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If you brush the map, the fire attribute is the best.
After you attach the fire attribute card to the **, use the three jewelry of the Sorrow Necklace, the Sorrow Bracelet, and the Bone Ring.
In addition, the three jewels are enchanted with the card of "Fire Attribute Enhancement 12". 3 cards with a fire attribute enhancement of 12 is equal to a fire attribute enhancement of 36.
In this way, your attack is equal to: your own basic attack, plus 36% of your attack.
Get a high-strength **, and then cooperate with the dead left, and eat sharp eyes and eagle eye potions.
You're invincible.
If pk, it's still a fire attribute, because you can learn silver bullet level 1 when you roam, and when you pk, you can get a silver bullet, then ** is a light attribute.
If you are using the ** of the fire attribute, then it is the 2 attributes of light and fire. In this way, not only the attack is high, but also the miss rate is low.
If you take 50 powder steps and dark night, then it is a three-attribute attack of darkness, fire, and light.
The offense is at a higher level, and Miss is basically gone.
So whether it's a brush or a PK, for roaming, it's best to enchant the fire attribute.
Hope it helps, thanks.
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You go to do tasks, there are a lot of tasks for equipment, you see that there is leather armor in the equipment, choose that one.
As for **, Roaming is to take the revolver, don't waste money to make that purple hand crossbow when you are more than 20 levels, Roaming is also proficient in leather armor, so just keep wearing leather armor in the future.
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Fire Attribute Light attribute is good.
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Knee strike, Level 5
Float Bomb, Level 5
Compulsion. Knee strike, level 1
Instant Kick, Level 10
Revolver Mastery, Level 1
Quick Reload, Level 1
Lethal, Level 1
Compulsion. Floater, Level 1
Treadling, Level 1
Roundhouse kick, level 5
Get up and spin kick, level 1
Forced destruction. Instant Kick, Level 1
Compulsion. Roundhouse kick, level 1
Revenge Strikes Back, Tier 1
Quick Draw, Level 5
Headshot, level 18
Triple Control, Level 1
Strike back, level 1
Death Revolver, Iso-Hail Level 10
Force - Headshot Hit, Level 1
Mobile Shooting, Level 9
Multiple headshots, level 13
Random Shot, Level 11
Double Eagle Maneuver, Level 8
Slaughter, Level 7
Floating Aerial Raid, Level 9
RX-78 Chaser, Level 1
G-14 grenade, Level 1
M-137 Grimm machine gun, rank 1
BBQ, Level 5
Compulsion. BBQ, Grade 1
Leather Armor Mastery, Level 1
Back Jump, Level 1
Compulsion. Back Jump, Level 1
Roaming Gunslinger Leather Armor Mastery, Level 1
Physical Critical Hit, Level 10
Crouched, Level 1
That's it.
I've got to Ha Xiaofan.
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There are two main factors that determine the speed of roaming guns in the PK field:
1.Equip. Even if ** are all revolvers, but it is obvious after the accumulation of the commission of other equipment to attack speed, the general shooting flow roaming pays more attention to attack speed, so if you look at their equipment carefully, there must be a lot of increase in attack speed, and the physical flow pays more attention to movement speed, so there will be some burning gaps in shooting speed.
2.Skill. Many physical streams don't add Revolver Mastery at all, while Shooting Streams have to be topped up with Revolver Mastery. Please take a closer look at the detailed introduction of the revolver mastery, and understand that the difference between adding and not adding is very obvious.
ps: The landlord wants to play the flow of physical arts and wants to shoot fast, so it's very simple, fill up the revolver mastery, and then wear a staring Duan Dan attack speed equipment, it's OK. If you still have any questions, I will be willing to continue to answer them.
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Hello, glad you asked, welcome to ask
Physical flow pure PK roaming plus point knee collision level 10.
Level 13 [Refillable].
Revolver is proficient at level 10 full [Hand Cannon Flow can not be added].
Step shot level 5 out forced slalom kick level 20 get up and spin t
Level 1 Floating Shovel.
Level 10 Instant Kick Full Force Quick Dial Gun.
Level 5 mobile maneuver t
Level 10 headshot Level 5 hall laughs out of a forced automatic counterattack.
Level 10 ranged block.
Level 10. Death Revolver.
Level 1 mobile shooting.
Level 2 out turns and shoots randomly.
Level 1 max robot level 1 silver bullet.
Grade 1 State Reputation. Streamer sleeve plus 1
Grenade. Level 10.
Green. Level 1.
BBQ level 5 out of forced crouching.
Skip 1 level after 1 level to force.
Can be left without Awakening: Deathly.
Level 1 [Job Transfer].
Slaughter frenzy is not added.
Thank you, I wish you a happy day ( -
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