PUBG Battle Royale Can you see enemies through the location of blood

Updated on Game 2024-02-29
12 answers
  1. Anonymous users2024-02-06

    OK. <

    1.You can see the enemy through the position of the blood, you can't panic when you are hit first, observe the frequency of shooting and the sound of gunfire, the frequency is slow, the enemy is far away and saved, listen to the sound of gunfire to find out the general direction. Then it is to find cover, and then through a small range of movement to ensure that the whole body is behind the cover can be quietly sprayed, it is best to keep half squatting, lying down on the foot will leak out Oh Someone deliberately ** your bunker scares people, don't panic, as long as you don't lose blood, don't move!

    Once you lose health, you are likely to be found by the enemy, so you can guide them in the same way.

    2.Techniques for judging the enemy's position First of all, listen to the gunshots, which direction the gunshots are coming from, whether they are far away or close, this is what we need to do in the first step, have a basic judgment, first know the general direction of the enemy. But most of the old iron here will encounter a problem, that is, the scene was a little chaotic at that time, and sometimes the gunfire came from the front or back, and it was difficult to judge whether it was the front or the back, because the gunfire from the front and back of some headphones was not very different, not as obvious as the left and right.

    Secondly, when attacking an enemy running in the distance, he hides behind a tree, and you can't hit him. Don't worry, aim for the open space next to the tree and fire a few more shots, so that the bullets hit him, preferably a few shots left and right, which will cause him great psychological pressure and make him think that there are people on his side, causing him to go around the tree all the time to find what he thinks is a safe position. Once he's in your field of vision, knock him off a few more shots.

    Or maybe he's gone around to the side of the tree, you can see him, but you can't be in a hurry, stop shooting, let him think he's safe (provided he really doesn't know where you are), adjust yourself, change the magazine or slow down the lung capacity, and then aim for a headshot.

    3.The method of judging the distance of the enemy in the scope.

    Press M to look at the map and determine the enemy's position on the map, and then count the squares, a small grid is 100 meters. Modify the shortcut key Ctrl+Q to reduce the secret bit, and Ctrl+E to increase the secret bit. Final sniper hit on the head.

  2. Anonymous users2024-02-05

    It is possible to see the enemy through the position of the blood, but only if the other party is ** can you see the blood flower, the Chinese version is green blood, the other versions of the blood are red, the best way to know the position of the other party is to observe more, carefully can see, if you see the enemy is not sure you can use a high magnification mirror to view the enemy and knock down.

    Hope it helps.

  3. Anonymous users2024-02-04

    Identify the enemy's position and start the move: If you listen to the audio, you can hear that when you hit a close distance, the gunfire is actually divided into two parts: the first is the sound of bullets breaking through the air and hitting the cover (body), and then the sound of the enemy's gunfire is heard.

    The most important thing is to listen to the gunshots, which direction the gunshots are coming from, whether it is far away or close, this is what we need to do in the first step, have a basic judgment, first know the general direction of the enemy.

    How to judge the enemy's position is the first step of listening to the sound of the position, the sound of the bullet itself has 2 sounds, the sound of passing through the person and the sound of hitting the object Zhaolu.

    If you hit on a horizontal bunker, you can determine the azimuth of 180°. For example, if there is a bullet hole in a wall, the enemy must be on this side of the bullet hole. In the same way, a bullet hole in one's back can be determined that the enemy is coming from behind.

    First of all, the following analysis is how to find the enemy's position as quickly as possible in the case of a sneak attack, if you want to strike first, it is nothing more than a spell of eyesight, some people are born with eagle eyes, which is a talent that cannot be learned, even if it is learned, it is in vain to learn too far away.

    In PUBG, judging the enemy's location is the most basic, and if you can't even determine the enemy's location, you can only wait to be beaten. In the upper right corner there is a small map where when there are people around you and you are walking around, within a certain range, the shape of the red feet will be displayed, and the sound of footsteps will be heard.

  4. Anonymous users2024-02-03

    1. [Listening to the Voice] Listening to the voice is the most basic method, and you can identify the enemy's position through the sound of the headphones! According to the magnitude of the gunshots, we can judge how close the enemy is to us; When the sound on both sides of the headset is the same, the enemy is in front of us! When there is no flame suppressor, we can judge the general location of the enemy by listening to the sound, and then find out the enemy's location by looking for the flashing gun flame in the direction!

    2. [Look at the trajectory] In addition to listening to the position, you can also roughly judge the direction of the enemy by observing the trajectory! If you are shot by an enemy while moving, calm down first and don't worry, in order to restore real life, this game has added a ballistic fall to it, even if the game is high-played, it is not easy to hit the moving player! If you flip your camera and look closely at the point where the bullet hits while dodging a bullet, you can find the direction of the trajectory and find the approximate location of the enemy.

    As a reminder, don't use a jump when encountering an enemy while moving, as jumping will slow down your movement speed!

    3. [Prediction Point] At present, there are many technical anchors who have a high game time and a high understanding of the map, so they can predict which points may exist and which points are suitable for ambush counterattack! By learning these things on a daily basis, you can use this knowledge to predict where enemies may appear in the game!

  5. Anonymous users2024-02-02

    Listen and argue, this really depends on more practice, and it is also the key to playing PUBG. What sounds need to be heard: footsteps, vehicles, shots, bullets.

    Footsteps: If you're in a building, listen to two sounds, the sound of the grass outside and the sound of the floor.

    Vehicle sound: You can probably know the distance and direction according to the distance from the target vehicle, and you will know it when you play more.

    Gunshots: If you're in close proximity to the person who fired the gun, there's only one sound, and that's the sound of the gun.

    Crash: If you're far away, you'll hear two sounds, one is the sound of a bullet passing past you, and the next one is the sound of a gun.

