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United States: Paratroopers can land on land at will, have a delaying effect on enemy tank attacks, and can also surprise attacks.
British: Sniper has a long range, slow speed of action, and is equipped with multi-functional radiation engineers and soldiers suitable for dealing with Iraq, and cannot act alone.
France: The cannon has a long range, great power, and a slow turret rotation speed, so it cannot attack the units in front of it 1 square, and it is easy to accidentally get injured, but it is a sharp weapon for defense.
Germany: Tank Killer is a special feature that is highly lethal to tank armor but less powerful against infantry and buildings. It is slower than the Rhino Tank, has the same range as the Grizzly Tank, and can only attack when stationary without a turret, so there is no advantage in actual combat.
South Korea: The Black Hawk fighter is 1200 yuan, the same as the invader, with great lethality, fast speed, thick blood, and a good hand at suppressing the Soviet army in the early stage.
Libya: Self-detonating truck ** slightly expensive, 1500 yuan, the attack method is self-inflicted without distinguishing between the enemy and me, and the lethality is medium. If the defense is good, the car has no possibility of breaking through at all, and it is not recommended to build it in actual combat.
Cuba: **** ** cheap, the attack method is the same as the self-detonating truck, the lethality is medium and low-class, the same as the self-detonating truck, it is difficult to break in, even if it is loaded.
Iraq: Radiation Engineers. An expert in suppressing the Allied Mirage tanks and multipurpose infantry vehicles, he was generally used by the Soviet army.
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Support upstairs, the Soviet electromagnetic ** is unmatched, like the Stingray, and the Magnetic Satellite: the Allied weather control is strong, freeze you, and fight one more: Sunrise Navy and General Executioner, Tengu Mecha, and Oni King are strong.
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Soviet Russia's army is very strong, and its tanks are superbly strong no matter how you look at them.
The Allied air force is very strong, and as long as there is an air force that can occupy it, then the Allies can take it.
Needless to say, the Sunrise Empire is the strongest in the navy, and if you meet a group of scythes and generals, then you will die.
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Japan can build anywhere, the United States is strong in attack and defense, and the Soviet Union is fast in making things.
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The Soviet Union had an aggressively powerful military, and Soviet leaders portrayed their homeland as representing the interests of all segments of society and being a solid backing for global communism. The armed forces of the Soviet Union consisted of veterans of the war and recruits who aspired to make a difference. As always, the Soviet ** library style is dominated by thick armor and amazing destructive power, and at the same time, their scientific and technological prowess has been duly improved.
Anyone who dares to question the Soviet Union is likely to receive a female special forces (special yinren......Natasha's fighting match invites ......Construction Method: Select the target building Select the location (limited by scope) Production column waiting to be built. Technology Upgrades:
As long as the Combat Research Institute is built, there will be no hindrance to the use of advanced technology in all areas.
The Allied Forces were a military alliance of many developed Western countries, whose purpose was to protect the people of free nations from aggression or terrorism, and to defend themselves against the threat posed by the Soviet Union and other countries. Well-trained and equipped with advanced vehicles, the Allies have the ability to react quickly and adapt to the challenges of various battlefields around the world. However, they still hope that the problem can be solved by non-violent means.
Although, the charming and deadly female special forces Tanya never agreed with this policy ......Construction Method: Select the target building Production column waiting Select the location (limited in scope) Built. Technology Upgrades:
Each MCV or Command Center (Allied Mining Vehicle F skill) is upgraded separately, and once the MCV or Command Center leaves a certain range or is destroyed or occupied, the advanced technology in this area will be blocked. The most advanced technology also needs a "science and technology center".
Rising Yang Empire (Japan).
A nation with strong nationalist sentiments and fanatical devotion to their faith, the samurai of the Rising Sun Empire could not hesitate to sacrifice their lives for the emperor and the glory of the empire. The soldiers of the Rising Sun Empire are strictly disciplined, equipped with a large number of futuristic ** equipment and a variety of ruthless tactics. The Rising Sun Empire's navy is powerful, and the large number of combat robots they use on the battlefield is terrifying to the enemy!
