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If you want to report the wolf ride, you will be more uncomfortable in front of you. Be harassed well.
Put down the barracks, 2 holes, 1 big g, ok, 2 technology.
In putting 2 holes in the ground, it is recommended that the big g go out of 4 at most, otherwise the economy will not work.
2. If you are good, you can ride with a double be wolf.
The wolf riding stream is actually a lewd stream. Keep harassing the base on the other side, and divide the mine.
Forced to return to the opposite side.
If you don't clash with the other party head-on, I'll run when he comes back.
The wolf rode fast, so he was obscene.
When he comes to your house, you go to his house and see who can leave quickly.
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The wolf rode and ran the stream, which is also the obscene stream, and at the beginning of the single hole rose to the base and then built the tower.
BM wants to contain the opponent, and the opponent finds out that TR loses.
After the second book, the double be burst wolf riding up and plundering I personally think that a single bm is fine, it will be more convenient to make a sh is nothing more than a kill, and the wolf ride can make up for it.
The essence of running and running is to dismantle, go to the opponent's base to dismantle and dismantle, and after the opponent returns to the city, accelerate and run 50 to accelerate for 350 values!
Wait until the other party is on fire and kills your base, take a detour in the demolition Under normal circumstances, he will return, otherwise the siege type wolf cavalry will demolish the building very quickly.
He was demolished and rebuilt, and you demolished it to get money and grinded him to death.
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A single hole, a jump technology, a quick shop, harassing the opposite base, and dividing mines.
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1. In the frontal battle, in addition to fighting against Fengde, the main thing is to control the opponent's heroes, prevent the opponent from pulling troops, and move and flank with the assistance of the white bull; Not suitable for direct confrontation with the front row of the opponent's normal attack.
Second, when facing the running wolf riding, there are often only two ways to return to the other party for the first time:
1. Demolition, directly kill to the beast base, and swap, at this time, the siege characteristics of the wolf rider plus the plundering skills of the beast clan, it must not be the wolf rider who suffers from the demolition;
2. Find a way to hold the wolf cavalry troops in the wild, at this time, the high mobility and trapping skills of the wolf cavalry play a great role, you can control a large number of opponents in the front row of troops to delay the opponent's speed, and escape quickly, plus the wolf cavalry is low in cost, even if you sacrifice one or two problems, it is not a big deal. Therefore, the effect of running wolf riding to contain the opponent back to the city and defend is very good. By constantly containing and fighting for their own development space, hunger is the key to the tactic of running wolf riding.
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The Beast Runner is very flexible, and can use the Beastmaster to restrict the movement of enemies, which is the heart of the human tank.
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"Warcraft 3" beast running wolf riding must have strong resources, wolf riding is very expensive, so the early opening of the mine is early development, the hero should be brought back to the city to facilitate supply and blood recovery!
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Here's how I play.
In the early stage, the cost of a single hole was upgraded. Can give be time to build. The key to not being demolished is that before the two wolves rode to Ne's house, DH did not reach 3, and the well water at home was consumed a lot by you.
Both of them will come over to suppress it. Usually you have 2 levels of BM and 2 to 3 big Gs. The wolf rider has already come out, so be careful not to get blown out of the hole. After repelling the opponent.
Quickly level up mercenaries and get BM to 3Buy a blood vial. With 4 berserk big gs, 2 to 3 wolf riders (wolf riders continue to be made at home), upgrade 1 attack and plunder to go to ne's house. The big wolf rode straight to the other party's house.
Generally, the first place to go to the BM is the opponent's ore or mercenary to see if the opponent is leveling. Catch a wave first.
The wolf rider is only responsible for demolishing the building, first demolishing the shop. Then dismantle the moon well with water. BM Big G looks at the HP and equipment of the opponent's DH and Beastmaster to decide which one to cut first.
In the later stage, the wolf rode two by two. If this wave doesn't come down, at least it will make a mess of the other party's well water and buildings.
I usually look at the other party's situation.,If the opponent's 3 books will be completed soon and this wave hasn't been beaten.。 I'll upgrade 3 books at home.,Because there's looting, the resources are basically enough.。 Then the BM single practice quickly goes to 4 or even 5
Occasionally, the wolf rider ran away and demolished buildings. Level 5 bm to kill the elves... Don't be too cool...
The house is a tower. After the three are good, the cement tower comes out of a small Y, and the cement tower is opened.
That's how I hit playing below level 12 ne.
By the end of the 80s, the population was average
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That is true! It is to have a lot of wolf rides in the early stage, and it should be possible to produce a lot in a short period of time and learn hunting skills. In order to hunt down fleeing enemy heroes or forces and collapse the enemy's economy, the Wolf Rider is mainly used to demolish buildings, as the damage to buildings is higher than the damage to hand-to-hand combat.
It is excellent for enemies to harass them with wolf horses when they are mining at the mine. In other words, the wolf rider is the wandering king. It is highly mobile and easy to escape.
Violence is more so that your hunting skills can be thrown infinitely.
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It's the fast technology Double Beast Fence with more wolf rides, relying on the speed advantage of wolf rides and the damage to buildings, harassing other people's bases.
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