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This depends on the cooperation, if the teammates don't give the force, they all work behind closed doors, the enemy is in pairs, and after destroying the two, it is useless for your aircraft carrier to come out. Only if your teammates don't die can your carrier come out to a miraculous effect: the carrier hits the base first-class.
Interstellar, the early stage relies on operation, and the later stage relies on the economy, and the operation of the mine is slightly worse, and it can also win smoothly!
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I've seen it, it's all up to teammates in front, and then I've been building it myself, the last time I played the enemy, I don't know when a large group of aircraft carriers fought at my teammates' house, and they all died =. =
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Hehe, unless your teammates give you strength or the other party also has a 2b, it's similar to digging a pit and jumping into it yourself, waiting for others to help you fill in the soil.
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In the early stage, rely on teammates to drag the enemy·· And then stuffy the aircraft carrier...
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This guy is just going to hold back a wave.
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Many people are like this, in fact, each style of play is to look at the opponent's early stage, then counter-reconnaissance and reconnaissance, and then choose their own tactics.
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The teammates were very powerful in the early stage...
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It's normal, block the intersection, and your teammates can hold it out when they help harass you, and I often hold it like this.
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It's a relatively obscene tactic, it used to be very common, but you have to climb the technology quickly, otherwise the economy will be easy to vacuum in the later stage.
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There have been such periods, plugging and climbing technology, T out of Yamato, P out of aircraft carriers, and Z out of crabs. It's a must-go for newbies, especially the big game hunters.
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I've never seen 1v1, but someone is playing a single base speed aircraft carrier like this, and that person is probably using 3v3 as 1v1 to fight.
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This is how it usually ends in a protracted war.
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That class is called Ghost Soldier is also called Atomic Bomb Soldier To ensure that there is a ba and then out of vi to rise the first attachment is the attachment with the shortcut key c At this time, you can get out of the ghost in the barracks (the third in the barracks) at this time there is no lock skill. Then in the VI attachment, the skill with the shortcut key L is the first skill, and you can lock it!
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That's a sniper, built in the barracks, you have to study technology, you can build that building and you can get out, you can't build it in the barracks at the beginning, take a spear and see for yourself, I can't say what the building is, I really won't build all the buildings, then it will definitely come out.
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I only know that the upper right corner is the upper limit of the number of small planes, and the upper limit has risen to 8, and the others have not been raised.
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Are you talking about interstellar numbers? If you say that the tank group in the later stage has 20 siege modes, the alien insects full of them can be bombarded to death, and with the ghost soldiers, a few nuclear bombs will kill you in seconds, and the mothership of the Protoss will lie down as soon as it is locked. In the late second mile, there are tanks and thunder gods and widow thunder, and you can't get in at all (the same as the shadow knife).
I usually fight against God with machine guns and medical boats in the Nine Barracks (provided that the fork doesn't charge).
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I don't know, because I'm p and I relied on the Lightning Colossus in the late stage.
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VS is the aircraft factory will build it, build VF after it is built, and then you can build an aircraft carrier, and the last one in the first row of VF can add a small plane to the aircraft carrier, and the small plane can be added to the aircraft carrier and then point I.
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Buttons: Shortcut v (building bar will appear).
Press S (airfield) out of the aircraft carrier place.
But it still can't be built because of the aircraft carrier tower.
Then press V and finally F (that is, the carrier tower).
Point airfield Press C is the aircraft carrier after it is built, and it cannot be attacked.
Because you need a small plane, click on the bottom one in the first column, and it's OK!
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There is no need to divide it. My number was stolen and I can't use it.
Ground floor: Main Base, Crystal Tower (Energy Stand), Gas Spring.
2nd Floor: Barracks (Berserker, Dragon Knight - Demand Regeneration Room, Dark and Light Samurai - Need Templar Temple), Technology Research and Development Factory, Photon Turret (Need Technology Research and Development Factory).
3rd floor: Regeneration room (barracks required) (Dragon Knight).
Level 4: Machine Factory (Fabrication Shuttle, Caterpillar - Demand Mechanical Support, Probe - Demand Scout Support), Stargate (Destroyer, Corsair, Aircraft Carrier - Demand Ship Factory, Arbiter - Demand Arbiter Temple), Sanctuary (all require Regeneration Room).
Level 5: Mechanical Support (Caterpillar), Scout Support (Probe) (both require Mechanic Factory), Ship Fabrication (Aircraft Carrier), Templar Temple.
Sixth floor: Sanctuary of Arbiters.
