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This is not recommended. There are several reasons for this.
One: The immortal in the big talk is equivalent to the mage in other games, all spell damage, but the big word is very distinctive, and its characteristic is that the spell damage has nothing to do with the attribute points 24 The spell damage of the immortal is to see the proficiency and the strength of the equipment and ignorance, so it doesn't make much sense for you to be full of spirits.
Two: Even if you are full of spirit in PK, if you don't have speed and blood, you basically have no chance to shoot Suggestion: Civilian players should play 400 sensitive immortals, speed accessories, so that it should be faster than the same civilian man, and the low-end PK in the gang war mission is still okay.
Fixed: It is better to choose the 3rd Male Demon. If it is a male transfer in the 3rd generation, it is recommended to transfer to more anti-immortals.
If you still have questions, discuss them together
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It's not good, usually upgrades are despised, and no one adds you.
It's hard to move an inch.
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Big talk 2 now has no all-spirit immortals. It's all about being bored and passing the time. 400 spirit queen development agility, correction can have three male demons to practice the Min Immortal or to the late stage of washing into a full Min Immortal. The third man practiced anti-Xianmin to about 700 whole blood method.
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Big talk 2? All immortals? Only Garin?
Without speed, you can't do anything.
If you just want to play immortals, you don't want to go to extreme sensitivity and blood.
My opinion is that it is not turned, one turn is immortal correction, two turns are male demon correction, and 400 spirit queens are fully sensitive.
It's best to be a three-male demon super sensitive immortal.
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Blood Shaomin can't stand still.
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The 0-2 turn player needs to be level 100 to be able to afford the 11-14 level ** (the level reduction of the refined is not included here), and the 3rd turn player has no limit on the level of caution to get the 11-14 equipment, only the attribute requirements.
The suggested way to add points to the 1 turn of the immortal is the sensitive method, ** to level 14 * attribute requirements negative 20% (if you can have 30% it would be better) = 320 points of spirit requirements, 100 levels of allocable points for 100 * 4 + 60 = 460, 320 deduct their own 100 points of spirit also require 220 points, 460-220 = 240 points, all sensitive, 240 + 100 points of their own sensitivity = 340, plus a pair of ordinary 180 sensitive shoes = 520 min, In addition, the immortal clan itself has 10 points of natural agility, and the total jujube beat is 530 min, which will be easier to use in ordinary upgrades or various tasks. If there are too many spells, (or add health) will cause low sensitivity, which will cause inconvenience to the task upgrade. This way of adding points requires that the pet must have a fast one, **, ice cube Yan Jing, fire bull, fire child, lion scorpion, can practice sensitive attack.
In particular, the Fire Child and the Lion Scorpion can be changed to the Sensitive Blood Pet after 3 turns.
This is a little opinion from a person who has been playing big talk for 5 years.
It's definitely worth a lot of money! No more than 1e on level 1. Our old area level 4 single flicker 500rmb, double flicker 800+
It depends on what you turn in your last life.
Civilian players advise you not to turn men, it's too much money-burning. >>>More
The first floor is right!
That is, the attributes of the immortal weapon after each upgrade are uncontrollable, and if you want to get the attribute immortal weapon you want, there are only 3 possibilities (the data behind is the probability of success): >>>More
2 fly is equivalent to **mud.
3. Fly and eat full of balls, beyond the mud ** monkey hair. >>>More
Compare it to your 3 plans
If you want to be average, just press your 2 plan >>>More