level up, players can unlock their heroes' abilities and thus expand how each hero can be used. Players can also use the money from matches to buy items to make their heroes stronger, kill opposing heroes, or help allied heroes. Players can earn gold by killing non-player characters known as creeps and creeps, as well as by killing heroes on enemy teams, or by destroying enemy buildings and naturally as the game progresses.
These items purchased by the player are only valid for that match and do not carry over to the next match, so all players will start each new game with essentially equal abilities for the heroes they control.
After each match, players can also earn personal rewards, such as XP, Blue Powder, or the Hero's Focus Score, and if they or one of their teammates achieves an S- or higher record in a match, and the Hero hasn't earned a Chest this season, they will receive a Chest. These values are applied to the player's account, not to the hero, and the player's account starts at level 1 and has no upper limit (up from level 30 before the 2018 season).
High-level players can unlock some new features, such as the ability "Summoner Skill" that can be used in battle (all of them can be opened and used within 30), the loot system (open at level 7, and the player will be given a Hextech Chest + a key when opened), and the 30th, 50th, 75th, and so on to get a higher-level Collector's Jar (which contains the corresponding level of emotes).
The level of the player is not the same as the level of the hero, for example, a player of level 30 and a player of level 5 will start the match with a level 1 hero.
Players' accounts are ranked according to the Elo rating system and adjusted from time to time, and these ratings are used for automatic matchmaking so that players on both teams in a game are at the same level of play.
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The tower doesn't need to be pushed.,As long as you can push the tower of a road.,And then you can hit the opponent's hometown.,For example, if you push the opponent's middle road all the way up and down the road, you can still hit the opposite hometown without pushing.。。。 Maybe it's a little wordy.,Simply put, you can win by blowing up the opponent's base.。。。
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Draw lessons from your failures, and if you have enough experience, then you are a winner!
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Yes, if you want to push off his big crystal, it will be a victory.
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No, just push off the last big crystal.
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Completing the game is about matching and ranking, not man-machine and customization. If you lose the match, you will complete the game.
The mission support modes of the game match: Summoner's Canyon matchmaking, Ranked Mode, Polar Brawl, Genting Game matchmaking, Ranked Mode, and Rotation mode.
League of Legends Battle Night 2020 Time Introduction.
League of Legends 2020 Battle Night is on September 5. However, this year's Battle Night event began on August 20. From August 20th, players will be able to obtain ** chests and start leveling up, during which they can upgrade them.
On the night of the September 5 battle, players can play a game and unlock the key.
On September 6th and September 12th, you can open ** treasure chests, and you can get ** rewards of the corresponding quality according to the quality of our treasure chests. **Pick-up time is from 12:00 on September 6, 2020 to 23:00 on September 12, 2020
59, Pocket League of Legends can be claimed 2 hours in advance.
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Completing a game means just playing a game, no limit on whether it is a match or a man-machine, and it doesn't matter whether you win or lose, as long as you finish the game, you will complete the task.
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Completing a game is the end of a game, and losing is counted, but man-machine is not counted.
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It must be a match or ranked, and if you lose, you can just get an extra avatar if you win.
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Play a match or a ranked game, it doesn't matter if you win or not.
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It's your principle, you press the line under his tower The opposite side will definitely not be able to leave, you can go to the middle lane to help, or go to play a red buff, clear the wilderness, don't let yourself have nothing to do. You can turn the tables when you get up. If you lose, blame your teammates for wolves.
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I don't even know what your other way around. Is it collapsing or suppressing or being suppressed. How to analyze.
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Ay. Your matter of principle. Hate in the early stage. Don't have a desire for peace with others. Someone else comes to the jungle and you're dead. To hate.
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Personally, I feel that the upper unit is the most powerful position of the snowball, kill him once, force him to go home with residual blood, and even miss a wave of soldiers, less experience, will become an advantage, and then we will continue to expand the advantage, even if we can't kill him, unless he is a hero who is very convenient to make up the tower knife like the knife sister, or is particularly good at resisting pressure, otherwise he will be very painful, the pain will go wrong, and the opportunity will come, I personally think that Rui Wen is not a small fishman at all in the early stage, and at the same time to ensure the replenishment of the army, he will suppress his blood volume, but he does not dare to go out of the tower, in short, You can coax it when necessary, but you must not be false, the order is to change blood, and the little fish man will be on you like this.
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First of all, the opposite side is not controlled, which is your advantage, but the opposite side outbreak is mostly your disadvantage. The stone man is an auxiliary, and he must not be very meaty. Then there will be a situation where JS and Carter will harvest people's heads.
The best thing is that you have to protect the ADC with your control, W to prevent Carter Ultimate and JS. Harassing the opposite ADC output is given to the male knife and stone man. The blind monk stared at Carter's little fishman.
The Assassins on the opposite side are almost all cut-in assassins, so as long as you and the Blind Monk are protected, the ADC will still have someone to pick up. After all, the output of the ADC is continuous. You have to be excited, after all, the outbreak on the other side is very high.
