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After the player dies, go directly to the main screen and then turn it off and come back in, when it comes in, it will jump directly to the game room you just played, if someone else is talking, then the probability of you deceiving the corpse is only about 30%. If someone else doesn't speak, there is an 80% chance of defrauding the corpse, and you can only deceive the corpse when someone else is speaking. Once someone else has passed the microphone, they have to re-card.
If you can't do it once, you can try it a few more times. (Tell you quietly, don't let the officials know.) And don't tell anyone, it's not fun if you know more).
Expansion: 1. "Happy Werewolf Killing" is a werewolf killing board game application owned by NASDAQ-listed Huanju Times. The game relies on the official powerful voice and room system, users can directly and quickly match the game, and experience unprecedented convenience.
2. Werewolf Kill is a multi-player, verbal description-driven, and a strategy board game that competes for eloquence and analytical judgment. The usual version requires 8-18 people to participate. The mechanics of werewolf killing games are similar to killing games, killing games are more competitive, and werewolf killing games are more fun and have more characters.
The game is divided into two camps, werewolves and good guys; The good guy side votes to kill the werewolf to win the final victory, and the werewolf camp hides among the good guys, killing people at night and voting to eliminate the members of the good guy side as the means of victory.
3. Werewolves originated in Europe a long time ago, when only one young man survived in the village due to the plague. He has three descendants (I don't know with whom the child was born, because it was "only one young man who survived"?) One was bitten by a poisonous bat, one was bitten by a poisonous wolf, and only one was more normal.
The first two are the ancestors of vampires and the other are werewolf ancestors.
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Hunter: The good guy camp. The goal is to take the werewolf accurately. When a Hunter is killed by a Werewolf or is voted dead during the day, it is possible to shoot any player (commonly known as taking away). However, if you are poisoned by a witch, you will not be able to activate the skill.
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Of course you can, in fact, werewolves and vampire lords just have one more way to play, far from being a dragonborn state NB in a god costume, but it may be more common than vampires.
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It's true that when you're about to enter the dark sky, you'll get stuck talking, but when you're completely using your character's skills, it's forbidden to speak. All of them will only get stuck for 1-2 seconds, and it will return to normal.
Skills: 1. Werewolf: Try to put yourself in the team of good people, and use some more convincing words to suspect that some people are actually good people.
Identity exposure skills: try to hide your identity, don't say that you are a good person with a specific function, you can say that you are an ordinary villager or a good person with a function, but sometimes you do the opposite, you can boldly say your identity, but this is very risky, basically voted to death by a referendum.
2. Pucun: There is really no skill at all, Pucun will die without regrets even if he is killed, so Pucun's role is to provide his own more accurate reasoning in the game as soon as possible.
Identity Exposure Techniques: Pucun can boldly reveal his identity. But whether or not to be convinced is another matter.
3. Witches: Witches have the power to decide on life at least twice.
It is recommended that the witch's antidote should not be used immediately, and that the antidote should be considered in the first round unless a character who feels very important in the game is killed by a werewolf, or if he is killed by a werewolf himself. Poisons also need to be used on a more certain basis than werewolves. So poisons and antidotes should be used at a later stage as much as possible.
Identity Reveal Technique: Witches try to hide their identities as much as possible and wait for them to change.
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Hello subject, this is generally not possible If you are the owner of the house, you can use some permissions to keep yourself in a fixed position If you are just an ordinary player, there is no way to stay in a fixed position if others don't let you This also prevents a person from getting a lot of good people in the same position So the next probability is a wolf This kind of probability science
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After killing, you can't talk anymore.
Happy Werewolf Kill Gameplay:
First Night: 1) Voice: "Please close your eyes when it is dark, werewolves, please open your eyes." Then the werewolf starts killing, choosing a player to kill. Voice: "The killing is over, werewolves, please close your eyes." “
2) After the werewolf closes its eyes, the guard opens his eyes and chooses a player to guard.
3) The prophet opens his eyes. After opening his eyes, the Prophet assigns any player to be checked, at which point the judge will tell you whether the player being checked is a good guy or a werewolf.
4) At the end the witch opens her eyes. The judge then informs them of the night's death, at which point the witch can choose whether or not to use the antidote to revive the dead player. If the witch does not use the antidote, she can choose to use poison on any player on the field to poison that player.
Day 1: 1) The day is dawn and everyone opens their eyes. Everyone can run for sheriff, with candidates giving campaign speeches and non-candidates voting. The highest vote is elected.
2) The judge announced last night's death. If the deceased is a hunter, the hunter can activate the skill of bringing people.
3) The deceased makes a last word during the day (there is a last word for the first night of death, and there is a last word for dying at night, and there is a last word for dying during the day).
4) The sheriff then decides the order in which each player (who is not dead) to speak, taking turns to express their opinions.
5) Voting will be held after the speeches have been completed. The player with the most votes dies. In the event of a tie, the person with the tie vote will speak again, and the other players will vote again.
If the vote is tied, the rest of the people will speak and continue to vote; If the ticket is tied for the third time, no one dies and the next night begins.
Follow the same process, first by night, then by day, until the winner is determined and the game is over.
Note: There are no guards and sheriffs in the 9-player bureau, and you can skip the corresponding link during the game.
6-player fun field, after the second night the dead player has no last words.
One of the more interesting players we have met in Werewolf Kill is that we once met a particularly funny player, who would often say strange things to amuse us and make us let our guard down on him, and later we found out his purpose, but we have already lost.
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