What level is the best level of invincibility to add to the 3C Paladin??

Updated on Game 2024-05-23
11 answers
  1. Anonymous users2024-02-11

    Level 2 Invincibility is only used at the moment of your D crisis, and after being invincible, you can add blood to yourself or return to the city, and the time of invincibility is enough, but if you want to steal pigs from the opponent's base in the early stage, then you will need 5 points.

  2. Anonymous users2024-02-10

    Level 3 or 4, Level 3 invincibility for 9 seconds, Level 3 recovery time: 18 seconds Level 4 invincibility 12 seconds Level 4 recovery time: 24 seconds Adding less invincibility is not enough, and adding more recovery is too slow. So it's best to add 3 to 4 points. I'm adding 3 points.

  3. Anonymous users2024-02-09

    PAL does not lack attributes, of course, it is topped up, and the longer the invincibility, the better. Jumping knives and silence to increase troop teleportation are the most practical uses of PAL. Occasionally, 30 skills can also be used to lower people's purple.

  4. Anonymous users2024-02-08

    Preferably level 2. Reason: It is very good to catch people with a good light, so it is rumored that after 74 is equipped with purification, go out to fight for money and use the invincible, which can prevent AM from catching you, AM catching people is generally Xiao Y first becomes GA and then dizzy, you 74 are invincible, Xiao Y can't change you, GA sends a missile, you interrupt him with silence and then use purification to purify your own cow, you can catch back.

  5. Anonymous users2024-02-07

    Usually level 5. It works well. Not too much and not too little.

    The CD time is short, compared with the full, adding 5 levels is more applicable. Basically invincible. It didn't take long to be invincible again.

    And the skill points in the early stage are very important, and you can assign other jn- -thank you for the points--

  6. Anonymous users2024-02-06

    I think level 5 is the best, the length of invincibility is okay, and the skill CD time is relatively short!

  7. Anonymous users2024-02-05

    The Holy Knight is invincible at level 1 in the early stage, and it depends on the situation in the later stage. Generally, level 3-4 is enough to escape for your life.

  8. Anonymous users2024-02-04

    Holy Horsemen are powerful.

    If you go head-to-head, the Paladin can open Invincible first and use the lightning roar to easily kill the Deathrider.

    Hit the treasure side to tease the sail surface. The Holy Knight can open invincible and hunt treasure everywhere, which is very convenient very quickly.

    In terms of killing the opponent's heroes, the lightning roar kills blood much faster than the frozen car.

    But the aura of the death rider and the frozen cover are very cool, and the black smoke miasma can be closed to pretend to be a blind eye or a demon to spare.

    But in short, the Holy Horse is more powerful.

  9. Anonymous users2024-02-03

    Personally, I think it's the Holy Knights who are more powerful. 30 skills to fight blood is not covered. It also interrupts magic.

    With the big skill of a friend, kill without blinking. Paladins fly around with a teleportation. Hardly ever to die.

    Why is it said that the Paladin is better than the Dead Rider. Therefore, 3C is a map that sells Huai and has a lease to teleport. And not big. Therefore, the aura of the death rider is almost useless to run fast.

    And the paladin's defensive aura became his life-saving aura.

  10. Anonymous users2024-02-02

    It still depends on the situation.,If there are more stunned heroes in the Ming side of the Ming side.,74 is better than 47.。

    Because the recovery speed of 74's level 10 skill is twice as fast as that of 47, plus the level 30 skill has faster health.

    However, special circumstances may also be dealt with.

  11. Anonymous users2024-02-01

    The Death Rider is more suitable for the starter than the Paladin.

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