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Personal experience:
As an MT attribute selection weight 1, stamina, 2, defense, 3 measurements of a single attribute (dodge, move, block), 4, armor. Resistance Outfits are collected separately for different bosses.
If your early goal is KLZ and ZAM, then you need such values.
Ensure that your life is 15000+ without buffs and 500+ defense, and these two values are best done in parallel. The defense is high, the health is low, and the boss will hurt a lot when it hits the body, especially the magic damage boss. High health, low defense, although the turnover of ** is high, however, it will consume more blue, and it is easy to be crushed, crit and instantly fall t.
If you don't have 15000+ lives, don't push the defense just yet. It is advisable to pay attention to the pile endurance.
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It's hard to say the specifics, so I suggest you go to the warrior section of NGA and take a good look.
Look at this index sticker and think about it based on your own experience.
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ZS is not enough defense level to be fully stacked resistant.,It's your defense level that arrives first and then the three measurements reach a certain standard.,And then the whole pile is resistant.。。 Moreover, you should also pay attention to the minimum heap of 50+ hits of your zs.
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Obviously bad. The main thing is to pile up three measurements.
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Truth be told, your gear is good enough, as you personally.
Just as you personally, but what about you? Are they keeping up? It's estimated that it can't keep up.,Brainless resistance is recommended in the early stage because of the high fault tolerance rate.,It's also a talent suitable for opening up wasteland.,In the later stage, everyone is well equipped, then you can change it to a DPS stone to improve hatred.。
As for the problem that the monster is not hateful enough, it is very simple, there is only one mob, the warrior is still high without injury, it doesn't hurt or itch to hit you, where do you get the anger to pull hatred?
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You didn't even tell us anything.
If it's fq t, the blood is completely enough, and the more stacks of hits to about 100 and the power of hatred can come up.
If it's zs t, the blood is still a little less, and if the blood is a little more, pay attention to more strength, and you're now more accurate and hit the same.
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Red Slots 10 Power.
Yellow's 10 hits.
5 power 7 resistance of the blue.
All enchanted hatred directions.
Don't think about hp that's something to consider.
What you should be concerned about is hatred.
The accuracy is low, but it can slowly come up as the equipment improves.
There shouldn't be a problem with your equipment being 3500+ DPS resistance, and you're thinking about it yourself when it comes to skill arrangement.
Plus a mouth: the full-stack resistant t, in the current version is the water t.
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You have enough HP, enough defense, and enough accuracy. I don't know how much your measurements are, but increasing aggro should increase parry hits and damage. My measurements are 25% 15% 30% SW all kinds of resistance, so you may have a problem with talent and glyphs?
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Upstairs, you know that there are no brains 15 resistance, and you also know that SW graduation ZS is only a pile of resistance. Because the three measurements and defense level of the SW graduated warriors have been seriously exceeded, it is not as good as the heap resistance, but the landlord said that he graduated? Don't be so arbitrary.
I went under zam with a camouflage warrior with no buff 17000+ blood, he had no brains and 15 stamina, and a blue-green suit, and was stunned by the boss seconds. With a defense level of 15,000 blood and 490 defense, it is easy to resist zam in the same measurements. Before anything is up to par, brainless is the stupidest idea.
If you want to deeply experience this feeling, please play** and apply for the main brush of this MT with RL, the ups and downs of the blood line are more heart-pounding than China**. Satisfied.
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..PK is still the top monster. PK or pile up. Parrying is only effective against melee attacks from ahead. It doesn't work even more against spells.
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After the measurements are enough, it's time to pile up stamina.
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Please don't understand zs. Don't talk nonsense here!
First of all, endurance is essential! However, there is no defense, no measurements! Your HP is just empty, it's just a burden on **!
ZS must not be brainless!
First of all, the first point, pile up the defense technology to 540! Don't worry about the amount of health! You can pile up to 540 defense skills, and there will be no shortage of blood! Followed by! Boost your gear and keep piling up! Say parry and dodge are not important, please go aside!
Dodge! Parry! Block! That's how the importance is ordered. Dodge, parry, must all be above 20%! Block next, then get higher and higher! It adds up to at least 60%.