    Note: If you only hear one sound, now rotate the mouse, first left and then right, and find the direction according to the headset.

    If you hear two sounds, ignore the first one! Listen to the second shot. And as long as the other party is not a plug-in or a high magnification lens, it basically can't hit you, because the distance is already nearly 500 meters away.

    Don't panic when you're beaten, and remember not to shoot the enemy in the open. Keep an eye on the rocks and trees, see the top of the mountain, the vehicles, the turrets, the toilets. If you can't see it, go to the safe zone and find some.

  6. Anonymous users2024-02-01

    PUBG Battle Royale: How to judge the enemy's position, clear the bullet, judge the enemy's skills, and experience when you travel the net.

    The first thing you need to do is put on your headphones.

    Even with a silencer, you can actually hear the sound of his gunshots. There are actually two sounds when a bullet passes by you (even if it hits you): the sound of breaking through the air - the sound of hitting.

    Through these two sounds, a straight line is formed, which is the angle at which the bullet hits. This way you can judge a rough straight line - the flight path of the bullet.

    At the same time, since the bullets in this game are actually faster than the sound of guns, you will hear the sound of gunfire later (the same is true for silencing, crossbows and VSS cannot be judged).

    According to the path of the bullet and the sequence of the gunshot, the specific position is determined.

    First of all, you have to understand that there are two kinds of sounds you hear: 1. The sound of bullets; The sound of 2 shots.

    The rate of fire of a bullet will be faster than that of a gunfire (i.e., a supersonic bullet).

    So you hear the bullet first, and then you hear the gunfire (even if it's silenced).

    In the first step, the sound of the bullet itself has 2 sounds, the sound of passing through the person and the sound of hitting the object.

    When the two voices are strung together, you can roughly know that it is coming from a certain direction, and if you are a novice, you can probably tell whether it is from front to back or left, or from a certain angle, and you can only judge a straight line.

    In fact, there are many shots, and the position of the gun can be judged just by the sound of the bullet (from the sound of passing through - hitting two points through a straight line).

    In the second step, the sound of gunfire arrives later than the sound of bullets, so that you can tell which end of the line is coming (mainly for the silencer here, which cannot block all the sound and can only hear a sector of about 60°).

    Based on the synthesis of these two sounds, even if it is the sound of snipers and gunshots, the specific direction can be deduced.

    The third step is to determine the specific distance according to the distance between the bullet and the gunshot.

    Gunshots The longer the bullet sound intervals, the farther away (if the bullet and the gunfire are close at the same time.) You're basically a dead man.

  7. Anonymous users2024-01-31

    PUBG is a game that tests the skills and awareness, in addition to the game experience, you can find the location of the enemy through footsteps, gunfire and gunfire.

    Judge if you have the game experience of the enemy:

    Hold down the Alt key while parachuting and move the mouse to determine the number of nearby enemies.

    In the face of a house that has opened the door, be aware that someone has been there.

    There is a high chance that the housing areas that the airline passes through are more likely to be occupied, especially in large urban areas.

    Airport, don't even think about it, there must be someone.

    Be careful when picking up airdrops, there will be other teams to grab them.

    Vehicles, half of the vehicles are brushed on the side of the road, if you see a car in the housing area, it is most likely driven by people, or out of gas, or someone is nearby.

    When searching for supplies, only bullets and no guns will appear, but there will be no brushing guns, but there will be no bullets next to them.

    PUBG's way to find the enemy's location in addition to game experience:

    Footsteps, which make footsteps when enemies are close to you, so be careful.

    gunshots, you need to wear headphones when playing games, and better headphones can make it easier for you to judge the location of the enemy. When you hear a gun, the first thing you know is whether it's the sound of the left earphone or the right earphone, then search for enemies while keeping an eye out for changes in the direction of the sound as you move the camera with the mouse.

    The distance of the enemy can be judged by the size of the gunshot.

    The sound of the car, the same as the sound of footsteps, but the sound of the car is louder than the sound of footsteps, hearing the sound of the car is that there are cars passing by, if the car stops, pay attention to judge the location of the park, indicating that someone is going to get off.

    Gunfire, when there is a gunshot nearby, it will always be accompanied by gunfire (except for wearing a flame suppressor), and then look for gunfire to determine the exact location after hearing to determine the general direction.

  8. Anonymous users2024-01-30

    To be honest, it's hard to pinpoint where the enemy is, because you can only rely on your naked eye to find in complex scenes, and when I first started playing, I couldn't see people at all, so there was no other way, or you could listen to the gunshots to identify the approximate location.

  9. Anonymous users2024-01-29

    If you play more, you'll know it.

  10. Anonymous users2024-01-28

    "PUBG Battle Royale" needs to adjust the clarity of the picture if you want to see people clearly.

    Specific steps to adjust the clarity of the picture:

    1. Right-click on the game in the Steam game library, click on Properties, click Browse Local Files, select the tslgame folder, and then click Binaries.

    2. Open win64, drag the reshade file to the folder opened above, and double-click to open it.

    3. Click to select the launcher of tslgame, click twice more, and select Direct3D 10+.

    5. Open the game, shift+F2 to open the reshade plug-in setting screen, and click Continue.

    6. Click on the dialog box that appears with the plus sign, type the numbers and letters casually and press Enter, check the two plug-ins just selected, and click Continue.

    7. Select Performance Mode, tick Show fps, and then check the text color, and the clarity of the game screen will increase.

  11. Anonymous users2024-01-27

    Play more, let's find differences! I'm sure you'll be called Hawkeye.

  12. Anonymous users2024-01-26

    All screen settings are the lowest.

    But the distance is extreme.

    Wearing a 15x mirror.

    8x 4x is fine.

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