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When there is an advantage in the top laner, especially a strong top laner hero like Raven, you must suppress the opponent as much as possible so that he can't get up!
There is no benefit to the rhythm, because many of the heroes you suppress may not be able to beat you in the laning phase, but they are good at gank or playing groups. The most important thing is to build an advantage for the team and stabilize the advantage. If there is an assassin like the little fishman, it is very dangerous to be in the late stage.
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One is that the teammates are not united, the second is that there are no tactics, the third is a game of pushing the tower, the main task is to push the tower, the fourth is to always pay attention to the other two roads, if you can help, don't just take care of yourself, five to protect the middle of the tower... This is my opinion.
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The meat you bring is still pure output or half meat and half output.
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It's okay to not fight the team battle, the team battle is very important, protect the ADC, APC
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If you're a newbie, first of all, you need to know a little bit about this game! Many novices like to kill people everywhere and gank without pushing T when they play the game for a certain period of time, which may lead to the opposite side of the late stage to the late stage after you can't win the group fight, and it's normal to lose. By the way, good communication with your teammates is the basis for winning the game.
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When it was time to win, there was a sense of relaxation in the whole team, but the opposing team was in a tense state all the time. Born in sorrow and died in peace! You get the idea.
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Which output of the passerby bureau is not a wave to death in the later stage, and it is to blame that we didn't protect him when he died, the whole NC, he rushed to the front alone, and the rest of my door wanted to catch up with at least 3 seconds, and it was strange if I didn't lose.
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Because some heroes are powerful in the later stage.
It's cool for you to press him in the early stage.
It's also cool for him to press you later.
And teamwork.
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The lineup is too bad, that's the fundamental problem.
From the small cannon 6-13, I can see that Yu Shouzhi has been against the wind in the early and middle periods, otherwise he would not have died so many times as a small cannon. This kind of lineup, once you don't have an advantage in the early stage, it will be very difficult to play in the middle unless the barbarian king is crazy to lead the line.
You blind monks and fire girls have little effect in the later stage, and if you don't open a good group, half of it will be wasted. With this kind of lineup on the opposite side, the barbarian king will die if he cuts in, and it is impossible to kill the policewoman on the opposite side.
Your small cannon is very strong in the late stage, but the opposite lineup is too good, and the fish-man is a great threat to the small cannon. And once Captain Panson opens a good group on the other side, you can't stop the damage on the other side at all.
The blind monk is still a half-output blind monk, and he can't carry it at all, and AOE can kill him. You can't carry this equipment at all, your only role is to open a big fight to control, and then raise your shield to block some AOE damage for the ADC.
Your only chance of winning is the captain on the other side. The captain on the opposite side has too much output, which is not considered meat, so you can only catch the order while Captain Pan Sen on the opposite side is not big. On the other side, Morgana has no eyestones, and you can only fight guerrillas in a group. If the other side keeps holding together, you basically have no chance of winning.
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There is no group with advantages in the early stage. All sorts of go to kill.
Let the two opposing sides be wiped out.
Your morale is down. The inside may have been sprayed, no, no.
It's hard not to be overturned.
If you can still play 40-50 minutes if you have an advantage. 7 percent will be overturned.
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If you don't have a big hat, the output is much less. And there aren't a lot of people arrested, so maybe there wasn't a good gank rhythm in the early stage. There are enough deaths that the murder book is completely meaningless. I like to find my own reasons.
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Yes, ah, what I said downstairs is right, you don't have a late stage, and there are few useful groups The most important thing is that your Lori is sx, what kind of equipment is out of sx, you don't even have a hat, why don't you come out of the hourglass, find a cut, if you come to the group near the middle stage, you have a great advantage.
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What the are you ADCs out of the, brain-dead?
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It's dragged on for too long. How can I look at you and want to show off your achievements?
You are a full physical team.,There's no law system.,As long as the opposite meat is out of physical defense.,It's a proper attraction to the damage of your whole group.,Look at the equipment Mu Mu is hi.,There are law injuries.,There's blood.,There's physical defense.,Don't choose a hero with full physics.,In this way, it's like you.,In the later stage, everyone has some physical defense.,You'll be all wasted.,The physical defense is high and the tower can be topped. >>>More
You can go to graduate school and open the black with a few friends It's better than playing a little bit alone You don't need to retrain It is not easy to fight more than 800 games Try to play the most familiar heroes.
Well,Don't wave it, just look at your own characters when you fight in a team battle.,If it's meat, it's up.,If it's crispy output, it's a little later.,Hit the opposite crispy skin first.,Or use the defense.,Drop the law resistance.,Armor penetration and other similar effects of props or skills.,Don't curse people if you fail in team battles.,Well,Play more ultimates that act on group characters such as monkeys.,Doomsday messenger.,EZ,Lava Behemoths and so on.。
The highest burst is definitely Tyrone, with an e-dash, and an additional 15% damage bonus for forbidden demons, and WQR is an instantaneous high burst output.
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