Of course, it's good to continue to pile up anti-skills, and the anti-technical skills are all three.
Now WLK's defensive equipment will inevitably bring hits and precision! Don't worry about heap hits and precision things. Once you're equipped with it, you'll find that your hits and accuracy are naturally higher! Hatred is not a problem!
Now ZS is really not easy to mix, group pulling is not good, and the requirements for equipment are high! The pile is up and there is no FQ hard with the same equipment! FQ has Brother Chun possessed!
XD just needs to be brainless! DK also continues to be brainless! The group pulls and steady! The damage is high again!
But ZS has something to be proud of, that is, hatred is high!
This is incomparable to Brother Chun and other T!
ZST top boss, aggro build very high! And fast! If you say it's not high, please reflect on ...... yourself
If you want to be a good zs, you have to hone it well! Group pull, boss stand, move, consciousness! Wait a minute!
I've never given up ZS since I played WOW in the 60s!
I hope you all ZS will continue to work hard!
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Defense stack to 540, then it's easy, what gives more blood to pile up (provided that it's all t equipment) In my experience, heaping blood is the king.
The addition is as follows: The gem must be fully resistant, and the equipment itself can look at the item level, and the same level can look at the resistance, that's all. The problem is generally accuracy and hit, the hit should be stacked to 8% (8% will not miss the level 83 boss), and the accuracy should be more than 26 (the level 83 boss above 26 will not dodge, but it is still possible to parry).
To give you my warrior's armory connection, my equipment can only be considered medium.
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Pile up the defense level first, don't deliberately pile up 3 (dodge parry, parry, block) After equipping, it will naturally go up In fact, this version of the blood armor flow is the king It is to pile up endurance and armor.
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Now this version of the ZS is really not easy to mix equipment. It's true... I was deeply touched from time to time.
1. When you go outside to form a team, the first thing you see is your HP. Plus the warrior had to pile up blood first.
So I think the first thing is to pile up blood. Gemstone full insertion endurance.
2. When your blood is almost piled up, the next step is defense, and this is the most important. The defense of 540 is essential.
3. Blocking, parrying, and dodging depend on the situation and your own preferences.
Dodge is 100% damage-free, but its aggro is low.
Parry and block damage though, but it has a high aggro.
My advice is that if you have poor equipment in the early stage, you can dodge it if you have a 5-player dungeon.
When it comes to equipping it, I think parrying and parrying are the first choices. This is especially true in team dungeons.
Landlord, it's not easy to type so many words. For the sake of the warriors, give me your share. Hee-hee.
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Heap defenses first. Explosion-free and then stacked dodge and parry. Heap block that's a QS thing.
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Blocking is the most important point for Warrior T Parry and dodge don't have to be too high If you just play a small dungeon, you don't need to pay much attention to the defense level Just stack more points If you play a large dungeon, the defense level will go to 540 first
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If you open up the wasteland, it is recommended that it is just recommended that red, blue, 5 power, 7 resistance, yellow defense, resistance, or defense or hit, why? Since the cancellation of SW radiation,The three-dimensional requirements for T have been greatly reduced.,And then now 70 characters with 80 talents,Basically, the dps of each profession should not be underestimated.,8T6 equipment,So with gems,Ensure that defense skills 510+ Other hatred and survival coexist,This basically guarantees the amount of blood (full buff 2w+) and hatred,If there is no brain, 15 resistance。。。 Hatred is too low.
As a ZS, the MT hit requirement of the raid level is 80+ accurate, 35+ The hatred base is these 2... The rest is power, and after farm, you can take the extreme hatred insertion of red 10 power, yellow power explosion, and blue power resistance. When you're fat.,Slightly change some high-resistance products to help survive.,Other bosses in my opinion This version is weak.。。。
FM ** Cat glaze, gloves 2% threat or 15 hits or 15 mintility are OK.
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In this era, jack rewards are not good for 15 resistance, and you can also consider agility + resistance or strength + resistance gems. FM: Cloak dodge, bracers, shields, shoes and everything are FM stamina, **FM cat you (recommended) or 20 strength or cross.
Glove FM +2% threat or stamina or hit.
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I'm more accustomed to the level of items to speak.
