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A tactic that is generally fixed when going out.
The upper and lower line changes are generally aimed at the opponent's upper single in the anterior period is not strong in anti-pressure ability, or the opposite single is a hero who needs to develop. The ability to catch people in the jungler on the opposite side is not strong. At this time, we choose a slightly stronger ability to resist pressure.
Junglers with strong invasion ability. Replace the lower road with the upper road ADC and the development of the wild. Use the two on the road to contain the opposite jungler and suppress the single development hero on the opposite side.
Generally, it is to speed up the tower on the road, and then cut off the lane after success, jungler, anti-stress heroes and adc and support huddle to catch a wave.
Road, take the tower, take the dragon, after success, directly start the regiment, oppress the wild area.
There is also a kind of middle 2, which has a stronger sense of support for the wild.
Generally, it is crossed to the line. The wild needs to catch people and support quickly. Support needs to be somewhat aggressive.
Double lane push, do a good job of vision, jungler with auxiliary double walk. When necessary, the upper field assists, or the lower field assists, and the three of them work together to invade the opposite wild area.
Push off the middle tower huddle and push it down, take the dragon. Then quickly enter the teamfight phase, lead the line, and invade the jungle.
Whether it's middle 2 or upper 2, in fact, the purpose is to go down the road. It depends on the selection of the lineup to decide the tactics.
The counterattack and line change tactic is that the field cooperates with the ADC to assist in the death of the lower road, and first jumps on the opposite side of the anti-pressure road, because the anti-pressure road is mostly meat. Once you take the upper lane on the opposite side, take down the lower lane and take out the dragon. The opposite line change tactic failed.
Change the line, suitable for the lineup, the opposite side is not strong in the early stage, and it is pretend.
Prepare. The opposing jungler support ability is weak, and the jungle control ability is weak. Our field has a strong ability to invade.
Our ADC is strong. At this time, I choose an anti-pressure top single, and there is a great advantage in changing the upper road, and the danger of collapse along the way with the lower road is exchanged for the development of the double road and the wild inclusion.
In 2 line change, the AP we choose or the middle single has the ability to place an order, and the opposite side does not have it. Our jungler support is fast. Our ADC has the Ability to Escape and Move. Our support is controlled and aggressive. Our anti-stress heroes are meat.
If the mid laner selected on the opposite side is weak in the lane, choose a mid and upper one, and then, the opposite mid is changed to the top, and the jungler will catch more on the road. If you don't change it on the opposite side, then it will be wasted on the opposite side.
The way to crack it, the double lane goes to the upper lane, suppresses the middle lane when the opposite side does not choose, and the jungler and our lower lane catch the opposite side of the lower lane. The bottom lane hero will be replaced by the original mid laner hero depending on the situation. Top Lane Hero Resists Pressure in the Mid Lane. Swap the middle lane for two lanes.
This term is also called Tian Ji horse racing.
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For example, if you are an ADC, the opposite lineup in the game is stronger, you and the support can be switched to the top lane, and sometimes you can also switch to the middle lane, of course, depending on the situation, so as to exchange for the development of the ADC.
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Personally, I encountered the upper and middle two lines to switch, which is a tactical way of playing, but if you don't play well, you can't play both ways and break together. In fact, to put it bluntly, when the top and middle laners are on the line, according to personal ability, if the pressure is too great, the individual feels that it is very difficult to play, and all kinds of suppression are suppressed, and the line is changed to balance the war. That's probably what it means.
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ADC is weak and has to change its path for development....Otherwise, it will be crushed....A single way requires a strong ability to carry pressure, Jace Gravedigger, Zack or a stone man who doesn't care if he presses or not....The reason for the ADC change must be that the hands are short and the troops are not cleared....Need to push the tower quickly to build an advantage....It is not recommended for non-professional or non-high-scoring five-person black changes....High demands on the team....It's easy to get infighting....And if you choose well, the other party will definitely guess that you will change paths.
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Suppress others. Or develop your own line change.
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The upper lane, the middle lane, and the lower lane are three routes, and if you find that you can't beat the opposite hero, you will send a request to change the lane, for example, I can't hit the opposite side on the upper road and you are in the middle lane, I may make a request to change the line with you, which means that you go to the upper lane and I go to the middle lane.
