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Listen to the sound of footsteps and breathing, as well as the sound of the ghost's body and objects colliding, such as paste, iron, rustling, plank sound, etc., can be a good way to confirm the location of the ghost, the master can ghost jump to eliminate the sound But there is often a master at the bend (the ghost jumps badly, and there will be a sound when hitting the wall) This is the only fatal point of the master. Ghost rookies can squat down and press w to slowly approach after encountering enemies, and the frequency has to be slower, look.
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Forget it, you didn't give points, I want the system, and no one says it, and no one says it, so I'll be merciful and tell you Actually, ghost jumping is a kind of transparent and fast But the Achilles heel is the sound Of course, there is no big hand card In fact, rookies can squat or walk slowly No sound and transparent The disadvantage is slow But it doesn't matter Oh give me the best Thank you Ah how good I am.
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Ghost Jump can crouch and jump around, the sound is very small, and the shadow is not visible. (If you don't jump into the smoke, the light from the grenade will also show the shadow.)
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Squeeze jump (that is, a person can jump to the place where you can climb by taking a ladder).
Backward forward slash (use a knife, hit hard when the enemy is coming, the enemy is close to retreat slightly, and be careful to pick up the knife slightly slower than others).
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When you are a police officer, you can throw smoke smoke and echo ghosts, and you can also bring headphones to listen to your footsteps and breathing (novices are recommended to listen to your breathing first).
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It's gone, there used to be stuck pipes, but now it doesn't seem to be.
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Hello, the reason why you feel that you can't walk is because you don't succeed in ghost jumping backwards, you practice this rhythm yourself, w+ jump, you feel that you can't walk, you don't succeed in ghost jumping, you have to take a few steps forward in ghost jumping, that is to say, you can successfully ghost jump forward! Press s to go backwards, but backward ghost jump can change the direction, that is, you can rotate the mouse to change the direction of ghost jumping, rotate to look at people, and you can catch people when you see them! Absolutely correct solution, hopefully, can continue to communicate.
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Run first and then jump and squat, then press the squat and don't put it, and then press the jump + jump don't put it Don't put it is to add a squat when jumping continuously.
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Generation of ghost jumping: hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, then press S again, and then repeat the jump after jumping Remember that Ctrl has been held down and don't let go, press the length of time after S determines how far you jump.
The second generation of ghost jumping: Step 1: Press front (w) Step 2:
Jump (space) Step 3: Turn backward Step 4: Press back (S) Step 5:
Hold down (Ctrl) Step 6: Press the spacebar while landing Step 7: Press the spacebar again while landing Then repeat the steps.
Three generations of ghost jumping: (First and second generation) 1Hold down the Ctrl+Shift key (keep holding and not letting go)2
While holding down the Ctrl+Shift key, hold down the space bar (jump key) and arrow keys (press and release both keys at the same time)3Keep repeating the operation, and it is Lingbing jumping. Note:
The key has been held down without release, and the space bar and arrow keys must also be held and released at the same time. 2.Practitioners need to practice continuously to strengthen the coordination and flexibility of movements, so as to press and relax at the same time.
Four generations of ghost jump: that is, you have to jump out of 1-2 3 generations first, and then at the high point in the air (that is, the point where you feel the highest point from the ground after jumping), quickly turn around, and grasp the rhythm at the moment of landing and follow the W + space + W + space cycle in turn. Note that this is not the S+ space of the 3rd generation, but the W+ space, but the rhythm should be the same as the 3rd generation.
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If you say so, you can't, but if you play more by yourself, you will slowly come, and I am like this, and no one will teach me to play more on my own, and I will play more.
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...Have you seen the jump of shift+ctrl I only know that it is a switch input method.
I don't know how to find a good one.
Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
1 generation. After taking off, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
2 generations. After the jump s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
3 generations. After the CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations. I'm talking about 4 generations that are 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
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Ghost jumping is squatting and jumping... Squat and jump press together.
