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Blade Dancer Irelia is a hero character in the competitive online MOBA game League of Legends, and the hero is positioned as a warrior. Irelia's original title was "Will of the Blade", but the hero was reworked as "Blade Dancer" after the update.
Sometimes it looks like a calm sea, sometimes it looks like a raging storm. A fierce defender of Ionia, Irelia has been trained in dance inherited from her ancestors and has turned the art into combat. With her graceful movements, sharp blades dance in a deadly array in the air, and the blade dancer will slash out any fool who wants to play the role of a conqueror.
Irelia is a very strong teamfight-type hero who can take on the role of Warrior, Assassin and Tank. Gaining the upper hand, Irelia can deal tons of damage, and the mixed damage of magic and physics makes it very difficult for opposing heroes to deal with.
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Aryria is what we usually call the Blade Girl, also known as the Blade Dancer, and is a melee hero.
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The Blade Dancer Irelia, aka the Knife Girl.
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Female Blade is a late-stage hero, and his passivity determines that even if he is controlled in the group station, he will be the one with the shortest time.
Her W is true damage, and true damage is very popular no matter what the situation, plus he has a rush and E counter-control.
Therefore, her survivability is very strong, especially when the residual blood, the female knife is also the craziest time, at this time, if you are not meat, or do not have certain control skills, it is recommended that you do not fight with him.
She's a dashing hero, so her main role is to dash and kill mages and adcs, don't look at him as only three items, but under the passive of true damage and a 200% physical attack bonus, he's a nightmare for mages and adcs.
In the later stage, if the meat is up, it is even more difficult to kill.
In addition to him, there are also VN, Big Mouth, Bear and other heroes with percentage damage, if you have VN, as long as you protect VN, then the female knife is a target, and EZ is very weak in the late stage, unless, out of the claw.
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I've played women's knives a few times, to be honest, I'm not very good at playing this, and I think it's pretty powerful when I play that, really, I rarely lose a game down, I belong to the kind of more impulsive, if my teammates are strong, I like to suppress each other in the early stage, and I like the kind that is desperate at the beginning.
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Knife sister is a weak in the early stage, but the late cut back row is a very powerful hero, as long as the early stage of more reinforcement and jungler cooperation to kill the opposite side of the single three and a certain amount of meat after the nightmare of the opponent's back row.
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Fires an arrow enhanced by wind magic at the target, if there are other enemies or trees within 300 range of the extension from the Windranger to the enemy on which the spell is cast, it will stun for a period of time (and if it is an enemy unit), otherwise it will only stun for a second. Cast range 700.
Level 1 - Stun Seconds.
Level 2 - Stun Seconds.
Level 3 - Stun for 3 seconds.
Level 4 - Stun Seconds.
Rank 1: 90 mana cost, 10 second cast interval.
Rank 2: Mana cost of 100 and cast interval of 10 seconds.
Rank 3: Mana cost of 110 with 10 second cast intervals.
Rank 4: Mana cost of 120 with 10 second cast intervals. Fires a powerful arrow in the targeted direction with a range of 1700, dealing damage to the first enemy target in the path, and then reducing damage by 10% for each target or tree it passes through, destroying the Forest.
Level 1 - Initial damage 120.
Level 2 - Initial damage 200.
Level 3 - Initial damage 280.
Level 4 - Initial damage 360.
Rank 1: 90 mana cost, 9 second cast interval.
Rank 2: Mana cost of 100 and 9 second cast intervals.
Rank 3: Mana cost of 110 and a cast interval of 9 seconds.
Rank 4: Mana cost of 120 and cast interval of 9 seconds. Increases Windranger's movement speed by 50%, dodges 100% of physical attacks, and slows the movement speed of enemies within a 300 radius around Windranger.
Rank 1 - Slows the movement speed of nearby enemies by 8% for seconds.
Rank 2 - Slows the movement speed of nearby enemies by 16% for seconds.
Rank 3 - Slows the movement speed of nearby enemies by 24% for seconds.
Rank 4 - Slows the movement speed of nearby enemies by 30% for 5 seconds.
Rank 1: Mana cost of 100 points, 30 seconds between casts.
Rank 2: Mana cost of 100 points, 25 second cast intervals.
Rank 3: Mana cost of 100 points, 20 seconds between casts.
Rank 4: Mana cost of 100 points, cast interval of 15 seconds. Increases Windranger's attack speed to max and storms a unit (which can be cast on buildings), and if the target dies or retargets the strike, the combo effect will be lost. The cast interval is 60 seconds.
Rank 1 - Reduces self's attack damage by 50%.
Rank 2 - Reduces caster's Attack by 40%.
Rank 3 - Reduces self's attack damage by 30%.
Rank 1: Mana cost of 200 and cast interval of 60 seconds.
Rank 2: Mana cost of 300 and cast interval of 60 seconds.
Rank 3: Mana cost of 400 points, 60 second cast intervals.
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