How to add SP points to roaming after job transfer? Find a master to answer

Updated on Game 2024-05-13
6 answers
  1. Anonymous users2024-02-10

    After jumping out to cancel the knee kick 5

    Instant kick 5 out, cancel empty bullet 5 step shot.

    1 grenade, 1 machine gun.

    1BBQ (BBQ) 5

    Out of the canceled high shovel.

    5 silver projectiles. 1 Roundhouse kick.

    5 out of cancellations. Move the slalom kick.

    Full revolver mastery.

    Full of death, full of revolvers, full of headshots.

    10 out of 5 canceled rapid-fire

    Automatic counterattack. 10 mobile shots, 5 random shots.

    5 Awakening 1 Awakening Passive.

    Full of stealing skills to block.

    1. Summary and analysis:

    The above is a gorgeous PK type roaming plus point.

    I want to explain here that those who are more focused on the brush type can be full of headshots, full of random shots, full of awakening, high shovel is not added, automatic counterattack depends on personal hobbies or not, machine guns are not added, and others are determined by personal hobbies. In fact, many skills depend on one's hobby.

  2. Anonymous users2024-02-09

    Before level 18, you can add points at will.,I added points before level 18.,It's a bit messy.,Anyway, level 18 can be washed.。

    XT5, Floating Bomb 1

    Machine guns, as much as you can add.

    BBQ, add as much as you can.

    I didn't add the silver bullet, and I didn't add it after the turn, so SP was nervous.

    TMS can add as much as you want.

    Track bots.

    Add as much as you can.

    Grenade 1 after jumping out cancels.

    Step 1 and the others are not added.

    The fire-brushing girl has been until 18

    After the turn, the level has not gone up now.

    Skills are only added by 1 and a half.

    Currently level 31, the skill is a back jump.

    Out of the canceled XT5 float 5 machine guns.

    1 grenade 1BQQ

    5 out cancel st5

    out of the cancellation TMS

    5 out of the get up and spin kick.

    Mobile TMS1 Revolver Mastery.

    5 death revolvers.

    1. Automatic counterattack.

    3 ranged parry, 4 headshots.

    4 rapid fire, 4 physical critical hits.

    4 high shovels and silver bullets, will be added later, now SP nervous.

    Don't add it yet. Brush the map first to upgrade.

  3. Anonymous users2024-02-08

    Body diffuse PK plus points.

    Knee hit 7 or 10

    It depends on the number of SP to decide whether to add 10 instant kicks.

    out of the forced float bomb.

    10 musts.

    Pedal shot 1 or 5 out forced.

    Add 5 or more grenades or fill up. But don't just add less than 5 points, that's a pure waste of spbbq5 out of force. For a better combo high shovel 5

    Or just don't look at the SP.

    If you don't learn the silver bullet, you are a comic.

    Roundhouse kick full. Move the slalom kick.

    Full revolver mastery.

    Full of turns.

    Without quick gun pulling, 5 violent heads.

    Full out forced. Automatic counterattack.

    Full is definitely better than automatic racking.

    Mobile Shot 5 Random Shots.

    5 death revolvers.

    It depends on the SP.

    Add 7 or nothing.

    Crazy slaughter 1 physical assault.

    Full automatic shelving.

    No aerial shooting.

    Steal skills. Don't learn robots.

    If you don't add it, you can't learn it.

    Passive death, brush map filling, pk does not add, pk field passive death is useless.

  4. Anonymous users2024-02-07

    Knee kicks. Level 5.

    Instant kick. Level 10.

    Empty bombs. Level 5.

    Treadmill shot. Level 1.

    It's just to break the hegemony. Leveling is also invincible time.

    Grenade. Level 1.

    Both leveling and PK are useful. Look at your hobbies.

    Machine gun. Level 1.

    BBQ Level 1.

    You can consider adding 5 levels to cancel. Connect basic attacks.

    High shovel. Level 5.

    I've seen level 10. It works well. The longer the time, the greater the chance of shoveling.

    Silver bullet. Level 1.

    If you don't plan to steal school. Let's add a level.

    TMS5 level.

    If you want to practice physical skills and roam, you can fill it up. The attack is considerable.

    TMS cancellation.

    Look at personal hobbies. It's okay not to add it. I didn't add it.

    TMS mobile.

    Top up. Revolver mastery.

    Top up. Don't think about the pull.

    Death Revolver. Top up.

    Headshots. Add as much as you can. That's how I added it.

    Turn around and get a headshot. Not added.

    Rapid-fire. Added 5 levels. It feels like 50% speed is enough. Critical hits. Full.

    Automatic counterattack. Added 1 level.

    Each person's hobby. After all, the CD is there. So how much love plus depends on the individual.

    Long-range defense. Added 9 levels. Each person's hobby. PK is somewhat useful. By no means a mystery. - Mobile shooting. Added 5 levels. Each person's hobby. If only for awakening. Add 3 levels.

    Turn around and move. Not added.

    Random shooting. Added 5 levels. For the awakening.

  5. Anonymous users2024-02-06

    Revolver is proficient to the full.

    Knee kick 5 quickly draw the gun to the full.

    Roundabout kick 15 out to get up.

    Move the slalom kick 5

    Instant kick full. out of force.

    Floating shovel 5 floating bomb 10

    Step 1 and automatically counterattack full.

    Death Revolver is full.

    Headshot 10

    out of force. Mobile shooting learns to turn around.

    Random 1bbq5

    out of force. Machine gun 1

    Ray 1 Robot 1

    After jumping out of force.

    Awakening does not learn.

  6. Anonymous users2024-02-05

    Float 5 front.

    Headshot and multiple headshot full (not explained).

    Move to shoot full (signature move).

    Random Shot +3 Front.

    The twin eagles are full of maneuvers.

    Ranged block doesn't point (doesn't feel useful).

    Quickly draw the gun 5 front.

    +1 for a single hit

    Death Revolver is full.

    The silver bullet is full (now + the silver bullet is very lethal) is unprecedented.

    BBQ +1 or point 5 out mandatory. (Personal suggestion point 1.)Although it is invincible when used, it is useless against the overlord).

    Nail stab shot +5 out forced.

    Instant Kick +5 out forced.

    Roundhouse kick +5 out forced.

    Triple Control +1

    The sonic heist is full (quite powerful).

    Revenge Counterattack +1

    It's fine to have +1 for both passive and active awakening.

    It is EX to pick up and clear down

    Blazing Heist +3 (Considerable Power).

    +1 for extreme multiple headshots (pretty handsome).

    Boost Silver Bullet +3

    Attribute Enhancement Mastery +3 (Silver Bullet.) light properties).

    Source of Strength +3

    Universal: +1 Crouch Body

    Pure hand-played. His hand was sore to death. Landlord bar.

Related questions
6 answers2024-05-13

Skills recommended plus points are explained.

Pick up +5 out of force If you feel that the float is not enough, you can consider filling up and getting up quickly +1 >>>More

7 answers2024-05-13

If you brush the picture, it will be colorless and full.

21 answers2024-05-13

s i determines power.

d determines speed. >>>More

8 answers2024-05-13

I learned everything that was compulsory.

3 answers2024-05-13

Buy gifts online, I have a detailed summary of online shopping steps and skills. >>>More