Construction Method: Select the target building Production Column Waiting (Build the Nano Core) Click on the Nano Core and select the location (no range limit) The Nano Core goes to the designated location The Nano Core Waiting Completion. Technology Upgrades:
Each production building needs to be upgraded separately. The highest technology also needs "nanotechnology computer hosts".
Special reminder. Most of the buildings in any faction can be built on land or at sea, but: 1. Buildings cannot be built on the coast (that is, they cannot be half sea and half land) 2. Boot Camp (Allied Forces), Barracks (Soviet Union), Instant Dojo (Japan), Armored Factory (Allied Forces), War Factory (Soviet Union), Mecha Factory (Japan) cannot be built on the sea, and the shipyards of the three factions cannot be built on land (you let it send troops).
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Allies: Buildings have a range, choose a location after building first. Mecha** mainly focuses on high technology, soldiers advocate both offense and defense, and stunts are mainly attack and strengthening.
The Navy aims to attack from a distance. The combat effectiveness of the Air Force fighter is machine guns, fast and uninterrupted attacks, and no attack capability, as auxiliary tools, transport aircraft and bombing functions.
Soviet Union: The building has a range, the location is selected first and then built, the mecha advocates a strong attack, the soldier has a poor ability to attack units, and the ability to attack a stronghold is strong. The stunt is dominated by large area damage.
The Navy is dominated by infiltration. The combat effectiveness of the air force fighter is artillery, the attack power is strong, there is a small intermittent, and the machine gun is attached to the carrying function.
Empire: The building has no range, consumes high resources, and can be built at any time after construction. The mecha advocates both land and sea.
The soldier advocates strong attacks, and stunts are divided into two categories: holding and onslaught. The navy is dominated by long-range attacks and infiltration. The fighter is a machine gun fighter with both ground and air defense, poor defense and medium attack power.
It is both land and air, with strong attack and strong defense.
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Allied Forces: Minecarts that are limited by the expansion of the base to the host ground.
Soviet Union: The expansion of the base is limited by the scope of the main site, the distance of exploration vehicles, and the distance of buildings.
Shengyang: Expansion can be arbitrarily expanded.
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The Allies focused on speed and high technology.
The USSR focused on armor.
Japan focuses on shapeshifting mecha and nanotechnology.
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As far as I know, with the addition of one China, the characteristics of each country are basically the same as Red Alert 2, except that China's combat effectiveness is relatively strong.
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The second part of the Allied forces was built, and then the local construction was selected, and the Soviet Union was built by the scope of the main base, and then the local construction was made, and the Japanese mobile three-step manufacturing was limited by the main base, and the manufacturing site could be arbitrarily selected, and the scope of the main base was not limited by Japan's self-feeling was a little complicated, and the Allies had to build a mine truck to increase the range, and the Soviet Union was the easiest to get started with the rest of the self-reference nomad starry sky.
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Allied forces, the site selection after the MCV is completed, it is not easy to be attacked during the construction process, and the building location must be centered on the MCV, the scope is not large, and the prospecting vehicle needs to be expanded. Allied tanks and defense** armor are not large, but they have high technology content, strong attack power, and special abilities, which are suitable for cooperating with attacks. Allied upgrades are done by the base center, and the arsenals within the base's control can produce corresponding technology products.
In the Soviet Union, construction began after site selection, the construction process could be done by MCVs or cranes, the construction process was vulnerable to attack, the initial building range was smaller than that of the Allies, but the building area could be expanded after building at the edge, and the base construction area could also be extended with a small exploration vehicle. As long as the Soviet Union upgraded with one scientific and technological laboratory, the upgrade was completed. Most of the buildings and ** in the Soviet Union have thicker armor, but the mobility is not strong, and each unit has its own target, which needs to be completed by multiple arms.
