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WOW's FB is divided into 5 people, 10 people and 25 people.,Of course, 70 before the contact is 5 people FB (excluding those who were 60 years before) Death mine 10 and you can enter.,But if you want to fight yourself, it's recommended to find 5 people before 16.,Of course, it doesn't matter if someone brings it.。
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WOW's FB is divided into 5 people, 10 people, and 25 people and 40 people, 70 before the contact is 5 people, FB death mine 10 and you can enter, but if you want to fight yourself, it is recommended to find 5 people before 16, if someone brings it, of course, it doesn't matter.
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No, 5-player dungeons are only available in a party state. Anyone can enter, as long as the team dungeon is in the team state. You can get in as many people as you want, in other words, you form an individual, and then you start a team mode. You'll be able to enter the dungeon alone.
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Some have, some don't, now WOW has 5,10,20,25,40 copies,All have a level limit.,More than 10 people have a key and a team limit.,That is, you must have a key and be in a team to enter.。
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Generally, there is no level limit for FB, a maximum of 5 people, a minimum of 1 person, as long as it is strong enough, the level does not matter.
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If you're strong, you'll be able to paint your blood alone.
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There is basically no level limit, you can go alone, it's fine.
If you take a 10-minute round-trip estimate.
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1. The Flame Rift, located in the heart of Orgrimmar.
Level 9 can enter the dungeon, level 12 can use the collection stone to gather the stone, and the monster level is 11-16.
2. The Wailing Cave, located southwest of the crossroads.
Level 10 can enter the dungeon, level 15 can use the collection stone, and the monster level is 16-22.
3. The Death Mine, in the southwest of the Western Wilderness.
Level 10 can enter the dungeon, level 15 can use the collection stone, and monster level 14-22.
4. Shadow Fang Castle, south of the Silver Pine Forest.
Level 12 can enter the dungeon, level 15 can use the collection stone, and the monster level is 18-22.
5. The Dark Abyss, in the northwest corner of the Gray Valley.
Level 20 can enter the dungeon, level 22 can use the collection stone, and the monster level is 22-26.
6. Stormwind City Prison, in the middle of Stormwind City.
Level 20 can enter the dungeon, level 22 can use the collection stone, and the monster level is 22-28.
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If you're just asking about the entry level.
Level 8 allows you to enter the Flame Rift in Okrimmar City.
Level 10 allows access to the Death Mines in the Wild West.
Level 12 allows you to enter the Shadowfang Castle in the Silver Pine Forest.
Level 12 allows you to enter the Wailing Cavern in the Barrens (it is said that you can now enter it at level 10).
Level 20 can enter the Scarlet Monastery, Razor Swamp.
Level 22 allows you to enter Razor Heights, the Dark Abyss.
Level 25 allows you to enter Nomorigan.
Level 35 can enter Zulfarak, Uldaman.
Level 40 allows you to enter Maraton.
Level 45 allows you to enter the Temple of Atahaca.
Level 50 can enter all dungeons marked 56-60 except for Molten Heart, Blackwing's Lair, and Zurgrab, such as Blackstone Abyss, Stratholm, Psychic Academy, and Blackstone Tower (it seems that level 48 is fine).
Level 56 can enter the Molten Heart, Blackwing's Lair, and Zur Grab.
Level 58 gives access to the Hellfire Fortress dungeon in normal mode, with the exception of shattered. 64 Hellfire Fortress dungeons that can be entered in Hero Mode, except for Shattered.
Level 60 grants access to the Tooth Reservoir dungeon in Normal mode, with the exception of the Overseer's side and the Viper Temple. It seems that you can also enter the dungeons in Oakington, except for the Shadow Labyrinth and Setek.
Level 63 gives access to the Dungeon of the Overseer of the Tooth Reservoir, Setek Hall.
Level 65 grants access to the Heroic Mode Tooth Reservoir dungeon, with the exception of Overseers, the Normal Mode Shadow Labyrinth.
The Storm Fortress dungeon, which used to be only accessible at level 70, can now pull people, but I haven't brought a trumpet with me, so I don't know how many levels you can enter.
Level 70 gives access to any dungeon you want to go into.
PS: Maybe KLZ can get in as long as 68, but I haven't tried it.
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The level of each replica is different.
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Ezelas FB
Level 13+ can go to Orgrimmar's Flame Rift, and LM is to go to the Death Mines of the Wild West.
Level 17+ Go to the Wailing Cave in the Barrens.
Level 22 + Shadowfang Castle in the Silverpine Forest. LM can go to the prison in Stormwind.
Level 28+ can go to the Dark Abyss on the upper left of Ashenvale. LM can go to Romreg.
Level 33 + Razor Swamp in the Barrens.
Level 35 + Scarlet Cathedral of Tirisfardale.
Level 40 + Razor Heights in the Barrens.
Level 43 + Zulfarak of Tanaris.
