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If you want to use your shooting talent, it's really too important and too important!! Let's put it this way.,You use the ICC25 mob to drop the tank bow (ah sells 500g) your DPS will be higher than now.。。。
Then remember to use the Ice Arrow This can't be saved and asked.
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Changed to Armor-Piercing Stone.
The wolf's talent must be this talent, and a little bloodlust must be added to ensure that the bb does not die. Otherwise, BB will die. Your column is only 100 words, and no points will be given.
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...You know that you don't have enough armor-piercing equipment, and you have inserted a sharp blast stone, and you still play hairy shooting. Definitely survival, maybe you personally prefer a shooting talent, but when you're equipped and take the will, let's talk about it.
If you have a talent for explosive shooting, you really can't solve it. -
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Talent, loop, ** quite important!
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Start with 100 words: 1000 breaks less than 8%, there is a percentage of armor breaking income chart on NGA, you can know if it's a broken armor gem or a sensitive explosion gem. Talent 7 56 7
Cycle, Kill, Viper, Chimera, Aim, Solid. Mobile warfare joins the arcane, not seeking to be sharp and invincible, but only seeking to teach each other!
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Shooting Talent:
Attribute hits: The attributes that RAID has the highest priority to satisfy, 961 hit level = 8 hits.
Agility: The best attribute of the three-line hunter, 1 agility = 2AP + critical hit, the whole body chain mail will get the chain mail specialization effect increased by 5 agility.
Mastery Critical Hit: Each point of Mastery increases the chance of the Wild Quiver (which has an additional chance of generating an additional auto-shot damage) to trigger. Since the critical hit is cut, the critical hit benefit only considers the bleeding damage and the colorful 3 critical damage, since the bleeding damage is generated by the steady, aim, and Chimera critical hits, and when the mastery is low, the wild quiver damage is lower than the bleeding damage, so the critical gain of a quick aiming stream hunter is greater than that of mastery, and the rapid aiming flow hunter will play more solid and aiming, so the critical hit is more suitable for rapid aiming flow hunters, and mastery is triggered by ranged damage, plus arcane shooting cannot produce bleeding damage, So Arcane Mastery Stream Hunter is more suitable for Mastery.
The Wild Quiver effect has a huge boost to multi-shots.
Haste: Arcane Mastery Stream Hunters only need to pile Haste to a suitable value to make the "loop" tight and smooth, and Rush Aim Stream Hunter to pile Haste as fast as possible.
Haste Aim Stream: Hit (Insufficient) Dexterity, Haste, Crit, Mastery.
Arcane Mastery Stream: Hit (Insufficient) Agility Haste (Unattained) Mastery Critical Haste Haste (Unnecessary).
Basic output ideas.
Arcane Mastery Stream:
Starting (Anti-Slash Phase): Viper - Rapid Fire () - Aim Shot (Concentrate on Exhaustion Pull Firm, Chimera is only used to refresh Viper) or Start Direct Rapid Shot and then pull Aim Shot Anti-Slash Phase and then add Viper to maximize aiming shot.
Normal Phase: Chimera - Solid 2 - Arcane 2 - Solid 2 - Arcane 2 - Chimera (has free aim priority, priority is given to maintaining the enhanced stability effect).
Slash Phase: Adds Kill Shot to the normal phase.
Rapid Aim Stream:
The counter-slash and slash phases refer to the Arcane Mastery stream.
Normal Phase: Chimera - Steady 2 - Aim - Steady 2 - Aim - Chimera (Free Aim Priority is used, priority is given to maintaining the Enhanced Stability effect).
Note: Rapid Fire should not be turned on with Bloodthirsty Valorant.
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1.Attribute Priority (Hit 8% Target): Agility "Crit" "Mastery" Rapid Except for Black Horn and Back, Starting Double Rapid + Aim Shot + SP + Wild Call 3
The whole process of gems is strong and stable buff, and the concentrated overflow also needs to be stuck with CD with Chimera 4The concentration value of the mobile battle is insufficient, and the Linghu is concentrated, and the RP is good to aim at the order and you will earn it (the third DS is a good example).
Look at the time open, if the team SX or the rush is almost good, it will be used together, and it will be used for a long time.
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The benefits of mastery sometimes depend on rp This kind of thing is not easy to say, and the extra damage is the ordinary damage of the white word, so it is recommended that you take the arcane crit stream and then talk about the skill cycle It is generally a nail to start and since you want to use stability, the talent must be strengthened and stabilized, and in the cycle, stability must be used twice in a row to produce an effect.
