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As soon as you look at the recommended answers, you know that you haven't played Jace.
Jace's outfit is still the same as before, the core outfit is still three, resurrection armor.
E's damage increases with the amount of HP on the opposite side, and removing E's fixed damage greatly reduces Jace's mid-stage small bursts, making it impossible for him to fight against some heroes on the road. But in the later stages, the nerfs of those fixed damage aren't so noticeable.
A lot of people like to use Jace to be brutal, but I don't like it at all. Jace is at his strongest in the middle of the game, and your attack power is not enough to give you enough damage. I usually drink blood in the middle of the period, which can make me stay longer and hurt more.
And it greatly improves my outbursts. The three things are based on the economy, and if the economy is not good, don't be hard, otherwise you will be a soy sauce.
Look at it with all your hands
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Jace is a melee ranged hero with a continuous output on the top laner. I advise you:
Headwind Bureau: Outfit: Ordinary Hero 1 Shoe and 3 Medicine (I like it, 250 a bottle, an eye and a bottle of blood).
Pre-load: Brutal (must come out), Giant Belt or Warden Armor, if the opposite AP is powerful, out of the Cheer Armor.
Mid-term outfit: Fanatic, Inspirational or Legion Shield, Armor Shoes.
Late loadouts: Fanatic, Blue Shield, Black Cut, Legion or Excitement, Armor-Piercing Bow (suddenly forgot what to call, hee-hee).
Tailwind: The same as going out: ordinary heroes 1 shoe and 3 pills (I like it, 250 a bottle, an eye and a bottle of blood).
Preload: Brutal, Vampire Scepter.
Mid-term outfit: Direct Black Cut, Vampire Scepter, Giant's Belt, Armor Shoes (change if there is more control on the opposite side).
Late loadouts: Black Cut, Ruined King's Blade, Fanatic, Legion, Armor Shoes.
Why do I keep mentioning the Legion, because the Legion is a group of anti-grinding equipment, so the damage of AP hits you is reduced by half!!
If it is said that his main meat is still the main output, or the output is important, so it is said that the brutality is the first, because if the heroes on the list are all meat, there is no damage at all, what to fight? The meat should come out in the middle and late stages.
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It depends on what position you play, generally the mid laner is better, and the pure output is out, because Meat Jace can't do any damage, and the control is not strong. What he is strong is the ability to consume kites, and he uses QE to be in a second company (this is what every Jace must know, not E first and then Q, but QE is sent out together instantly, just practice, it's like this in the game, there is ** as proof). Generally, it is a goddess in the early stage, and then brutally drinks naked blood.
Considering shoes again, it is a good choice for Minglang to reduce cooling. After that, I will look at the situation and whisper, then the Demon Sect and Hei Che, and the last thing depends on the situation, it can be a madman or Brother Chun. But personally, I think that Brother Chun just gave himself a chance to die twice in a row, so it is more realistic to be a madman.
Or it's good enough for you to drink blood again.
Meaty Jace can't play the characteristics of this hero, so it's not recommended.
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Jace can go in the middle or up, both in the middle of the performance is very good, depending on the specific situation, generally on the top of the single. In addition, you can also use the blue buff to place an order to resist pressure.
In the early days, make up for the harassment of the knife and open the cannon, and don't be afraid of the opposing melee rushing over, change to a hammer to hit a set and then open it to E. Pay attention to avoid other people's outbreak periods, level 1 captain Noshou, level 2 crocodile Zhao Xin, level 3 Raven, level 4 Rambo and the like, don't fight with others when they are the strongest.
Even if you are pressed in the early stage, you are not afraid, after level 4 Q, you can collect a wave of soldiers with two waves of skills, and the money is very fast.
Jace is especially very powerful in the mid and late game, and the poke is consumed before the teamfight.
When a team battle breaks out, stand with the ADC, give your teammates an acceleration, point people with the ADC, add W to the Demon Cut Armor-Piercing Bow, and cooperate with the ADC to second the opponent's front row. When he was hit in the face by the enemy, he changed to a hammer form to protect him from the ADC, and the opponent jumped up to harvest it when he was bloody.
In terms of outfits, the soul equipment is a CD shoe magic cut armor-piercing bow with three pieces.
The rest depends on the situation, Drinking Blood, Black Cut, Drinking Magic Knife, Maniac, Mercury The choice is yours.
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It is recommended to top the list to burst talent.
The bonus actually depends on the battlefield! There is no comparison of the fixed!
In a team fight, you have to think about whether you can let the other side die when you go up. Because when you fight, it's either you die or I die, and Jace's HP and defense are not optimistic.
