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If EI then you can start DR.,Buy a hire.,Second Panda,2 Ben first deer suppresses the bear.,Panda try to 3.,When you meet dr, you'll be silent.,Manual fawn to disperse the deceleration of the key bear and the deceleration of the hero.,Move to hide some small cannons.。 To break the magic bear, you have to roar until there is no demon, otherwise there will be bonus damage. Double preservation, hum has hills and its own panda wants to be free from magic, invincible.
Other buy-group supplements and the like are pretty much the same.
HUM mining is repeatedly harassed.
The wind tree has to have it, and the elven dragon I think it's okay to come out with 1 or 2, and it doesn't matter if you don't come out.
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Come to think of it, it's still going to be the king of the bear deer. The witch's slowdown when beating the Terran mage stream is disgusting, so bring a certain number of pokemon to dispel the slowdown! The fawn is used to drive away the water people, and when the bear roars a few more times, it wastes the blue that breaks the law.
The main thing is to look at the operation, and the flow of a good mage should not be a problem!
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A few fairy dragons will do!
After encountering the Terran magic troops, the fairy dragon turns into an egg, and as soon as the magic troops release their magic, they will be damaged! Very effective!
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Panda Demon Hunter level is everything.
2 on 3 dozen human 50 population, double 5 after the top of the lower 80 population.
The composition of the troops is still the choice of the bear and deer combination If the operation is good, take the elf to explode the magic of the mage on the opposite side The demon hunter restricts the hero on the opposite side, and the panda is invincible and cuts into the opposite side to spray the mage cannon
The Elven Dragon Egg form effect is also good.
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Demon Hunter + Panda.
Honestly bear deer.
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Out of the panda, how can there be 2 mage troops who send out the dark rangers are afraid of pandas. I'm afraid that if you break the law, you will be crazy out of the bear, and let the bear use the blue clean when you fight, and it is not a advantage to break the law to beat the bear.
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The mage stream with a population of 80 is the most tied with the bear deer with the same population.
ud with a spider with a car.
Hum uses the breaking method, just bring two less mages.
ORC is more difficult, and it is quite practical to use wolf riding to play obscene and change family flow, and the drop theory can only say so much, and the actual situation still depends on the operation and formation. The mage stream has very high requirements for formation, and it is impossible for the troops to maintain a very good formation forever, and they can be annihilated in one fell swoop if they catch a loophole.
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I use ne, it's very good to break, the two heroes summon the panda, the single practice is promoted to the third, bring the blue bottle, cooperate with the bear plus the fawn and the elf dragon, as soon as you see the elf dragon, it becomes a "ball", and then use about a team or more elves to explode his mage troops, panda wine and fire, if you can't take him away, you go.
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Undead Corpse Cart + Skeleton Mage.
Drown it,
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With ne, other heroes are useless, just out of the elven dragon, when it hits, it becomes a sphere, and the dry mage is one by one, cool, and the elven dragon ** is cheap, the amount is sufficient, and the manufacturing speed is fast, we have been using it
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Someone actually said that a group of people who destroyed everything was solved Dizzy, don't listen to him, he is not a rookie, she has never played Warcraft.
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Orcs, Tyranny, Bulls, Terrans, Wolves, Riding Storms, Breaking Faga Wizards, Undead Tyranny, Statue Transformation, Destruction Plus Spiders, Night Storms, Fawn Plus Elven Dragons.
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Look at the video and you'll understand!
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A bunch of destruction has done everything
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The most effective is to send the neutral hero Dark Ranger's skill silence, any clan can do it, the silence is quite long, and the mage can't release the skill.
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With the bear plus the fawn and the elven dragon, as soon as you see the mage elven dragon, it will become a "ball".
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It is recommended to reinstall the system, it will be better.
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There may be a system issue. You try to reinstall and reboot.
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1. Talent is recommended to be replaced, if you are not ready to change the fire, the next copy is still Ao, after all, it has just opened, everyone's equipment has not changed, follow the old routine, the gap is not big, and wait for the equipment to be replaced and then match the talent;
2. The so-called change of equipment is only for the newly opened 3 copies and 1 team copy, of course, you can go in and fight the boss to change, so you don't have to worry;
3. The weekly task is to pick up the small daily life at ordinary times, and take the task so that you must defeat the big boss of a team copy this week, and the concept of daily life;
4. There is nothing necessary, even if the 5-person copy is not going at all, the final graduation equipment is not to go to the ICC team copy to get it, this is necessary.
