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You don't need to start, you can count the skill when you hit it, and the damage is still pretty beautiful.
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Pick up, pick up the ice wave, the seal bead, the big evil light, in a fire wave, why don't you die? Hebei one, the big dark sky, it's you!!
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Ice + Ball - -Ice Freeze 1 Ball Past - - Tragedy Ah 0 0 Hard Straight Hold Casual = =
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It's impossible.,Ghost flash can break all white-handed skills.,Except that you awaken and fly to the sky.,If you're standing on the ground, you'll be dodged away.,But if you jump high enough.,It's no problem to dodge ghost flash.
Of course, it's a ghost win, it's definitely a ghost win.
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No, you can pull something with a fierce wave and use invincibility to top.
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The ghost is a grabbing skill Of course, the ghost flash wins, and the best way to hide the ghost is to jump up and jump over and jump over it, and you can also have a silver fall in your hand, and you can also dodge the back jump, but the timing is more difficult to control.
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While [Ghost Walk] is cast, [Ghost Flash] can only be cast when you charge forward and enter the invincible state. After casting, travel a distance at breakneck speed and slash enemies. (Requires the consumption of a small colorless crystal.)
Except for the opponent in an invincible state, any other move can be broken, because the release condition of the ghost flash is when the ghost step enters the invincible, so it can be understood that the ghost flash is an invincible skill. Although it's an invincible skill, it can also be broken.,That is, the ghost shadow step is invincible and flashes instantly, and when it is attacked, it will be broken, but the probability is very low, no one dares to break the ghost shadow.,The ghost shadow of the master player can hardly be dodged.,It must be hit.。
I wish the landlord a lot of fans, ss (o).
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It can be broken.,Breaking the army is an instantaneous active attack skill.,Ghost flash is grabbed first and then output.,As long as the timing is right.,Don't miss.
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Ghost Flash can break any skill other than invincibility.
However, a very small number of abilities, such as the Drill Cart of the Demon Path, can deal damage but cannot be interrupted.
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When the ghost step is running, he is invincible, even if he cuts it, he can't provoke you, unless you are beaten before you enter the state, then there is no way.
In addition, if the ghost flashes the words, you can get stuck and say that there is an action, also unless the other party is invincible. You can't hit it.
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It is recommended that Shura defend high, attack high, and have cheap equipment, but it's Fei Lan! It's okay to fight wildly, but the equipment is expensive!
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The fierce defense of the Shura battle.
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Berserk is good, as long as you're willing to spend money.
From the perspective of spending the same amount of money.
The room for improvement is the largest.
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The solid injury profession has lagged behind, and the proportional profession has risen.
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It's like a son who is amazing.
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Play Shura without any skills Because Shura is a brush-type character So many skills are high-attack type And there is no technical content As long as you keep putting skills You don't need to make combos like other professions It's very suitable for novices to play If it's a gunner, it's a gunner, and Shura is a principle If it's a magician, it's the easiest role to operate If it's a priesthood, it's a paladin Just help others add attributes and blood You don't have to fight These professions are not technical.
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Devil May Cry! Several of the moves in DNF are Devil May Cry. But Devil May Cry configuration is demanding.
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Break the army and ascend to the dragon attack. Body-supremacy moves.
1: This move has 2 attacks. Bump and provoke.
2: Hit far away and usually only hit in the 2nd segment.
Solution: 1: Dodge. Y-axis moves to dodge.
2: Far away but unable to move the y-axis (e.g. a tavern chest) to use the Pick Fight Body. The principle is like a hegemonic top hairmine kicked by a gunner with a knee.
It takes time to be accurate. It's not easy for newbies to do. The tombstone is a hegemon, but it needs to be released in advance.
Because after all, it's not like breaking the army is instantaneous. It's not suitable to crack it, in other words, it's definitely not in a hurry to wait for you to see him break the army and then the tombstone. Of course, I don't have a problem with you using unyielding.
The ghost flash principle is basically the same. Nor is it suitable.
3: When you get close, when you break the army, you can break the hegemony of the army. The reaction should be fast, and the distance should also be paid attention to, and it should be close. It's not easy for newbies to do.
Therefore, being able to avoid the y-axis is the first choice. This is a last resort. It takes a lot of practice.
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Misalignment is the last word. What are you doing with the broken army? You don't have enough time to dominate the body. Therefore, once you find a line, you have to think about how to move it.
The key to playing with white hands is to be misplaced. As long as you grasp it well, you can miss it. Then except for drawing the sword and slashing the Raptor's Phantom, the white hand has no skills that can be misplaced. It's easy to dodge with a knife, and the Raptors Phantom won't see much.
ps, in fact, playing with any profession is to be misplaced. Instead of passively trying to find a way to restrain other people's moves, it is better to misplace and avoid the opponent's attack and find a way to actively attack others.
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It's okay to call it with a white hand, it's really dripping.
Throw a frisbee and it will break.
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If the ghost flash CD is finished, use the ghost flash! Because Ghost Flash can be broken whether it's a hegemon or something!
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The ghost flash is invincible when it flashes, and it can also freeze the monster.
There are many moves of Asura, but Asura mainly looks at magic attacks. And Devil May Cry looks at intelligence. Asura's stuff is much cheaper than Devil May Cry's, so Asura can play a little more.
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Ghost Shadow Flash is basically used to fix the monster, learn level 1 20 times magic attack, do it yourself There are too many moves in Shura, you can just look at the simulator and add some simulators. Whether it is powerful or not mainly depends on the technology and equipment.
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The output is about the same, and I personally think Ah Xiu is powerful.
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Powerful, killing invisible, invincible in fighting.
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I'm Berserker, and I love the feeling of a berserker going crazy on the line of life and death.
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It's definitely Berserker 5L, you're right.
Red Eye is the strongest in his profession when he is dying!
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Asura, the early and late stages of brushing are powerful, and there is also an explosion of flames, with tens of thousands of damage.