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Personal opinion, these heroes have been played, and it feels like grasshoppers, fire boys, foxes are good, it's relatively simple, snake women, witches want to operate, so I don't recommend it.
Let's talk about the first three.,Grasshopper,Fox,All have escape skills.,It's good to cut into the battlefield.,It's also good to escape.,The output is quite high.,Although the fire man didn't cut into the skill.,But his output I think is the simplest and most violent among these heroes.,Team battles are a set of output that hits very ruthless.,Especially his big (my favorite skill),Bounce in the crowd.,Bounce away the fish pattern.,Oh no,Bounce away people's lives.。
Simple to get started with violence, I recommend the fire man, then the fox, then the grasshopper, then the snake girl, and finally the witch spirit (he is too easy to be suppressed).
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Personally, I feel that the snake girl is good, with a big hole.
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Grasshoppers and snake women are not recommended, they are not strong, foxes, witches, and fire men are very strong, and they are very good.
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Recently, I have met more ancient people It takes a long time, and the outbreak is also good And it depends on what type you like Some are continuous output Some are a set of bursts to take away people It depends on personal preference.
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EZ is an AP-ready hero, but his skill traits are more suitable for ADC. The other 3 are all authentic APCs, which can't be compared at all.
If you are good at playing money, have a strong ability to replenish troops, and can rely on the line, then play EZ.
Snake Girl is a line tyrant, the mid-laner can crush most heroes, and she is a full-term hero, with strong strength in the early, middle and late stages. However, his skills are slightly more difficult, and the demand for blue buffs is high. If the poison is not put properly, it is useless, but when a teammate has a skill to release poison, such as alchemy, the snake girl becomes a real machine gun.
The witch spirit is an ultra-long-range turret, the damage is particularly high, very fierce, but it also needs to be predicted, the ability to line is not as good as the snake girl, but the damage is particularly high and the range is long, it is a typical stump-type output, and the mobility ability is extremely poor, so it eats teammates.
The fox is relatively simple, and after having a big one, he is particularly mobile, and his combo design is particularly coherent, and w and r are skills that automatically select the target hero first, and e is a skill that can create opportunities during team battles, and q has real damage. However, the fox is not positioned in the same way as the snake girl and the witch spirit, and the fox is an assassin-type hero.
Compared with EZ and Fox, the two heroes of Snake Girl and Witch Spirit are more afraid of heroes with breakthrough skills, and Snake Girl may be able to kill or save herself when she is big, but Witch Spirit may be more auspicious than lucky.
LOL is a game of 5 people, and you have to choose which one is better and which one is worse according to the team configuration. However, I would suggest that if you like to gank and kill people on the go, you play Fox. If you are fierce on the line and confident in your own operation, you still play Snake Girl.
If you like to silently replenish troops and make money, and desperately hold back your equipment, then play EZ. It is not recommended to play witch spirits, he has too high requirements for his own position, and he eats his teammates, which is too difficult, and it is another matter to abuse vegetables.
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The fox is awesome.
EZ can't get in.
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The new hero bunker is a must, the fox must be good, the output is high and the magic wound is blood-sucking, and the ultimate move is easy to use to kill people and escape.
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The operation requirements of the witch spirit and EZ are relatively high, and so is the snake girl, and the fox is easier to use.
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The fox is relatively simple, and the other three skills you see are more demanding to operate and move, but if you play well, the effect of the coin fox is great.
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The characteristics of the snake girl are,High continuous outbreak of team battles with a group control,But if you don't master it well, it's easy to get all kinds of air.,It's more difficult to play than these three.,It's easy to give some very flexible heroes to restrain .,Such as a small fishman.,Male knife.,Something like that.。 However, the output is very high, and the continuous output ability is stronger than Ruiz, but there is no Ruize meat.
Void Prophet,S2 season, he was called the mage heads-up king,EWRQ combo plus summoning a small void can even be half a meat in seconds,The efficiency of clearing the line is very high,Because there is an e, there is basically no lack of blue,Level 6 with ignition can basically be any unit in seconds (as long as the other party is not very fat),The shortcomings are also obvious,In addition to Q, the skill casting distance is relatively short,Q is not good,So it's more passive,It's easy to give a controlled high burst seconds like Annie., However, when there is a w, the damage to the opposing half-flesh and meat shield units is also very high in team battles.
The ancient witch spirit's ability to clear the line is also good.,Casting skills need to be coherent.,The online output is not very stable.,Because other skills other than E are not locked, so you can dodge.,But the casting distance is extremely far so that his online harassment ability is very strong.,Because the main output skills are not locked, it's easier to dodge, so it's easy to restrain flexible heroes.,The witch spirit output ability is very strong, and R can bring a lot of aoe damage during team battles.,This is the strongest AOE ability among these three heroes.。
Personally, if you are a novice, you should play Void Prophet (although it is difficult for newbies to play well), and if you are a veteran, you should play Snake Lady or Witch.
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It's okay.,Almost.,You play to try.,Which one you think is fun.,If I'm going to be a snake girl.,I feel like the team has a bigger role.。
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