Level 45 + Go to Maradon in the Bleaklands (BL convenient) and Uldaman in the Badlands (LM convenient) Level 51 + Temple in the Swamp of Sorrows.
Level 55 + Blackstone Abyss of the Burning Plains.
Levels 55 to 60 also include Filas' Hammer of Doom, the Psychic Academy of the Western Plague, the Upper and Lower Levels of the Blackstone Tower of the Burning Plains, and the Stratholme of the Eastern Plague.
Outland FB60+ to 66+ can go to the Hellfire Walls of the Hellfire Peninsula, the Blood Forge of Hellfire.
The Crypt of Ogini in the Teroka Forest.
Slave enclosure in the Zangar Swamp, Gloomy Swamp.
Level 66+ to 70 can go.
The Shattered Hall of the Hellfire Peninsula. The vapor drottoes of the Zangar Swamp. The Mana Mausoleum in the Teroka Forest, the Labyrinth of Shadows, the Hall of Setek. Void Storm's eco-ship, energy ship, forbidden prison. The Magister platform on Queldanus Island (mostly level 68 and above FB).
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The World of Warcraft version plays a 25-player dungeon and can play a 10-player dungeon. After the version, the reset cycle of team dungeons will still be seven days, but the progress of 10-player and 25-player team dungeons will no longer be shared, and the same character can open the same team dungeon (such as the Mogushan Treasure House) once in 10-player mode and once in 25-player mode.
In the World of Warcraft version, you can open up to 9 team dungeons per week: Mogushan Treasure Trove Random Mode, Mogushan Treasure Trove 10-player Mode, Mogushan Treasure Trove 25-player Mode, Fear Heart Random Mode, Fear Heart 10-Person Mode, Fear Heart 25-Person Mode, Yongchuntai Random Mode, Yongchuntai 10-player Mode, Yongchuntai 25-player Mode.
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There are two kinds of Warcraft dungeons, one is a single-brush low-level 10-person 25-person dungeon, the other is a random dungeon, and there is a group dungeon, you can enter the book, as follows:
1. If it is a single-brush dungeon, players need to find the entrance of the dungeon, as shown in the figure below
2. After entering the dungeon, click on the profile picture and select the mode of the dungeon, you can choose the mode of 10 people or 25 people.
3. There is also a way to use the dungeon finder.
4. Select the type of dungeon you want to play, there are team dungeons.
5. Click to seek a team, and when the team is assembled, you can enter the dungeon.
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10 people:
Karazhan: Located on the Earth Headwind Trail, there is no requirement to enter, but someone in the party must do a key mission to open the door.
Zuaman: Located above the plague in the east of Earth, enter without demand.
25 People: Grull's Lair: Located east of the end of the Dragons of the Blade's Edge Mountain in the Outlands, enter the Lair of the Undemanded Mathridon: The Hellfire Barrier in the middle of the Hellfire Peninsula, and enter the Temple of the Undemanded Viper:
Located in the heart of the Zanga Swamp, the Panya Reservoir under Panya Lake, enters the Undemanded Storm Keep: Located in the easternmost part of the Voidstorm, it floats in the Void and can only be accessed by a flying mount (where the SS cannot pull people).
Hyjal: The quest is located below Earth's Winter Spring Valley, but the entrance is in the Cavern of Time in the middle of the Earth's Tanaris East, and there is no need to enter.
Dark Temple: Located in the westernmost part of the Outlands of Shadowmoon Valley, enter the Undemanded Sunwell Heights: Located in the upper right of the new island, enter Undemanded.
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10 people and 25 people can't get in at random.,This must be your current server people group full team and then change 10 people or 25 books to get in.,You will see someone shouting in the trading channel of the main city 10 people ICC 25 people ICC to what profession,This random can't get in your GS3862 row random brush brand change equipment,And then usually play YX3 copies,It's about 4800 when you play 10 on your server TOC is the 10-player Crusader Trial and the Treasury Black Dragon. Then to 5000 or so to fight 25 people, you have to enter through the door of the dungeon, each dungeon has a gate, and the map location of different dungeons is also different, specifically Crusader Trial and Icecrown City are stuffed in Icecrown Glacier, the treasure house is in Winterhug Lake in Northrend, and the Black Dragon is in the dust swamp of Karimdor, if you have any questions, you can ask me.
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I can only enter 5 people, and 10 and 25 people are played together by their own server clansmen.
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Step 4: In the Hellfire Wall dungeon, you can farm all the way up to level 80. The fifth step, if you reach level 80, you can go to the Qinglong Temple in Pandalia to brush the level. The sixth step, with a trumpet in the Qinglong Temple to brush the level can be brushed all the way to level 98.
The Flame Rift, located in the heart of Orgrimmar. Level 9 can enter the dungeon, level 12 can use the collection stone to gather the stone, and the monster level is 11-16. The Wailing Cave, located at the southwest bend of the crossroads.