Some people think that it is a waste to go out of the magic cut, but you can really think about it!
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It's up to you where Jace plays.
Top Order: I like to go out of the Tears of the Goddess first, and then judge according to the team configuration and situation, if the team configuration lacks a character that can resist, or a headwind game, I will choose to go out of the madman + Langton + Ice Hammer + Atama, if the headwind is able to resist, it is important to be able to resist, and the output of such meat + Atamar is not low, I have used this equipment to save the world several times.
If you have a tailwind, you can consider drinking blood, which will make your position on the list more secure, whispering + madman + resurrection armor.
There is also a (Jace Hit Auxiliary is really blind) ADC, because the ADC Jace main boost w sub boost Q, so the crit rate is the main one, I recommend first endless, in the blood drink, and then whisper + electric blade.
In short, Jace has been outfitted many times, and the jack-of-all-trades are really suitable for many kinds of play.
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Demon Sect Ice Hammer Zealot Atama Mercury Enchantment Commander The last item can choose to replenish flesh (fanatic) or resistance (Langton or resurrection) or output (endless mercury knife blood drink) depending on the situation
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The tears of the goddess turn to the demon cut, the brutality turns to the black cut, the blood drinker, the madman, the whisper, the resurrection armor.
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Each shoe isn't actually fixed, because Jace is the top orderer. So the attack speed is still endured or mercury can be used, and CD shoes can be forgotten. The black cut is a must, and it's buggy right now.
There is also a charged **, and Hydra, whispering is rubbish now, don't come out. You can have a resurrection or a fanatic. Before the revision, the black cut could be out of 2.
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Maniac, Blood-drinking, Endless, Attack Speed Shoes, Brother Chun, Armor Piercing.
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e was cut. It used to be fixed damage + enemy health % damage, but now it only deals damage based on enemy health %. I think it's better to keep Jace out of output now.
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Brutality, Tears of the Goddess, Cooling Shoes, Blood Drink, Demon Drinking Knife, Whispering, Black Cut, Demon Sect, Great Demon Drinking Knife.
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Jace went out on a single or a crystal bottle, an eye, a blue pill, and then the first black cut, then the cloth armor shoes, and then the blood or whispering, and then the fanatic or the ice hammer, and then the endless or three, and the last spring brother!! Runes are standard single runes, red fixed attack, fixed armor, and growing magic resistance! I hope my answer will help you.
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Black Cut, Magic Cut, Drinking Blood, Whispering, Drinking Magic Knife, Cloth Armor Shoes or Mercury Shoes.
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Light Shoes Black Cut Armor Piercing Blood Drawing Demon Cut Chunge Rune Fixed Attack Fixed Penetration Fixed Armor It's OK.
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Future Guardian - Jace.
The highlight of this hero is the transition between Far Excess and Melee Combat, and the Far Excess E skill provides a nice movement skill with strong early and mid output.
Talents: 2190, 9210 for junglers
Runes: Attack or Pierce + Armor + Growth Magic Resist + Attack Essence.
Personally, it is recommended to be output as a half-meat, and it is far better to use skills as a support.
What is usually seen is the main Q and the sub E, with strong output, and the main Q and the sub W (jungler).
To put it simply, after the sun is out, the main addition of W can be done, and the early stage is mainly QE.
The passive skill is far faster than when switching between melee and melee, and is a good escape and pursuit skill, which can be used to support allies.
Far Exceeding: This hero is basically single, using the damage that far exceeds the output and Q to play to the advantage. First in front of E and then quickly Q, when the Q skill passes through E, it provides high damage and a good output skill.
When using W, attack 3 times quickly, the early attack is very low, and it is added at level 5.
Melee: Q and W are both group skills, E knocks people into the air and stuns them for 1 second. Q skill jumps over to deal damage and slow down, turns W on, goes around in front of the opponent, even if it is not in front of the opponent, and uses the E skill to knock the opponent in a favorable direction for your own side.
In general, melee + far surpassed, a total of 6 skills, reasonable use of 6 skills to play an advantage. For example:
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lol Jace's Apocalypse Knight is handsome, and the skill attributes are also relatively high, I wish you a happy game.
The reason is actually very simple, when I met the weirdos in level 1, I met the weirdos in level 1, and then the weirdos couldn't beat them, so I strengthened and changed to level 1+, and Genos was defeated. When Genos was upgraded to Level 2, he encountered a Level 2 weirdo again, and then the weirdo strengthened into Level 2+, and Genos was defeated. The mosquito girl and the king of the deep sea are all like this, and many times they despise the enemy from time to time and demote themselves. >>>More