Ancient Ekir Artifact.
Item Level: 133
Drop of Morros's lucky pocket watch.
Item Level: 115
3.Vipers dropped the telescope of the Hidden Fleet.
Item Level: 128
In terms of item level.
Not bad indeed! It can be used when going to small copies.
When you go to a team dungeon, you use Warrior stamina is still important!
Accolades from Kael'thas .
Bind after picking.
A unique accessory.
57 Endurance.
Level 70 required
Equip: Melee attacks that cause you to drop below 35% health will increase your dodge level by 152 for 10 seconds. This effect can only be triggered once every 30 seconds.
Item Level: 115
Then you can get rid of the klz! I'm a lazy person who prefers to trigger it on its own!
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PT's is generally a must-have.,Dodge enough words to bring zam.,But it's usually a combination of the prince's praise and pocket watches.,I've never seen a high-end FZ with a telescope.。
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Personally, I think it's with a pocket watch If the boss has a cow x skill in the boss battle, with a cauldron or shield wall, it's definitely easy to use, even if you open the jewelry alone, I think it's enough to save your life.
And for artifacts, how much damage can be reduced by 2500 points of armor? It's okay to say that the small FB is still very powerful in the boss skill attacks in the big FB.
And the telescope is used when heaping HP, and now the fighters are 18000+ HP, and you also have praise, no matter how much 40 resistance is not interesting, I am not optimistic.
In addition, it is recommended that the guild group take one or go to the G group to buy a shadow moon emblem, the black temple blood boiling product, full attributes, 1700+ life-saving small blood promotion, who knows who uses it!
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Pocket watch plus praise At present, I see this configuration a lot.
Blood boiling, that ornament is also good, it's called Shadow Moon or something.
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Pocket watch + pt old 3 praise are dodged.
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Ancient Ekir Artifact Telescope of the Hidden Fleet.
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KLZ Pocket Watch Plus Hero PT Old 3 Off Praise, currently better.
You should opt for a pocket watch and a telescope for the fan fleet.
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Three-district Garona --- when I bt are praise plus pocket watch zam's is a y goods don't use.
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I divided it into cases.
Generally speaking,There are two mainstreams,One plus three measurements,One pile of blood volume first says pile three measurements,You can see it inside the plug-in,You can choose an artifact here,If the pocket watch dodges more than 33%, I personally feel that it is not too high.,Because dodging too high is easy to cause anger disconnection.,Not conducive to stable TPS,Affect the output of the team,Thus prolonging the raid time,Increase the instability of the battle。 If the dodge is high, it feels like the artifact is very good.,In addition, the praise and telescope are good.,It depends on personal hobbies.。
If the equipment is not very good, the praise of the platform + change the table, it is very good to save your life at the critical moment If it is a pure magic injury boss like an egg, or a boss that can be ignored by physical DPS, the natural stone telescope + praise, and no brains to endure (we will fd the praise and revenge cards I bring when the eggs).
Since I haven't used the viper's telescope, the specific effect is not very clear, and the recovery of 100 blood per second personally feels very chicken, except for the pure pile of resistance, recommended praise.
In summary. 1. Pure resistance matching: praise plus telescopes.
2.Life-saving pairing: pocket watches and praise.
3.Usual matching: artifact, pocket watch, praise 2 out of 3
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Actually, stacking resistance is right, but depending on your equipment, look at the 3 circles, be a little agile, and stack dodge is also good.
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X armor piercing can only be used for duels, and it is recommended to be brainless, provided that the defense is in place.
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Hello:Defense Warrior Defense Level 490 Explosion-free,491 can be displayed on the general panel,Now you should be new to play,So your goal is to equip the blue slot pile of endurance gems,Endurance is generally empty buff1w6 or so,Critical hits are generally displayed on the panel is 10% up and down,You don't need to pile up the attack intensity,Otherwise,The current version of dodge 28%、Parry 15%OK,Don't worry about the block level。
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Level 70 defense level 500 Storm Immunity, Critical Strike Level, Attack Strength Ignore Hit and that or something more than 100 is OK.
Level 80 ignores defense level.,Critical hit level,Attack strength Pile resistance。。。
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