Level 10 can enter the dungeon, level 15 can use the collection stone, and the monster level is 16-22. Death Mine, in the southwest of the Wild West.
You can enter the dungeon by burying the scum, which is the Flame Rift (Horde) in Orgrimmar and the Stormwind Prison (Alliance) in Stormwind. Then level 10 allows you to enter the Shadowfang Castle and the Death Mine in normal mode. At level 20, you can go to the Scarlet Monastery xs and farm all the way up to level 40.
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Flame Rift 13 - 18 Dungeon 5 player Dungeon Death Mine 15 - 20 Dungeon 5 player Dungeon Wailing Cave 15 - 21 Dungeon 5 player Dungeon Shadowfang Castle 22 - 30 Dungeon 5 player Dungeon Dark Abyss 24 - 32 Dungeon 5 player Dungeon Prison 24 - 32 Dungeon 5 player Dungeon.
Razor Swamp 29 - 38 Dungeon 5 player Dungeon Nomorigen 29 - 38 Dungeon 5 Dungeon Scarlet Abbey 34 - 45 Dungeon 5 Dungeon Uldaman 35 - 47 Dungeon 5 player Dungeon.
Razor Heights 37 - 46 Dungeon 5 Player Dungeon Zul Falak 44 - 54 Dungeon 5 Player Dungeon Sunken Temple 45 - 55 Dungeon 5 Player Dungeon 46 - 55 Dungeon 5 Player Dungeon.
Blackstone Abyss 52 - 60 Dungeon 5 player Dungeon Blackstone Tower 55 - 60 Dungeon 5 player Dungeon.
Hammer of Doom 55 - 60 Dungeon 5 Player Dungeon Psychic Academy 57 - 60 Dungeon 5 Player Dungeon Stratholme 58 - 60 Dungeon 5 Player Dungeon Hellfire Walls 60 - 62 Dungeon 5 Player Dungeon Blood Forge 61 - 63 Dungeon 5 Player Dungeon Slave Fence 62 - 64 Dungeon 5 Player Dungon Dark Swamp 63 - 65 Dungeon 5 Player Dunhold 64 - 66 Dungon 5 Player Dunhold 66 - 68 Dungeon 5 Player Dungeon Setec Hall 67 - 69 Dungeon 5 Player Dungeon Forbidden Prison 70 Dungeon 5 Player Dungeon.
Eco Boat 70 dungeons 5 player dungeons.
Energy Ship 70 dungeons 5 player dungeons.
Shadow Labyrinth 70 dungeons 5 player dungeons.
Steam Crypt 70 dungeons 5 player dungeons.
Broken Hall: 70 dungeons, 5 player dungeons.
Dark Gate 70 dungeon 5 player dungeon.
Magister platform.
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There are 4 ways to participate in the event:
1,Your own equipment level is at least 350 or above,In the absence of a guild or guild people who are not familiar with the situation,Familiarize yourself with some of the boss strategies first,Find a 10-person fixed group outside the guild.,It's not that this depends on the absence of RP general fixed team members Leave will recruit new ones.,But there are so many people in the national service.,There are still a lot of fewer people.,It's troublesome to find the group (the advantage is that the team is complete.,The team should often fight together.,It should be able to kill a lot of bosses stably)
2, their own equipment level is at least 350 or above, in the absence of a guild or the guild is not familiar with the situation, you are familiar with some of the boss strategies first, you can find a bento boss outside the guild (it is estimated that the group needs to achieve). The advantage is that the team is easy to find a group, people are easy to find, and the group is fast. The disadvantage is that they are basically people who don't know each other.,I don't know the other party's technique awareness.,If you kill too many times in a certain boss.,There will be some unstable factors of someone's tactical wire.,Anyway, it's the wild group that encounters a mine, and you will find that the original ordinary boss can be heroically beaten.。
3.There is an acquaintance, his own technique consciousness is quite passable, the time is stable, the equipment is clear, you can go to the guild to participate in 25-person team activities, the team consciousness is good, and the boss is ruthless and simple Because 25 people have a higher fault tolerance rate After all, there are 25 people. However, the equipment is obtained by one's own one's own weekly effort (the so-called DKP has different statistical methods, so I won't know).
Before going to the event, you can go to the guild related people to find out some guild details.
4,It's still a kind of G group.,I believe everyone is familiar with it.,After all, this kind of group has been circulating in 2 versions.,Of course, this version also has.,For the purpose of making money and consumption.,Go to play a team of 25 people.,The money obtained from selling equipment is finally shared.,Those with more money can get what they want.,The poor can get the money.。 However, this kind of team is not easy to find, and it is rare, there are fewer who can fight multiple bosses, and the group is very strict about achievement equipment, but if you are big, you can go on a shopping spree.
The fixed and wild regiments mentioned above are generally mainly 10 people.
Both the Guild Regiment and the G Regiment are dominated by 25 people.
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