Protoss technology ---
R&D Plant: Ground Attack, Ground Defense, Ion Shield.
Regeneration Room: Sky Attack, Sky Defense, Increased Vision.
Mechanical Supports: Increased ammo and increased power.
Detection support: increased field of view and increased speed.
Ship Factory: Carrier Speed Increase, Carrier Carrier Carrying Aircraft Increase, Corsair Cloud, Destroyer Speed Increase, (?) Crystal Pinnacle (increases energy cap).
Arbiter Sanctuary: Teleportation Vortex, Frozen, (?) Crystal Pinnacle (increases energy cap).
Sanctuary: Acceleration (Berserker).
Templar: Mind Control, Paralysis, (?) Crystal Pinnacle (increases energy cap) (Dark Archon), Psychic Storm, Fantasy, (?) Crystal Pinnacle (increases maximum energy) (Templar of Light).
Call... Terran and Zerg will be added tomorrow.,There's still some sinicization that's a little problem.,I'll enter the game to see.。
Unfinished, please follow-up!!
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The Protoss is to repair the fort fiercely, as long as it is a map that can be defended, you can win, first of all, the fort blocks the intersection, hurry out of the aircraft carrier while repairing, don't attack, the auxiliary battery only destroys the tank, and then the fort is repaired to surround the base, you are basically safe, you must pay attention to nuclear strikes, you must patiently repair the battery, once there is a big gap, you will almost lose. Secondly, it depends on how you attack, one is to recruit a race as much as possible to come in and use the number of hard charges, it is really impossible to recruit a repair battery that can only take root step by step, use the aircraft carrier in the enemy's open space to repair the battery array first, and the aircraft carrier hides in it to lure the other party first and then destroy its main control base first, as long as you overturn the three computer appointments, there will be no problem.
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Playing the computer? The easiest thing to do is to go out in seven (at first) and then lead all the enemy soldiers around ......Very old way....
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In the early stage of the map decision, take the 1v3 Lost Temple as an example, ZLT's skin is thick, with the dragoon to defend the high ground (shooting), and there is a bunker (to restore armor) as a backing, to resist the first wave of rush, and at the same time to run technology, aircraft carriers, and gold beetles.
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Terrans, - gag, a small number of tanks (attack level 2), remember to block, anti-aircraft towers, and then hold the river,
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Don't build aircraft carriers, the ghosts of the Terrans will lock you in, and the Terrans will build the kind of planes that are designed for the air. In fact, the aircraft carrier is not powerful in fighting, because the firepower is scattered, unless you operate with a mouse point, but the efficiency in the face of large forces is very low.
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Protoss class dialogue.
Phoenix Fighter.
Time for a battle is the time to go to war.
understood.
for honor on the wins of justice (Wins could also be Wings of Justice?) )
Zealot fanatics.
We are the blades of Aiur (maybe the "spearheads" are better -
We stand as one.
My Own Will һ
My meditation is over
En tarro tassadar (the name of the boss of the Protoss, I don't know if it's right).
Command Me gives me commands.
our fury is ..Our rage. Audible behind).
Stalker Stalker.
we are the darkness.
Mothership (voiced by a female voice).
We proceeded.
directive confirm policy (direction) has been confirmed.
downloading orders loading command.
Warp Ray (I don't know how to turn it well, curvilinear light machine?) )
Patient commencing starts to act (or maybe pacing commencing space walks start).
Immortal.
I feel your presence.
It is destined Everything is fate.
Our cannons shall sing :)
I used to hear: Zealot Fanatic My Life for Aiur
Immortal I return to serve I'm back to fight.
Stalker from the shadows I come from the shadows.
First of all, there are more basic double bases to deal with the Zerg, and the double barracks did not take advantage of the early stage, and it was difficult to fight later, and the economy could not keep up. If the double barracks start, go to the eighth peasant to make crystals and go out to explore the way, and see the fork of the second mine on the opposite side and go out immediately, at this time he has few dogs, you have beaten. If a single base is consumed with you, open the base as soon as possible, the two forks are enough, and the second mine will build a fort and open the base. >>>More
Very simple. Let's start with the second question.
The answer is yes, but the version is not, it doesn't support shift formation, everything else is the same. >>>More
2.In the absence of closed beta, if you want to play SC2, you can only use a cracking tool and a computer (AI patch). >>>More
War on a planet.
There is an all-powerful race that once ruled thousands of planets. >>>More
Dividing people, insects, gods, and three races, there is no difference between good and bad. >>>More