5. There is nothing to update the formula, don't worry, add a patch version and open a few more copies. No change in formula;
6. You only need to pay attention to keep up with the 1st echelon of the wasteland group (choose a big guild to join), strive to get all the equipment first, and then open the G group, or bring a trumpet. WOW's highest criterion, good things are always in the top team dungeons, and if you get the equipment inside ahead of most people, you will be the same as leading these people, you should understand
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I opened a new version and played it for two days, and the overall feeling was that the arcane law was weakened.
1.Talents must be changed, spell absorption is no longer buggy as before, and only the mage's own skills can trigger. The ICC boss is not at all like TOC to stand on the pile, and many times it requires mobile output, so that the arcane main output skills arcane impact and arcane missiles that arcane magic mainly relies on cannot always have time to read; As for the fire washing method, I personally feel that it is not impossible after 4t9, but; It's hard to reach 5200gs for haste and crit (because my own gs are less than 5300);
2.Naturally, the equipment has to go to the ICC to change.,Playing a new 5-person Ben H Salons pit will produce a 232 ornament.,111 magic strength.,Use the effect "Raise your crit level by 920 points for 20 seconds.。 Whenever your non-periodic spell deals a critical hit, the bonus to this critical hit level will be reduced by 184 points for three minutes", which feels like the mage is using average; Secondly, ICC prestige must be brushed, and it can be exchanged for 251 rings (as long as it is friendly, and high prestige can be exchanged for better);
3.The first random hero to fight every day will reward you with the Ice Emblem.,It's a change of equipment.,Zhou Chang is picked up in the place where he originally picked up the big day.,ICC also has Zhou Chang.,But you have to pass a certain boss to pick it up;
4.The new three books personally feel very disgusting, you can not go, ICC must go, the first area is very simple;
And tailoring is also my specialty, I don't feel very powerful, I'm too lazy to change, you have to have money to wash engineering and jewelry can;
It is very important to find a fixed group of 10 people, because it is not too easy after arriving in District 2, and it needs to be run-in, and everyone will open up the wasteland together.
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I'm playing Ao Bing.,This is the Ice Olympia that I think is more suitable for my own operation and skill preferences when upgrading.,It may not be a good talent for you.,Just a reference.,Talent is not the best.,Only the most suitable.,Your favorite way of operation and skill enhancement are the most useful talents.。 Different talents make for different characters.
Ice Olympia Pvp: 20 0 51 Arcane: 20
Flame: 0 Frost: 51
Ice Olympic PVE: 11 0 60 Arcane: 11
Flame: 0 Frost: 60
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Upper, middle, lower and then there is a hidden level, build a tower to defend, if you successfully defend 25 rounds of the next level you can get a panda.
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According to the upstairs, you can activate the hidden mission, and you can ignore him and go straight over.
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That's right. However, it should be in order, and if you step on the wrong one, you should step on it again.
Ignore the mobs.
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Stepping on the board in the order of upper, middle and lower can activate the hidden campaign.
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Pedal the board in the order of up, middle and down.
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Upper, middle, and lower order can be used to activate the hidden campaign by stepping on the board directly.
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Why don't you ask the landlord directly, but I don't want to give an ambiguous answer, I just said that I think it's strong.
1. In terms of mage troops, humans are relatively powerful. The slowness of the witch has a very good effect on the orcs who move slowly or the bears in the night, and the stealth technique is mainly to protect the hero and the obscene stealth cannon, the master witch becomes a sheep, but it is rarely used. The wizard** plays a key role in the battlefield support, and dispersal is a very necessary skill, which is very effective in the face of soul chains and summoning units, and the master-level spiritual fire, with the griffin knight's super high defense and the aura of the paladin, is basically incomprehensible.
2, air forces, ***, this is undoubted, generally once the other party is out of the air force, the human *** is a relatively buggy existence, because the other party's air force has become a sense of existence, on the one hand, *** has a range without close quarters, and a large number of *** terrifying damage is obvious to all.
3, Land Troops, Bear, Roar + Rejuvenation, Absolute Bug Skills, Team Battles and Single Restoration are very important for the Night Elves, some people say that attacking high-blood and thick units is a bear, that is, a bear.
4,Long-range troops,Fawn,Deer,Slowing down has become a bug for the fawn.,Back then, the moon ran the fawn was still quite powerful.,It's not about how high its attack is.,But it's about the ability to limit it very strongly.,And it can be very effective in chasing and killing units.,And different from other simple long-range output units.。
5, melee troops, minotaurs, although the chance of coming out is very small, but the bloodthirsty minotaur with the terrifying output of crushing still makes the human mage troops frightened in the ROC era.
In general, each unit of Warcraft has its own characteristics, and it is difficult to say which is stronger or weaker, which is beneficial to each race.
