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There are a lot of differences, it's a brand new class, and it's the first hero class, and the conditions for creating a Death Knight are at least one level 60 (60 or higher) character under it, and the Death Knight is born at level 55 with no talent points. There are primary skills, riding skills are 150, which means that you can ride 100% of mounts at birth, 5 levels ahead of the normal profession, and you will get all the skills and talent points of level 60 after completing the outgoing mission. Whether it's fun or not depends on personal feelings, and the operation of the Death Knight is definitely the most complicated, and only high play can be played well.
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You are worried in vain.
When TBC first opened, many people were worried that they were all going to play, and no one was playing the old race, but there was no such thing.
dk1 was born in 1 separate dungeon "Eastern Plaguelands".
The entire Eastern Plague is considered a small dungeon, and it is for new dks to level up and understand the plot, and the dks used are born at level 55, and you can get a full set of blue outfits in the dungeon.
DK can only be held with both hands** cannot be held alone + shield.
In the future, the employment is mainly for the T aspect of the DPS, maybe it's okay, anyway, it's not**, it's now, in the beta server, most of the dks are T, and there is also a dk to kill the black dragon princess** Pvp control skills There are 1 Some anti-control skills There are not many warriors and will not become a pvp myth.
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The Death Knight is a new class in the new expansion! All of the class's starting levels are level 55!
There is a requirement to build a Death Knight: there must be a character at level 55 under the same Battle.net Pass! Then you can build a Death Knight on any server! (Only one Death Knight can exist on the same server for the same Battle.net Pass.)
The Death Knight is positioned as: (DPS) Damage and (MT) Draw Attention to take damage.
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It's a new character, but you must have a level 55 character on your account.
It's a new profession. Can output and can t dk is now a lot weaker just came out that will be thief nb
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Now is the era of the [Cataclysm], and the landlord has traveled back to modern times?
Upstairs is the right solution.
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No one is forcing you to do the task ...
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I helped the landlord ask, whether the death knight was converted from another class, or directly established, thank you.
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Shields, gloves and all ranged ** can't be taken, daggers are not clear... Everything else is fine.
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As with QS, all two-handed **, and all one-handed**, excluding daggers, can hold shields.
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If you want to get PVE or PVP benefits from your profession, the top three are forging, jewelry, and engineering. Forging can make an extra hole in the hand and bracer and insert 2 more stones. Jewels can be placed with 2 fast jewels exclusive high-quality stones to replace ordinary stones.
Project benefits include rocket belts, gloves, additional enchantments, and more. In addition, there are many teleporters in the project, which is quite convenient. It is recommended to forge engineering or forge jewelry.
If you want to make money, you have to have a money-making mind, and each profession has its own way of making money.
In addition, no matter what philosophy you are in, it is not recommended that you learn mining, medicine mining, peeling, and skinning. The income of 3 collections is too inferior for DK, and not to mention the time and energy of practicing 600, the little thing that bends down to collect after 600 is not good for card money. The benefit of leather making is that the bracers have advanced enchantments with each main attribute, mainly to make leather armor and chain mail.
Leather making is not as good as jewelry engineering forging for PVE or PVP, and it is very expensive to rush to 600. As for the tailors, they are the second batch of teams like leathermaking, but the highlight is the cloth that has fallen off the monster. Enchantment is actually not bad, although it is also the second batch of teams, but it is very convenient to enchant equipment by yourself, and if you don't need equipment, you can directly dismantle and sell materials.
Inscriptions, how to say it, first of all, are not the best, and secondly, playing with inscriptions hurts the body. Most of the recipes for inscriptions are based on comprehension, and to make inscriptions, you need to grind the herbs and then rub them into bottles, and then make the inscriptions. Ah, I have to say that it does make money.
However, by the time you realize that all versions have passed.
There are 4 life skills, fishing, cooking, first aid and archaeology, it can be said that there is no benefit, but it is recommended that you practice, at least first aid has some use.
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PvP is the first choice for blacksmithing, and the second is for engineering or jewelry.
Pve, jewelry, engineering.
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When you have a level 55 character in your ID, you can create a new character, the Death Knight. As soon as the Death Knight came out, he was level 55, his birthplace was in the East Plague, and his current race is unknown, and he is estimated to be an undead. Death knights are defined as hybrid classes like XDSQ.
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As long as you have level 55 or higher, you don't need to be 55 or higher! Born in a base in the air in the Eastern Plaguelands. Similar to Nagsarmas!
At birth, you can pass the same proficiency skills as you can level up quickly. At the same time, all skills are learned at birth. For more details, please see the introduction of the relevant website.
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Make a knight, and then die, and become a death knight...
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You need a character above level 50, and then do quests and so on.
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QS above level 55 to do tasks, it's fine.
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