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First, your hits are too high, you only need 8% hits, such as your sublime mark this sp is a terrifying high hit.
Second, the stability in the carving should be replaced with a burst shot, after all, it is the main skill, and the overall damage of the burst is higher than that of stability.
Third, in terms of technique, only all skills are cooling, you can play stable, survival hunters are mainly elemental damage, and the bonus received by stability in the talent is too small, such as bursting and second cooldown, at this time, it is better to wait, than to draw stability, you must put elemental skills in the first place.
Fourth, don't forget to use the kill order, no matter how small the mosquito is, it is meat.
Fifth, strive to turn the mobile station into a stake battle, because you can't shoot flat during running, you see that the flat shot has cooled, and you are moving, you should stand still for a second, wait for the flat shot to be sent out and then move, try to run as little as possible, especially to maintain sniper training, 6% of the damage is no longer mosquito meat. The rest is up to you.
6. If you still have questions, please paste a wmo data, or recount the output distribution table, otherwise it will be difficult to diagnose what your problem is.
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First of all, there's nothing wrong with the genre you go for both of your talents. My lrgs5300 is not high, and the rotten intestines are injured for more than 6,000 seconds.
Survival won't say too much for the time being.,Survival relies on critical hits to get damage.,The output mobility is great.,It doesn't have a single cycle.,It's which damage is big and which one hits first.,Hit buf as soon as you hit it**。
Let's talk about shooting.,I didn't use macros.,Purely manual play.,Sometimes there's a skill CD that can't be seen and wastes a lap of skill cd time and leaves a little output.,But I still know about it.。 My armor-piercing is not as high as yours, because I am not a full armor-piercing stream, I am too lazy, and I am unwilling to change the stone. When outing,Don't open the monster first,Output a round of skills first,And then you see that almost all the buf on your body is triggered,And then on the poisonous snake,This can generally keep the whole process of poisonous snake damage jumped to the maximum.,And then it's aiming.,Chimera.,Add arcane shooting.,Put two stable and continue the arcane.,Aim,Chimera.,So it's so circular.,But aiming and Chimera's CD are the same.,So,You just look at it yourself.,There's not much difference.。
The last 20 percent is killing, shooting, and use it as soon as it is good. In addition, pay attention to how and when to open the readiness and rapid fire, this is up to you. Different bosses have different opening times, but when you are bloodthirsty, you must open the rapid shooting.
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The hit is too high, the lr only needs to meet the 263 hit, that is, 8% immediately, after the hit is satisfied, all the agile stones are inserted, and the solid shooting glyph is replaced with **shooting, because in the survival system, the solid damage is very low, and it is only used to fill in the gaps when the main skill cd.
Note here that ** shooting will bring out a 2 second dot So out of the effect (free two shots** shots) don't be a continuous point to see the previous ** shot buff is fast turned and then shoot the next shot This way it won't be wasted.
Also, in this version, no matter what talent the LR is, you have to avoid having the haste attribute on your body, because the haste benefit is too low, and it accounts for the item level, and the haste attribute only affects auto-fire and stability, so this attribute is very vegetable.
As a survival lr when your ** shot CD is ready, and your solid shot is still in the readbar, then you can interrupt the steady shot ** out.
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No problem: Enchantment, Full Agility, Jewel Full Armor.
Flag replaced with Scorpion oven.
What's your** I originally had a stake dps of only 4000 and 25icc out of a bow my dps went straight up to 5500
So a good ** + armor piercing + technique is king.
Remember to buy Acceleration Potion and Mixture The best way to learn engineering The burst that the glove can accelerate is Hegemony + Rapid Shot + Baby Wolf Double Roar + Shaman Bloodthirsty + Acceleration Potion Glove Acceleration Basically, 1W per second is no pressure 1W per second can last for more than 20 seconds DPS will also be very high.
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Let me tell you,There is no ordinary 25-person ICC equipment,Armor breaking is difficult to pile up 1300,So the design LR will be very tragic,But it won't be low to **,I think it's your technique that has a problem.,My 5300 GS,Stones are inserted 16 Min or something.,500 armor breaking,You can hit 5500 seconds of injury.,Shooting LR you have to master the time to open the jewelry and hurry.,Generally I'm starting to open once.,Get ready when all skills cd.,And then start to break out., If you are ready, you can save it for yy and then open it to maximize the time of the outbreak.
You have to mislead BB or T first.
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