In Japan, when it is built, the nanocore is produced first, and then it is built like an MCV, which is not limited by the scope of the building, and can develop defense and mines very well, but the nanocore is very vulnerable to attack, the life is very small, and the construction process is not fast. Japan's upgrade is divided into each arsenal, upgraded separately, after the upgrade can build advanced troops, but the arsenal needs to be upgraded again after it is destroyed, most of the Japanese army can change its form, can attack land and air targets respectively, as the initial defense is very cost-effective, and the Japanese army attack power is very high, firepower is extremely strong.
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Russian Army: War Bear, Mobilizer, Air Defense Infantry, Gate Engineer, Artillery Locomotive, Biochemical Infantry, Magnetic Storm Infantry, Natasha, Armed Prospecting Vehicle, Sputnik Exploration Vehicle, Terror Robot, Scythe Mecha, Bullfrog Equipment, Reaper Mecha, Iron Hammer Tank, V4 Rocket Launcher, Apocalypse Tank, MCV, Magnetic Storm Boat, Akula Submarine, Dreadnought-class Battleship, MiG Fighter, Double Knife***, Kirov Airboat, City Wall, Sentry Gun, Anti-aircraft Cannon, Magnetic Storm Coil, Iron Curtain, Vacuum Implosion Bomb.
Allied Forces: Police Dogs, Peacekeeping Infantry, Javelinmen, Sappers, Spies, Frozen Legion, Tanya, Prospector, Riptide ACV, Multipurpose Infantry Fighting Vehicle, Guardian Tank, Athena Cannon, MCV, Phantom Tank, Pacifier, Dolphin, Hydrofoil, Raid Destroyer, Aircraft Carrier, Peacekeeping Bomber, Apollo Fighter, Frozen ***, Century Bomber, Vanguard Gunship Aircraft, City Wall, Multifunctional Infantry Turret, Electromagnetic Wave Tower, Chrono Teleporter, Future Tank X1, Proton Striker.
Sunrise Empire: Self-Destruct Robot, Imperial Samurai, Tank Killer, Bow Girl, Engineer, Ninja, Rocket Angel, Omega Yuriko, Armed Mining Vehicle, Thunderbolt Transport Equipment, Tengu Fighter, Tengu Robot, Tsunami Tank, Striker VX, ***VX, Steel Ronin, MCV, Ghost King, Wave Energy Tank, Spear Mini-Submarine, Sea Wing, Razor Cruiser, Shogun Battleship, Super Fortress, Defender VX, Tower, Nano Swarm Device, Super Wave Destruction Device.
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Encyclopedia "Red Alert 3" unit introduction.
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In terms of infantry, the Allied peacekeepers and javelinmen are considered to be the most combat-ready of the three countries;
The Air Force is the ace of the Allies, and four defenders who have advanced aviation can kill one Apocalypse in seconds;
Although the tank is not the main force of the Allied forces, its strong mobility can be said to be a veritable Biker, and the second skill of the Guardian tank makes up for the weakness of the low firepower of the Allied tank. The Phantom Tank combines the advantages of the Mirage Tank and the Prism Tank in Red 2, and is the cheapest of the T3 tanks.
The navy is a weakness of the Allies, but it is worth mentioning the frequency of dolphins' attacks, as well as the second skill of hydrofoils, which can paralyze the attacks of units.
The Allies are a camp with very high technical requirements, and they must make full use of the second skill, and they must also be proficient in micro-manipulation such as peacekeeping and bomb attacks, so that the Allies can be trained well.
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The Allied Phantom is very scouting, the Frozen is powerful, the Javelin is very anti-aircraft, the battleship is amphibious, and the century is very sudden! Hahaha
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In general, the level of technology is average.
This comparison is not about any special features.
Rather, it is technology The characteristics of the Allied forces are that they have average firepower and greater superiority in the air.
