How to use skills in the next dungeon?

Updated on Game 2024-04-04
7 answers
  1. Anonymous users2024-02-07

    Give T a good set of earth shields.,Use it when the torrent is good (buy a torrent glyph),When teammates are subjected to AOE,,It's when the whole team is bleeding.,Usually poke the **wave** (mainly to T),Other secondary**waves.。 Let's make an instantaneous macro that is easy to use when you need it urgently.

    Target. Cast naturally and quickly.

    Cast Wave (level).

  2. Anonymous users2024-02-06

    Simple: Keep the earth shield on MT's body throughout the whole process, and use T when the torrent is good, during which whoever has no blood will use the secondary ** wave If that can't be brushed, use the natural swiftness and then use the ** wave If the team loses blood seriously, open the power of the tide (increase the crit chance) and then use the secondary plus Or directly open the heroic (BL is bloodthirsty) and use the **chain plus.

    TT's choice is generally the tongue of fire back to the blue of the air rage **On the good earth** That's basically it.

    In fact, if you load up the task, you will first brush the PTSL A lot of equipment over there is not bad, the boss is not too difficult, and you can run the corpse if you die, and then fight, as long as T does not die, there is basically no problem.

  3. Anonymous users2024-02-05

    Shield. 2.When the whole regiment is bleeding, the chain, the emergency is rescued with a torrent plus a swift wave.

    3.Usually, secondary waves.

  4. Anonymous users2024-02-04

    Of course, at the beginning, the first milk, the milk sa are all rushing to get the equipment, and it is not difficult to start.

    The talent for restoring shamans is more uniform, one is 16 55 and the other is 13 58Which one to choose depends mainly on your own habits and team composition.

    16 55 talents.

    13 58 talents.

    The choice of the engraving can be said to be nothing in particular, the three gems of the secondary ** wave, the shield of the earth and the ** chain are the most universally applicable, and you can adjust the engraving according to the characteristics of different bosses. As a qualified **, there should be a variety of carvings in the bag.

    Equip: An attribute useful for restoring shamans.

    Intelligence, Stamina, Spell Power, MP5, Haste, Critical Hit. The ranking of attributes varies slightly depending on the equipment level and the boss.

    Therefore, the choice of equipment will also vary depending on your current equipment level and the boss you will be facing, but the general idea is this:

    Starter equipment: When you are just 80, wearing the ** suit left during the mission, and the full buff is only more than 1600 SP, all you have to do is pile up your intelligence and magic strength, MP5 second.

    Low-tier gear: When most of your gear levels are 213-226, you can start to give up some mp5 in favor of some critical hits, and of course, sp is still a great stat.

    Intermediate Gear: When your gear level is close to 232 (which is currently T9), you can start stacking up a little haste, and critical hits don't seem so important.

    High-tier gear: When you reach gear level 245 (currently, you can give up critical hits and go for haste.

    Top Equipment: When your equipment level reaches 245 or above, all you have to do is balance your equipment attributes, keep the panel showing nobuff 30% crit and 3000 SP or so, and play with Death Heap Haste when Blue allows.

    Personally, I feel that at present, with the support of top-level equipment, haste is the best attribute for restoring shamans. You can stack up to 1300+ haste, provided you have enough blue to finish the boss.

    Gems & Enchantments.

    Gems: It's very easy to divide according to the level of equipment, beginner, low-level and mid-level equipment periods, the red hole uses SP+ intelligence, the blue hole uses intelligence +mp5, and the yellow hole uses intelligence. In the high-end and top-level equipment period, the red hole uses SP+Rush, the blue hole uses Haste +MP5, and the yellow hole uses Rush.

    Of course, you can also have brainless haste and brainless intelligence, and I don't recommend it, because balance is very important, after all, we are not DPS, and attribute imbalance can sometimes be very uncomfortable. As for the colorful, intelligence and chance to return to blue are the best choices.

    That's all I wish you a good time.

  5. Anonymous users2024-02-03

    Just try to pile it back into the blue or something.

  6. Anonymous users2024-02-02

    Depending on the team, what buffs are missing and what totems are inserted. Skills are commonly used in earth shields, torrents, and **chains. Water escape and ** enchantment are maintained at all times. It's not troublesome to form a team, just one bloodthirsty person is enough to qualify the team to want you. Let's take a look at the talent on the Internet, there is not much difference.

  7. Anonymous users2024-02-01

    It's still indispensable in the milk team.,Set a land.,It's easy to add blood.,The equipment is still mainly blue.,Hurry is also very important.。 **Chain don't be too bullish B...

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