Online games can not be used as e commerce?

Updated on educate 2024-02-16
11 answers
  1. Anonymous users2024-02-06

    Online games are not e-commerce.

    Online games refer to the Internet as the transmission medium, the game operator's server and the user's computer as the processing terminal, and the game client software as the information interaction window, aiming to achieve entertainment, leisure, communication and virtual achievements with sustainable individual multiplayer games.

    E-commerce is a business activity centered on commodity exchange by means of information network technology; It can also be understood as the activities of trading activities and related services in the form of electronic transactions on the Internet, intranet and value-added network, which is the electronic, networked and informatization of all aspects of traditional business activities.

    The nature of online games is completely different from that of e-commerce, but merchants who operate online game equipment, gold coins, gems, diamonds, bonds, etc., can operate in an e-commerce mode.

  2. Anonymous users2024-02-05

    Hello dear, I am honored to answer for you, thank you for your patience, at present, you have found a fierce sale: what are the combination points and new models of e-commerce and online games: if you focus on e-commerce, then the role of the game should be more inclined to do user activity and user retention.

    Because shopping is a relatively short process, generally we shop after thinking about what to buy, directly open the app, find the right product to place an order, and may exit the app after buying something, and the user's stickiness to the app is not high. If users are guided to play some more interesting games after shopping, then users will remain active on the platform, and in addition, users can also make repeat purchases through these fun games. For example, Yu Peiguo mainly makes games, and the game itself already has enough user stickiness, and the game also has its own set of money-making models (such as point cards, props, live broadcasts, advertisements, **, etc.), so if e-commerce is to be combined, it may be more suitable to do IP derivatives, or allow users to turn the wealth in the game into actual goods (for example, the wealth in the game can be deducted from cash by shopping).

  3. Anonymous users2024-02-04

    Summary. Online gaming and e-commerce are two different industries in their own right, but they can be combined to achieve mutual benefits. A common practice is to add virtual or credits to the game, where players can use in-game currency or points to purchase virtual items.

    These virtual items can be game equipment, **, props, etc., or gift cards, coupons, etc., related to e-commerce. This can promote user retention and payment for online games, and also attract traffic to e-commerce platforms. In addition, online games can also be implanted with certain e-commerce platforms or e-commerce products through cooperative promotion.

    For example, advertisements for a certain brand or promotional information about products can appear in a game, which can bring advertising effects to brands and e-commerce platforms, and can also bring certain revenue to the game platform. <>

    In short, the combination of online games and e-commerce is diverse, and can be mutually reinforcing through innovative ways.

    Can online games be implanted in e-commerce?

    Hello friend<>

    Online games can be implanted in e-commerce.

    So when the game applied for a patent, it was in the name of a game or an e-commerce.

    Then this game was patented in the name of the game.

    Online gaming and e-commerce are two different industries in their own right, but they can be combined to achieve mutual benefits. A common practice is to add virtual grinding** or points** to the game, and players can use in-game currency or points to purchase virtual items within the game. This is suspicious of bringing some virtual items can be game equipment, **, props, etc., or gift cards and coupons related to e-commerce.

    This can promote user retention and payment for online games, and also attract traffic to e-commerce platforms. In addition, online games can also be implanted with certain e-commerce platforms or e-commerce products through cooperative promotion. For example, advertisements for a certain brand or promotional information about products can appear in a game, which can bring advertising effects to brands and e-commerce platforms, and can also bring certain revenue to the game platform.

    In short, the combination of online games and e-commerce is diverse, and can be mutually reinforcing through innovative ways.

    Oh, that means you won't be embarrassed when reviewing because the game involves e-commerce, right?

    Uh-huh, yes, pro.

  4. Anonymous users2024-02-03

    Whoever has ever met the heart of a friend in the world and experienced the realm of heart-to-heart is to taste the joy of heaven and earth. - Roman Rowe.

    Ugly Walls to Ugly Walls.

    Qianchen preface.

  5. Anonymous users2024-02-02

    Abomination. That's it: w n s 4 o 8 . c 0 m。。

    The value of life is not measured by time, but by depth. —Leo Tolstoy.

  6. Anonymous users2024-02-01

    I've been playing for so long to push you to build.,Generally speaking, the score of each place in this game is different.,I've played so many places and concluded that it's good to be drunk here in [3330tyc].,Don't accept any rebuttal.。

  7. Anonymous users2024-01-31

    No, gaming and e-commerce are two different things.

  8. Anonymous users2024-01-30

    Haha · I play this too. I've encountered this problem before, and then I was asked to go here to see it, and it really solved it. Haha, so be it, give you an address and you can take a look.

  9. Anonymous users2024-01-29

    Both majors are about computers, there is no absolute good or bad, in a sense, specializing in online game development.

    It belongs to the domain of e-commerce, but the two are fundamentally different.

    The main differences between the two are:

    1. The scope of online game development is limited to online games, while e-commerce can exist in every industry.

    2. E-commerce covers people's lives, and the scope is larger than that of online game development, and the development space is relatively large.

    3. Network development is a technical post, and there is no salary commission, which is a dead salary; E-commerce is the promotion and marketing activities of the whole world, with profit commissions, which can make management posts or technical posts.

  10. Anonymous users2024-01-28

    1. Network development is a technical worker.

    No matter how much technology there is, it is also a technical salary.

    2. E-commerce is back to the promotion of the whole ** answer.

    Marketing, there is a profit commission and.

    3. To be the boss and develop entrepreneurship in the future, it must be good for e-commerce 3. To do a good job in e-commerce, you need to know how to build, design, promote products, etc. 4. To be an employee, e-commerce is also a good choice.

    5. Choose an industry to see its development prospects, which is easy to learn, it is recommended to e-commerce!

  11. Anonymous users2024-01-27

    Of course, it's the latter, and the latter faces a wider range of people.

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