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1.To plug in the eyes, in the case that the opponent does not know that you are going to change the line, the combination of AD assistance goes to the lower lane, because as long as the enemy of the opposite line does not appear, you do not know how many people they are, 2When the line is changed, after the line arrives, our AD assistance appears on the upper road, then it is too late for the opponent to want to change, because it is a long time from the lower road to the upper road, and it is impossible to bring the lower lane combination of the official game, and when it arrives, the opponent has already made up several waves of soldiers with a level advantage.
Note: When changing lines, be sure not to play a group to pick up heads, which may be greatly affected by online capabilities.
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It is not a normal alignment, and the lower lane disadvantage will switch to the upper lane to ensure the normal development of the lower lane ADC.
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The advantage of changing the line is that it will not let the heroes of that road get up, but if the line change is a pit, then both roads will explode.
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This is a style of play, the opposite side of the upper laner single, adc and auxiliary to the single line can definitely suppress his reinforcement. And the ADC is also not very easy to miss troops. You can always press them under the tower.
Even if you are gank unless you have residual blood, the success rate of the fee will not be too high. After all, being gank is also 2 to 2 to run, and you can run if you want to. If you go to play the opposite ADC+ support in a single line, then your reinforcement will definitely be crushed very badly.
It can basically be positioned as a semi-crippled.
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1 If you're talking about changing the battlefield up and down, it's a bit dangerous to hit blue, but the role of the creeps hasn't changed, and you're going to feel uncomfortable.
2 If you are talking about the person who walks with you is too pit and wants to change the route, you can wait for the time of death to change If you find that you are too good at walking with yourself in the early stage, it is best to change the route quickly, and the Buddha yourself is easy to grow and can't afford to grow, then you just wait and scold him for the pit!
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Waste of time can be blown up.
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The person in charge tells you that the low end has no impact.
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After the game update, a tower gives more money The previous tower has an additional bounty, so one party wants to get this bounty, two people change to the opposite single line to get a blood tower money, or the dominant side pushes the opposite tower to the upper road to push the tower to accumulate advantages Due to the emergence of the canyon pioneer mechanism, so to get the canyon pioneer is also to kill two birds with one stone I usually play the lower road is to go down the tower and push to the middle push and then take the canyon pioneer home to the road to put it.
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This is very common and there are many reasons for this. For example, if the opponent is taken a tower in the lower lane, at this time, the duo in the lower lane can be changed to the upper lane, and you can play a time difference, cooperate with the jungler to remove the tower and human head on the opposite side, and speed up the pace of the game.
As far as I can understand, it's generally a line that changes lanes with advantages and changes in order to speed up the tempo.
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It was pressed too hard to make up for the development of the knife, so it could only be changed to develop a little better.
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The reason for changing the line is that this version of the top order is meat-based. Because the position output of the front row is relatively small. It's hard to get a kill if you don't have enough output.
Development-oriented. Change the line to let the top single resist pressure and slowly make up for development. Don't think about kills, give the adc's double line better development, so that the adc will develop faster.
The tower change is supported in a double lane, three or four people. To the online, the suppression of the number of people, and the profession are all masters, and no one will take the risk to defend. When people die, the tower will still be demolished.
Three or four people to the line at the same time is a very delayed development time, demolition of the tower is the best choice, when you are demolishing the tower,. Opposite to defend the delay time and may lose the tower, choose to change the tower at will, generally, when changing the tower, the first to go home will suffer a small loss. The pace of the profession is very fast, and time is money.
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Changing lines is because it feels like the development is too slow, and the pace of the game is so fast that the pace is one b, so change the line. If you want to change online orders, you must have the strength to resist pressure.
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It's just that the early heroes change lines too much!
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Because some heroes play in the late stage, they have to develop in the early stage.
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For example, the next road Obama plus Annie. The other side felt that it couldn't be beaten, so it changed the line. Some heroes are suitable for resisting pressure and can achieve the desired purpose in the future. If you push me up the tower very early, I can slowly develop on the single line.
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In fact, it has escaped the strong period of some heroes.
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One deals with the suppression of a certain side of the hero.
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