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After long-term testing, most people have also found that fixed pets are sure to be caught if they throw a certain number of balls, and the same is true for divine pets. For example: the blue pet armor under the paralysis of red blood sleeps.
I believe that Dajia has caught it in the early stage, Poke Ball.
Throw 22 musts, or 9 over-the-top balls. Everybody's favorite ghost stone.
It's also a blue pet, with red blood sleeping and paralysis under the paralysis of 12 high-level balls must hit! So in fact, the number of high-level balls required for pets of the same rarity is also different.
And it has nothing to do with the probability of half a dime, it is calculated by quantity, but the number required for different pet game settings is different. And losing Poké Balls is obviously cheaper than high-level balls, you can calculate it, but high-level balls save time, and the key is that some Pokeballs can't catch and lose them is a pure waste. It has been tested that mixed throwing has little effect, such as losing 10 Poké Balls first and then losing advanced balls, and the number of advanced balls has not decreased much.
Another example is catching lightning birds.
Throw 17 lightning balls first.
Either you lose 28 lightning balls, which is not so much for the average person. In fact, there are only about 31 high-level balls to catch lightning birds.
In addition, in addition to the relationship with the rarity of pets and different species, these are fixed factors, and then the state of catching pets, such as sleep, paralysis, deceleration, sweetness, etc.
1. After testing, the number of balls required to capture pets under sleep paralysis is several times greater than that required for pet capture under normal conditions. For example, in the Lightning Bird state, I lost 96 high-level balls, 11 Poké Balls were not caught, and then struggled to death, while Red-Blood Sleep Lost Balls only required about 31 high-level balls.
2. The state of green blood, yellow blood and red blood also greatly affects the number of balls captured, the number of balls captured in the state of green blood is amazing, and the green rarity pet red blood can be done with a Poke Ball, and the green blood state basically needs more than 10 Poke Balls. Divine favor is an impossible task. Tested Yellow Blood Flame Bird.
Lost 50 high-level balls and ran away while sleeping, but in fact only 35 balls were needed for Sleep Red Blood Sweet.
3. Sweetness can also reduce the number of Poke Balls, which is only known to be beneficial to hypnosis. After testing, the ghost stone who lost 3 times of sweetness red blood with sleep paralysis under the paralysis of 9 high-level balls must hit, reduced 3 high-level balls, a high-level ball 3500, you can calculate how much money you saved.
4. Before the version update, there was only Wonderful Frog Flower.
Beautiful flowers and chrysanthemum grass will be sweet, wonderful frog flowers can learn by themselves, beautiful flowers need to be remembered, chrysanthemum grass you can't get After the update, yo-yo candy balls, sweet sweetness, rain-winged moths, etc. will be sweet. Among them, the yo-yo candy ball is the easiest to get, and the gold coins are drawn ten times in a row, and you can learn it in the early stage. Therefore, in the past, the first choice was Frog Grass.
It's actually useful, but it's useless now. To catch a pet, you only need shuttlecock cotton and sweet pets.
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1. 82005274 0003 - Super Ball (more powerful than Monster Ball) 2. 82005274 0004 - Monster Ball (ordinary ball) 3. 82005274 0005 - Sand Fox Ball (Sand Fox Paradise Special Ball) 4. 82005274 0006 - Touch Tennis Ball (Monster with easy to catch water and insects) 5. 82005274 0007 - Big Booth Ball (easy to catch monsters at the bottom of the sea) 6. 82005274 0008 - Nice Dow Ball (the weaker the monster, the easier it is to catch) 7, 82005274 0009 - Libby Dow (easy to catch the ball) 8, 82005274 000a - Daima Ball (the longer the round, the easier it is to catch) 9, 82005274 000b - High Cornerstone Ball (the monster caught gets closer) 10, 82005274 000c - Bremmy Ball (Treasure Monster Ball) <>
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1. 82005274 0003 - Super Envy Ball (more powerful than Monster Ball) 2. 82005274 0004 - Monster Ball (ordinary ball) 3. Party 82005274 0005 - Sand Fox Ball (Sand Fox Paradise Special Ball) 4. 82005274 0006 - Touch Tennis Ball (Monster that is easy to catch water and insects) <>
5. 82005274 0007 - Big Booth Ball (easy to catch monsters at the bottom of the sea) 6. 82005274 0008 - Nice Dow Ball (the weaker the monster, easier to catch) 7. 82005274 0009 - Libby Dow (easy to catch ball) 8. 82005274 000a - Daima Ball (the longer the round, the easier it is to catch) 9. 82005274 000b - High Cornerstone Ball (the monster caught becomes closer) 10. 82005274 000c - Bremmy Ball (Treasure Monster Ball Chi Zi).
If you play the genuine version, you can also buy one on a certain treasure, which is not expensive.
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