Dragon Ball CS patch, CS Dragon Ball version of fighting issues

Updated on anime 2024-04-11
7 answers
  1. Anonymous users2024-02-07

    1.Thunder and bullets can penetrate walls, and everyone knows that the wall can directly blow up and pierce people with less blood, and if you want to make a new version, I hope it can be changed. Personal opinion:

    It is possible to pass through a wall, but the player must be leaning against the wall, and there is very little wasted blood, which can be understood as being burned by a hot wall (huhu). The power of the bullet piercing through the wall should be reduced, and the feeling of being pierced to death every time is too uncomfortable.

    2.Flash and smoke bugs: are disabled in the game, and it's okay if you don't change it, just talk.

    3.Throwing guns: awper, don't be angry, if you want to make the game more realistic, change it, it's difficult to aim at people in reality, let alone throw it, and now the players are getting more and more powerful, jhonnyr is all over the place.

    Personal opinion: Throw away the AWP, in fact, all guns can be thrown, you must have flicked the mouse in a panic and killed the enemy with other guns, you may not know how to kill yourself. But that's the throw, and the specific principle of the shake is a loophole in the program:

    The computer treats the bullet as a point when calculating the bullet, and gives a minimum time parameter to read this point, such as this parameter I don't know, because it's encapsulated, and I can't find it), if your mouse moves too fast (the computer reads the mouse movement unit less than, then the computer reads the value for a series, or several, there will be an imaginary number of bullets, the popular point is a line, I think this is a manifestation of data overflow, but I don't know why, In my experience, changing the data operation type should solve the problem. (Of course I don't!) Wouldn't it be nice to just guess that this would be okay if you could get rid of it, and the game would be more difficult?

    Personal opinion: Not only will it be better to get rid of it, but the delay in opening the lens will also go, and there is nothing good, and it will not improve the level but make AWP super passive.

    4.Falling on the ladder and not wasting blood in the water is an old problem, and it really has to be changed.

    The mines are silent, this is a loophole in the program, an old problem, and it has to be changed.

    6.Super jump, I've never studied this thing, it's meaningless, and I haven't seen it. If it's just a bug, get rid of it. I remember making a jumping textbook and being scolded by people for saying that it was a super textbook.

    7.The hostages flew into the sky, but the old problems did not change, and the procedures were not rigorous.

    8.When changing guns, there is a phenomenon of fire, and even misfire. I've really made misfires, bullets don't decrease, but there are bullet marks (time will tell). It's also caused by the lack of rigor in the program.,It is estimated that changing the CG animation code can be modified (guess this can.

    9.The corpse goes through the wall, technically this thing is really hard to change, and it's hard to valve. Let's change it when the technology is better, we can make do with it.

    This is the most unreal gun in CS.

    The above are some of the bugs in CS that I think, most of them are common, I just hope CS can be more realistic.

  2. Anonymous users2024-02-06

    Search directly on it.,It's hard to wait.,There aren't many people who play Dragon Ball.,I originally had a plate.,But I forgot where to throw it.。

  3. Anonymous users2024-02-05

    Go to Haofang, where there is !! It's all CS Dragon Ball!!

  4. Anonymous users2024-02-04

    Next or next CS Dragon Ball Install CS Dragon Ball into CS.

  5. Anonymous users2024-02-03

    You can take a look here, the things in it are still relatively comprehensive, I believe there is what you want.

  6. Anonymous users2024-02-02

    When fighting, you can use the sprint and right mouse button up to two times.

    When using the left mouse button, you will fight up to 12 times, and between those 12 times, you can start advanced melee combat.

    At 12 times, press the left or right mouse button to start advanced melee combat.

    The left button corresponds to the fist, and the right button corresponds to the leg.

    The arrow keys indicate the direction (eight, including upper left, lower right, etc.) and the charging time indicates the strength, green is a light hit, blue is a medium hit, and red is a heavy hit.

    When charging, it automatically recharges a wave of power when it reaches its maximum strength.

    Pressing a different arrow key while charging will charge in a different direction.

    So, what's the use of direction?

    If the opponent uses advanced hand-to-hand combat against you, before it is full, the direction of his move will be displayed in the upper left of the screen, and you need to press the corresponding arrow keys to block it without hurting blood, if it is a heavy hit, it will be displayed as a cross flower, which requires you to guess the direction, and if you don't press the corresponding button in time, even a light tap will become a cross flower. So heavy hits are the most effective.

    Also, while your opponent makes a move, you can also make a move in addition to defense, and the number of moves you can make depends on your opponent.

    In addition, if the last move of either side (including the defender's counterattack) is a heavy blow and the opponent does not defend it, the opponent will be knocked away, and if the light attack ends, all the moves of both sides will be bounced away, and the high-level hand-to-hand combat will end.

    That's probably it, I also have an original post, which is my own super combo, you can check it out.

  7. Anonymous users2024-02-01

    (This section uses a standalone full installation package as an example).

    Cancel the KI judgment.

    Added advanced melee mode (combo and throw).

    Added Side Fly (Press left or right button 2 times, hold and hold).

    When the Charge hits the opponent, the distance is shortened, and you can directly sprint again to add the charge.

    When the mouse does not press the button, sprint to the opponent and enter the advanced hand-to-hand combat mode, the system will automatically start 12hit, and within 12hit, you can start the combo mode or throwing mode.

    In the case of a sprint, there is a trajectory after the sprint.

    In the case of jumps, a vortex of air currents appears on the ground.

    The effects of all the various wave moves have been enhanced.

    New opening screen and background close to the Dragon Ball anime**.

    In the game, you can hear the background of the game**.

    About 100 maps of all kinds have been added, and some of them can be summoned without having to look for Dragon Balls!

    The issue has been solved, and on the original, I've replaced the original, and the basic character model is the same as the original.

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