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You're going to get a G.
Ghost with a gun, invincible!
CF this game is rubbish!
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Let's say you jump from a standstill, hold down the squat button, and then jump back Jump after Jump after Jump after ......
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This is a bug, and it was fixed by the system after the update, and what the previous two people said didn't work!!
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Ghost Jump? The ghost jumps by squatting on the ground and pressing back with one finger.
Press the space bar with one finger. To press together. The time to let go should be the same.
That's it.
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Hello landlord. First, crouch (hold on) after the space bar and then the space .........It's been like this, and it may not be familiar at first, but it's good to take it slowly. The main thing to practice is to control the rhythm, and if the rhythm is well controlled, then your ghost jump will be basically successful.
Finally, I wish the landlord a happy day.
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Three generations: Squat and back to the space bar to try it yourself.
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Generation 1 Press and squat first, and then press and jump slowly until it will not be obvious, and each time it is repeated to press and jump.
The 2nd generation and 3rd belt are pressed on the basis of the 1st generation, and then continue to press and jump when the jump is about to land, so it is very likely that the success rate is relatively high only after being fully proficient.
4 generations 2 kinds, one is to run directly forward, can not let go before running, and then jump at the highest point, press the squat, and then repeat the jump is the 4th generation.
The second is to be proficient in 3 generations, after the 3 generations jump halfway, when it is time to turn back, change the press to press the front, and then continue to jump.
Gen 5 is based on Gen 4, and you can jump forward or backward at any time and then turn around.
ultra-jump; Generation: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping and jumping back. . . Remember to hold down ctrl all the time and don't let go, press the length of time after s to determine how far and near you jump:
Step 1: Press front (w) Step 2: Jump (space) Step 3:
Turn backward Step 4: Press back (s) Step 5: Hold down to crouch (Ctrl) Step 6:
Press the spacebar to jump at the same time as you land Step 7: Press the spacebar to jump again while landing Then repeat the step three generations: hold down the CTRL and SHIFT keys at the same time, and then press and hold the spacebar and arrow keys at the same time I press the space bar and the front at the same time to show up Press the space bar and the back at the same time to not show up Maybe you can't jump forward The landlord can try it.
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The third generation of jumping, I personally think it is the best way to disrupt CT listening and breathing!
Why? "Because it's fast and long-range!
Wow, isn't that invincible! "Actually, it's not, because the three generations are easier to show, because the three generations of jumping require a strong sense of rhythm, and it will be displayed immediately if you don't jump well, but this time is instantaneous, it depends on the reaction of CT, if you meet a master, you are unlucky.
Without further ado, let's take a look at the jump:
First, press and hold [Squat].
Second, press the [s] to move you backwards, and then you have to let go (the first and second generation [s] are not released).
Finally, immediately press [Jump] + Landing Moment [Jump] + Landing Moment [Jump] at the moment of letting go of [S], and so on.
Focus: If you want to practice three generations well, it's best to turn off the songs, put on headphones, and listen carefully to the rhythm!
The three generations of ghost jumps are in the training of turning.
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There should have been some ghost jumping people in the game.,A lot of the speed is very fast because it's very skilled.,3-4-5 generations can use it if you want.,But for people who have just started practicing ghost jumping.,Don't be in a hurry.,You need to lay a good foundation step by step.。 The 1st generation of ghost jumping is the simplest, the operation is to hold down ctrl first, and then space + s, you will find that when you hold down ctrl and then press space, you are hidden, you can find a friend to verify, when you jump in the air, press s to make yourself stealth backwards and deviate from the position just now. The 2nd generation is to use it continuously on the basis of one generation, continue to space when you land, and then continue to s when you jump into the air, so that you can slowly jump back, and it is inevitable to jump at first, but you must take your time, and it is recommended to go to the novice camp to practice.