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Air Force The undead Frost Dragon is the king of the Air Force! But he is a magic attack, and the wind rider of the beast clan is very tiger, and with the bloodthirsty magic of the shaman, it is very fierce!
Land is of course the bull head of the orcs!
Long-range mechanical classes are pretty much the same! The Terran's small cannon is very fierce, and it is a non-mechanical long-range attack!
Melee Orc Minotaurs!
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Personally, I think it's a mage: Breaking the spell Air: Wyvern (orc) Ranged: Undead spider Melee: Abomination Hero: Death Rider.
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If you use it well, it's strong.,You have to send troops according to the weakness of the opponent's class to suppress the opponent well.,There is no good or bad class.,Only the level of the player.。
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Terran mages are the strongest.
Air I personally like the undead, a large number of on the don't let him breathe, suffocate him on the ground, melee dark night.
Ranged spiders.
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Terrans, can replenish blood.
The air forces are not dead strongest, frost.
The land is also a human race, a knight.
Is it enough?
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The mages of each clan have strong points, for example, the Terran male witch has the ability to dispel ** ability and dispel ability, and the dispel ability is very cheap for hungry summons; The skills of the orc wizards are also very good, such as the shaman's lightning shield and bloodthirsty spell, the troll witch doctor's medical wand, the stationary trap and the scout guard; The soul chains of the white bull, the ancestral gods and exorcisms are also good. Each clan's mage has its own characteristics, and they are all very strong when used well. The same is true for the Air Force, Army, Melee Combat, Distance Combat, Medical, and Siege Troops, all the same if they are used well, there is nothing good or bad, just look at the technology.
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Mage: Yes, I think, it's a Terran, it's a Terran in the air, and the ranged troops are the Night Elves, the melee troops, and the Orcs.
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It depends on the matching, Warcraft is not stronger than whose soldiers, it depends on the matching and operation of the troops, if you play for a long time, you will know that you are asking what you can't compare, for example, the mage of the beast clan is very strong, but the mage army of the human race is still very difficult, not the mage of the human race is strong, but the mage of the human race and the speed of dispatching troops, if you fight in the late stage, the mage of the beast clan can torture the human race, but if you fight on the platform, you will know, the human race cannot give you a chance, and the middle stage will directly destroy you.
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The level is higher. That mage is strong.
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If you talk about heads-up, the bear in the dark night in the mage is the strongest, but if you talk about the control and role on the field, it is still the strongest human.
Air troops, this is not certain, for example, the ice dragon can't beat the dragon eagle and destruction, but the destruction can't beat the gargoyle and the horned eagle, and the ice dragon can beat the gargoyle and the horned eagle, this mainly depends on the unit's attack style (magic, normal, piercing).
Land, if the mountain is not upgraded resistance**, it is the strongest Kodo, he can eat it, if the mountain range is upgraded, the bear is similar to the bull's head, the bull's head blood is thicker, but the attack is worse than the bear, look at the rp
Remote: I don't know if the distance you are talking about is ground remote or air remote, the ground is a musket handle, he is farther away than the spider, the speed is faster than the spider, the attack and the spider are similar, in the air, this is divided into sky to ground and sky to sky, the sky to the ground Of course, the ice dragon is the strongest, but the sky to the sky, back to the topic above, the ice dragon is afraid of the chains of the dragon eagle, but the dragon eagle attack is not high and is afraid of destruction, and the destruction can't beat the flying dragon (aside from the gargoyle and the horned eagle, they are melee in the air).
Melee Troops: It's similar to land, but the mountains are not man-made, and the bull head doesn't appear much, that is, the bear.
The above analysis is for heads-up only.
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The undead mage is strong, and the frost dragon in the air Land Minotaur depends on the operation.
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It's up to you to use the combination of mages and skills, and I believe in that.
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It's all mutually restrictive, there is no strongest, and it will be unbalanced to have the strongest game. This sentence is a golden sentence.
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You don't talk about Master Ereda--
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Yes, but the odds are uncertain.,Sometimes it's not out of a dozen fights.,Rebuild.,Hit right out.,Every time you rebuild, you'll change the rate of falling.,The boss in front is easier to drop.,Don't care about choosing a good monster is the king.。
The more important thing is the reincarnation of the pre-rotten Peili section
I really want to play this game well" This sentence was the first thing one of my former apprentices said when he saw me, but then he didn't insist on playing other games for a few months, and many people just started playing Warcraft with this sentence in their hearts, but then they all played something else. Many people just have a whim or lack of perseverance, I just want to say that Warcraft needs tenacity and persistence, a true perseverance, your incomparable love, and your heart to understand. I've been playing for 8 years and almost never play other games, and if you can do it, then you might be a master.
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