-
The first deputy, the second main hand.
The off-hand needs to be speed and the attributes of the increase.,There's no damage.,Backstabbing or something counts as damage to the main hand.。
The Rogue has a talent that adds 50% off-hand damage, and if he rises to that one, he can also get some damage.
However, the deputy still needs speed, so it is better to poison.
-
Hehe, the first floor is good.
Damage: 35-67 (+15 attack damage per second.)
Damage: 24-45 (Speed +5 Min + 2 Withstanding, off-hand.)
I'll add, put poison in your off-hand, because the off-hand attacks quickly, and putting poison on the ** with the fast attack speed can increase the success rate.
If your talent is combat and you add Strengthen the off-hand** then the off-hand damage can reach 80% in the future, and then when there is a good ** remember to put +15 attack strength on the off-hand In short, the off-hand is mainly for the main hand to add attributes Remember.
-
The main hand requires high damage (i.e. slow speed) and the off-hand requires speed.
Generally, the speed of the main hand ** is above (except for the dagger thief), the slower the better, and the speed of the off-hand is below, mainly to the off-hand poison effect, because the off-hand hit is originally very low.
ps: The deputy of the destroyer should also have high damage (slow), and generally the two daggers of the destroyer are.
-
The slower the main hand, the better, because this attack, such as the critical hit when the ambush is terrible, and the critical strike rate is also high, the off-hand's ** is speed, and the damage is a quarter of the main hand (** the same, no talent support) So the off-hand is based on speed, and the high damage ceiling is not much use, what you want is the chance of poisoning smeared on the off-hand, the more attacks, the greater the chance of poisoning.
-
The main hand should attack high and the offhand should be fast.
-
Because the combat talent 'Combat Potential' can give you a 20 chance to regenerate energy after hitting an enemy in your offhand**, and the effect of poison is added, so the offhand** is generally used quickly.
-
It seems that the f-hand is faster, the effect of the poison is higher, and the main hand is slow to attack and the damage is high.
-
It doesn't matter how fast the main hand has a high damage limit.
The deputy must be fast.
Now spend 1w gold to make a one-stage orange dagger, and everything will be solved, and there is no need to worry about what to use.
-
The off-hand requires speed, and now it is generally the off-hand with attack speed.
The main hand should have a dagger with a high dph attack speed or a higher attack speed or a one-handed attack speed**, depending on what talent you use, a dagger for assassination, a one-handed for combat, a dagger for sharp backstabbing, and a one-handed for keen bleeding. You can use a set of orange daggers for each stage directly.
-
The main hand is slow, and the deputy should be fast. However, the hand gives the poison that has damage over time in the main hand (the one that can be stacked with 5 stacks) and the quick-acting poison in the off-hand (the one that deals damage directly).
-
Premise: At the same level, that is, the second injury is close to **, according to the formula (refer to the formula provided by the return), you can know that the slower the speed, the higher the attack ceiling, and the thief's skills are released with the main hand, which determines that the skill damage is directly linked to the damage value of the **, so the ** of the same level**, the attack speed is slow, the higher the damage, but the skill is instantaneous, not affected by the **speed, only affected by the **damage value.
To put it more bluntly, the thief's damage = skill damage + flat slash damage + poison damage, the same level ** because the second damage is close, the difference in flat slash damage is very small, mainly in the skill damage.
There are three reasons why the deputy is selected quickly, first.
1. In the combat talent, the "Combat Potential" deputy has a chance to regenerate energy when hitting the target; Clause.
Second, the poisoning time is shorter; Clause.
3. The energy consumed by the poison blade is linked to the speed of the off-hand, and the faster it is, the less energy is consumed.
If it's 2 different levels, of course, it's another matter, for example, a white **, speed, but the second injury is only 30, of course, it can't be compared with the speed, the second injury is 60.
-
First of all, LZ must understand that whether in PVP or PVE, the bonus damage of skill attacks depends on the **damage of the main hand**, so the attack speed of the main hand is slow, and the skill damage with high damage will be much higher. In PvP, the reason why the off-hand needs to be fast is to apply poison, and if the off-hand is fast, the number of attacks will be more, so the chance of poisoning will naturally be high, and the DPS will naturally increase. However, in the PVE (I believe that those who can play thieves will choose the combat talent), there is another important reason - the talent of triggering the combat potential in the combat talent (the off-hand ** has a 20% chance of getting 15 energy points), the same reason as triggering poison.
So in general, the thief's ** speed choice is: the main slow and the secondary fast.
-
The main thing is that the skills are not calculated according to the **dph damage of the main hand. The slower the attack, the higher the damage. The deputy's ** wound is 50o o....
The faster the off-hand** speed, the higher the effect of triggering the poison. The poison damage is much higher than that of the off-hand. The overall damage of the main slow and secondary fast is much higher than that of the double slow, double fast, and the main fast and secondary slow.
-
The damage of the off-hand ** is halved, so you want speed. This way the dps is high.
-
Battle Thief The special effect axe of the main hand of the old eight The first stage of the orange dagger for the off-hand The second stage.
Keen please always be a double dagger of the first or second stage.
Don't plan to orange dagger, please don't play dz will be sprayed.
-
The best main hand in the fight is the axe of 403. The deputy uses the first-order deputy. If it's second-order. Decisive all second-order.
-
If you fight, the main hand old 8 one-handed axe + deputy orange dagger, and if you are keen, you will be decisive orange dagger. I'm the one with this gear, FB and PVP powerful meters. Basically, it's all in the top 3 or above!
-
If you have an orange dagger now, you can take it, and if you don't have a first order, you can do it.
1.You must do your daily routine every day, especially for Kui Island, if you don't have a bird, you only do Kui Island, if there are birds, add those around the sand, and if there are big birds, you will add all the outer regions. >>>More