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Point A: Stand at the crossing, look at the below, control the position, don't let the opposite one through the window, listen to the sound below, choose a probe, or wait for someone to come up.
A point platform stand a look at the avenue, sniper good can stand in this position, the avenue is coming, there are too many people to hold it, so the signal is called for support.
Stand under the CT house and help A big to fill in on the slope at any time to hit A big or A small path misses and shoots the enemy on the trail above your head because the location of the black town is different from the desert It is wooden, it is ventilated, and you can see it above, and a handful of m4 is very good.
There is a person in the middle gate station It is recommended not to snipe It is meaningless 5 5 There are few people in the game who are sniping in the middle door The middle gate is to see the movement of others Find a good look.
Point B is a point B point and there are more positions Bag point to aim at door B Or the box on the right to look at the window or hide inside to listen to the sound Yin people Note that it is not the box on the side of point B It is on the table The box under the platform can not squat When people come out of the window, they can see their heads directly I don't see you, people are a shuttle.
As for the bandits. There are a lot of tactics, let's just talk about two.
Point B: 2 people explore the point, a person passes through the middle door, inks for a while, point A, 1 person goes to A big, throws flashes, disgust grenades, shames, passes through the wall, shuttles and leaves.
The other two forced the people who were looking at the middle door through the middle door.
A big comrade came back and walked directly to the trail.
Leave one person at the T house after the break, and the machine gun at point B is fine, and the machine gun is immediately inserted into the middle door.
One looks at b and one ct home cleans.
CT with front pressure at point A is done after breaking, and point B supports the middle door of point A.
Direct 4 people rush point B.
2 flashes of light to open the way to see the person.
3 people went out, 1 person jumped out of the window, the mouse looked to the left, and there was no one behind the box.
Immediately put the bag b point into a person to look at the door and the trail to b's ct
One person said before that I don't go into the corner of the box, squatting there, don't show your head, and killing outside has nothing to do with you.
One person is in the innermost box of the table, looking at the door, and one person is in the bag point, listening to the sound inside.
After the break, the person only needs to be responsible for the aftermath of point A.
Hope it helps.
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<>This is a map, analyze it yourself, and personally think it's still teammates and cooperation.
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Hit the match 55! One small to one middle door, one B, two A large.
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Dude, you're talking about the specifics, yes, yes.
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1. This map is a lot of special advantages or particularly difficult to play for both offensive and defensive sides, mainly depending on the tactical execution of each team, and the defender's front socks are relatively disadvantaged, because this map is more disadvantageous and the defense is relatively slow.
2. As a defender, the regular position is 212, that is, there are 2 defenders in each of A and B points, and there is a defender in the middle, which is a more balanced defensive strategy.
3. Of course, as a defender, you can also adjust your strategy according to the different opponents, such as sending 2 people to defend in the direction of the trail, A big air, and using the pillars of platform A to engage the opponent.
4. To make full use of the advantages of the train at the A bag point, you can arrange a member of the clan clan behind the train to stand on the wheels of the train, so that the place is not visible, and then when the place hits the A bag point, you can cooperate with the teammates of the trail.
5. The defense of B package point can be in the double card attached to the wall in warehouse B, or one can observe and cooperate with teammates in the middle lane from a distance in window B, and the other squats at the door of warehouse B or under window B.
6. Due to the large map when returning to defense, it is recommended to search for points when returning to defense, and do not directly cut melee props to return to defense.
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