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Motorized Motorcycle: Combat Unit, Medium Attack (against soldiers), Low Attack (against armor), Medium Attack (against buildings with skills), Medium Defense, High Speed, Low Health;
Chemical Troops: Combat Units High Attack (against soldiers), High Attack (Armor with skills), High Attack (Weapons against buildings), Medium Defense, Low Speed, Medium Blood;
Natasha: Tactical, Combat Units Instant Kill (against soldiers), Instant Kill (against armor), Medium Defense, Medium Speed, Medium Blood;
Minecart: Tactical Unit, High Defense (with skills), Low Speed, High Health;
Nipura reconnaissance vehicle: strategic unit, low defense, medium speed, low health;
Terror Robots: Combat, Tactical Units, Instant Kill (against soldiers), High Attack (against armor), Low Defense, High Speed, Low Health;
Scythe Mecha: Combat Unit, Medium Attack (against soldiers), Low Attack (against armor), Low Defense, High Speed, Medium Blood;
Bullfrog Vehicles: Strategy, Combat Units, High Attack (against Aircraft), Low Defense, High Speed, Medium Blood;
Hammer Tank: Tactical, Combat Unit, Low Attack (against soldiers), Medium Attack (against armor), Medium Defense, Medium Speed, Medium Blood;
Reaper Mecha: Combat Unit, Medium Attack (against soldiers), Medium Attack (against armor), High Attack (against aircraft), Low Defense, Medium Speed, Low Health;
v5: Combat Units, Medium Attack (Skill Attack), Low Attack (Skill Attack), High Attack (Buildings), Low Defense, Low Speed, Low Health;
Reaper: Combat Unit, Medium Attack (against soldiers), High Attack (against armor), High Attack (against buildings), Medium Defense, Low Speed, High Health;
Apocalypse Tank: Combat Unit, Medium Attack (against soldiers), High Attack (against armor), High Attack (against buildings), High Defense, Low Velocity, High HP;
MCV: Strategic Unit, High Defense, Low Velocity, High Health;
Magnetic Storm Boat: Combat Unit, Instant Kill (against Soldiers), Medium Attack (against Armor), High Attack (against Armor with Skills), Low Defense, High Speed, Medium Blood;
Akula Submarine: Combat Unit, Medium Attack (against Armor), High Attack (with skills against Armor), Medium Defense, Medium Speed, Medium Blood;
Dreadnought: Combat unit, High Attack (against soldiers), High Attack (against armor), High Attack (against buildings), High Defense, Low Speed, High HP;
Double-edged***: Strategy, Combat Units, Medium Attack (against soldiers), Low Attack (against armor), High Attack (Missile against Armor), Low Defense, High Speed, Low Blood;
MiG: combat unit, high attack (against aircraft), medium defense, high speed, medium blood;
Kirov Airship: Combat Unit High Attack (Pawn) High Attack (Armor) High Attack (Buildings) High Defense Low Speed Medium Speed (with Skill) High HP.
The most powerful tactic in Red Alert is to build him dozens of light energy or apocalypse to rush to other people's homes. As long as you do, the opponent will surely die (if your opponent is like you, of course, it is a different matter). >>>More
Hey, it's all pretty much the same.
The game is in English,There is no Chinese patch yet.。 The gameplay is very similar to Warcraft, but I think it's more classic than Warcraft, and the lack of Warcraft's influence is entirely due to professional military games and political factors!! For example, you can use Japan to get the whole world) If your English is too poor, don't play. >>>More
Red Alert 2 - Yuri's Revenge" and "Red Alert 2>> belong to 2D2D games, Red Alert 3 belongs to 2D3D games, the playability has been greatly enhanced, the difficulty has also increased, and it has improved a lot compared to the first two. The following is a personal opinion: I think each has its own good, in the past, it was more about tactics, such as naval warfare and land warfare have different ways of playing, the source of many tactics of the Allied spy satellites, as well as the coordination of the light prism, phantom, etc., now focus on the strength and super **, there is no sea and land barrier, the defense of naval warfare is more difficult, but the use of tactics is poor, it is basically a game, as long as there are more people or firepower can annihilate the enemy, you can't see the whole map, and the chance is great. >>>More
Confirm that the configuration meets the minimum requirements. >>>More