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Yes, Red Alert explained it during development.
The more headquarters, the faster buildings can be built. (e.g., the speed of building an arsenal will be increased) The more buildings there are, the faster the class can be built (e.g., the speed of building a Guangling tank has been increased).
I once tried to build 10 HQ (full) and then point the Chariot Factory, which was 20 seconds a 20 seconds and now a 5 second one. Build 30 Chariot Factories and then point to Tianqi, which used to be 15 seconds a 15 seconds now a 3 seconds each. Very cool!
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Yes, it's good to make three in general, and it's a waste to build more, the small soldiers are not obvious, and the general flying soldiers, the level of the magnetic storm infantry can be seen.
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If you save the money from building barracks and depots to build a replication center, then the barracks will come out and the replication center will come out.
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If you choose Yuri, you can build Yuri X, use Yuri X to control an ally's barracks, and create a replication center, so that you can come out all at once!
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Yes, so are the depot and shipyard, which is really useful when making the apocalypse.
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Yes, the second generation of three is the highest speed.
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No. The man came out of the first battalion.
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Yes, absolutely. You can try
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No, it seems that the Red Guard soldiers were created one by one
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Red Alert 2 is not obvious, Red Alert 1 is obvious.
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Why do I think the effect will be obvious???
The ice rink and workshop effect are obvious.
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As follows:
The more barracks, the faster the troops. Generally, 5 is about the same. If a soldier is dispatched, it is slow to come out of the barracks.
At the same time, its next unit was quickly built, and if it sent troops, the other barracks would come out with that soldier. In the same way, the same goes for the Chariot Factory, the most obvious of which is the Apocalypse, if you have more than 5 Chariot Factories, the Apocalypse is very fast.
And the speed of the apocalypse itself is fixed, it comes out of the main depot slowly, and soon the latter one is also built, and this main depot can't get it out, so it comes out of other depots. Starting from Red Alert 3, multiple barracks and depots can be dispatched at the same time.
Explain that in-game players need to produce resources in order to perform a series of actions. There is only one type of resource: currency. The player needs to use the mining cart to mine in a mining field or oil well.
Money is the main resource. The currency is used to build new buildings, train units, or enable special services.
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Build a few more barracks, set one barracks as the main barracks at random, and then point the whole barracks on standby (as if called this) to rebuild the troops.
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Multiple soldiers can't.
It's still okay to increase the speed of training infantry with multiple barracks.
The fastest way to build more than four barracks is to do so.
However, only one barracks was actually sent out of the trained infantry, which was set as the main barracks.
Even if it's cheating.
It seems that this is not possible at all.
I hope that this will be helpful to the questioner.
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Summary. In Red Alert 2, the production speed of the class is not only related to electricity, but also related to the number of barracks and tank factories, that is, in the case of sufficient electricity, each barracks and tank factory can increase the construction speed by 30%.
In Red Alert 2, I saw that others build so many barracks (there are more than 20 of them), what is the purpose of this?
In Red Alert 2, the production speed of the class is not only related to electricity, but also related to the number of barracks and tank factories, that is, in the case of sufficient electricity, each barracks and tank factory can increase the construction speed by 30%.
Is it the same to build more than 20 of them?
It's just that it can increase speed.
1 minute for others, you may be fine for tens of seconds.
How much can be built to achieve the best results?
I haven't played this for a long time, and I don't know very well, so I'll take a look.
3-4 barracks are recommended.
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1. Enter the game and first beat the barracks of your own camp, as shown in the figure below:
Second, an engineer and a spy will be followed, as shown in the following diagram:
3. The engineer is in the front, the spy is in the back, choose the barracks, as shown in the figure below:
Fourth, according to the instructions on the red circle, the route will appear, and the "self-stealing" will be successful, as shown in the figure below
5. After the success of "self-stealing", the creeps produced by your own family will be directly upgraded to a V, as shown in the figure below:
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1. Enter the game and first beat the barracks of your own camp, as shown in the figure below:
Second, an engineer and a spy will be followed, as shown in the following diagram:
3. The engineer is in the front, the spy is in the back, choose the barracks, as shown in the figure below:
Fourth, according to the instructions on the red circle, the route will appear, and the "self-stealing" will be successful, as shown in the figure below
5. After the success of "self-stealing", the creeps produced by your own family will be directly upgraded to a V, as shown in the figure below:
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First press the CTRL key to forcibly attack your own barracks, hit until half blood, and then circle the Engineer and the Spy together, note, the Engineer is in front, the Spy is behind, the two are not too far apart, let the Engineer go to repair the barracks, because the Spy and the Engineer are already circled together, so the Spy will also enter the barracks, give the best.
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First of all, you are an ally, not an ally can occupy the enemy base, build a combat laboratory, don't talk nonsense, first of all, an engineer and a spy, a minion, circle the creep and press the keyboard ctrl (forced attack) to attack their own barracks (just knock out a square), and then circle the engineer and the spy, the spy stands behind the engineer and then hold down z (path key) to click on the ground closer and then click on the barracks to complete the operation, you can press the keyboard e (barracks board) to view, I hope it will help you
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Use spies to enter the enemy's barracks and chariot factories, enter once and come out with a bar, and come out twice with a star, but you can only enter twice, and if you have more, you won't add more. Enter the mine to add money. Enter the combat laboratory and get out of the special arms Hand fighting, hope to add one.
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Press the CTRL key to force an attack on your barracks, knock out at least 2 blocks of blood, and then surround the Engineer and the Spy, the Spy is behind, don't get too far away, press the Z key and don't move, let them go to the barracks, if the Spy goes in, your creeps will automatically go up one level.
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Select an object and hold Ctrl to build an attack barracks, select an Engineer, hold down the Z key for a Spy, click on the clearing, then click on the barracks, and release the Z key.
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Send spies into the enemy's barracks, and all infantry can be promoted to the next level immediately.
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The method downstairs is right, but only for the normal version, some of Yuri's mods and mental omegas for Revenge won't work.
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This is a cheat, please do not use it online.
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Make spies (Allied ones) to go to the opponent's house and enter the opponent's barracks.
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