The third generation is to jump back on the basis of the 2nd generation to speed up, the distance becomes farther, when you practice the 2nd generation, there may be a step to jump particularly far, that is the 3rd generation, the difference is in the timing of pressing the space, it is very stable to fall on the ground and not bounce up The feeling is the 2nd generation, and the 3rd generation is the moment before the ground touches the ground and presses the spacebar, but if it does not touch the ground, it is completely useless. When you are proficient in the timing of the 3rd generation press the space, I personally estimate that at least 5-6 consecutive 3 generations can start the 4th generation practice, and gradually turn the body forward in the process of the 3rd generation, and the S in the hand will not press only the space, and the frequency is the same as that of the 3rd generation, so that you can face the ghost jump in front of you; Or jump from a high place and land instantly according to the space bar to bounce, or accelerate to run two steps and then jump, in short, the three generations of jumping is the 3rd generation, the operation is simple, only space and ctrl, but the frequency of the space must be accurate. The 5th generation jump is based on the 4th generation, adjust the mouse in the air and add A, D and other arrow keys, you can adjust the direction of the jump, the space rhythm remains the same, and CTRL is not put in the ghost jump from the 1st to the 5th generation.
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The ghost jump originated from Li Guo.
The ghost jump was invented by the player, which is also a bug that is not considered a bug in Crossfire, so the ghost jump is also called "Li Guo jump". The so-called ghost jump is a way to choose a ghost in ghost mode in the CrossFire game, so that the defender cannot see your movement and hear your footsteps.
The method is: 1st generation: squat. Jump back first, using inertia. Continue to jump. After jumping, press S "Backward".Put S before landing on the ground and then take off and then S. after jumpingJust repeat it.
Generation 2: Many people know that they have been squatting, pressing S or W first and then space bar S space S so that the jump speed is slower and there is breathing.
Basically, it's the most common thing.
There is a square to press and squat, press S or W and then press S when the space is in the air
That's the point.
Don't click to put it when you press S in the air, press it all the way to the end, and then put it when it's about to land, and then space.
After every jump, press S to the end, press coherently, you can achieve a distance of 2 meters away from a jump, and there is no breathing, so it is completely fatal to the police who can listen to breathing.
Learn this method.,3 seconds to jump the whole hall.,If you have an opinion, you can try it yourself.,This is the real ghost jump 2nd generation,
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Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It's important to take off well and take off.
That doesn't explain the problem that follows.
It's not big anymore. The Ctrl key is held down in Ghost Jump.
Don't put the space behind the S space (connection.)
is not obvious, you need to practice more).
After the 1st generation jumps, press Space to space.
By inertia is getting slower and slower.
If you don't have a good jump.
With this trick, the 2,3rd generation can not be shown 1
It can also be observed for 4 weeks in the middle of the generation).
After the start of the 2nd generation, S (slightly when pressed.)
Long) space s space repeatedly.
Jumped much farther than the 1st generation, no.
Be careful not to have too long a long time to do not.
It will become a movement after landing, and it will be displayed.
3 generations.
After the CF revision, the 3rd generation has become very simple.
There is no limit to the frequency of the single one.
It can basically be understood as 2 generations.
When the space is mastered after the 2nd generation lands.
Confidential is good then you will find even if you don't.
Press s and it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump forward.
Jumping sideways: In short, it feels good.
Jump far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations, I said 4 generations, 3 to 4
After 3 generations of proficiency, the mouse turns down the mirror.
I turned my head 180 degrees and jumped forward.
At this time, it is easier to kill.
However, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4 generations that are running forward.
Then jump up and press the squat space bar , this.
Simple but generally used next to CT
time) 5 generations that are the forward jump in the direction of the turn.
I don't know what other people online are.
How to think.
But ghost jumping is dependent on inertia as a whole.
It is said that the 5th generation is the cooperation of the previous generations.
3 or 4 generations are connected with 1 or 2 generations on the way.
on a different direction.
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