Ordinary people are not suitable for taking the path of professional esports

Updated on Game 2024-02-25
21 answers
  1. Anonymous users2024-02-06

    I don't agree with this point of view, ordinary people are not suitable for the road of professional players, but there is more than one profession in the e-sports circle, take a look at the e-sports professional settings here.

  2. Anonymous users2024-02-05

    E-sports is one of the nationally recognized sports events, and the employment direction is very diverse, in addition to professional players, there are also e-sports coaches, e-sports anchors, event commentators, event organization planning and operation and other positions.

  3. Anonymous users2024-02-04

    Learning esports education is more than just being able to play games. It is also suitable for various high-end positions, such as data analysts, event commentators, host anchors, event planners, etc., making it easy to find employment and generous treatment.

    It is estimated that as early as 2018, China's e-sports users will exceed 200 million, and the market size will exceed 75 billion, an increase of . The e-sports major is not a game of discussing games and abandoning studies; E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, content production, coaching, and data analysis.

  4. Anonymous users2024-02-03

    Esports is short for eSports, and this profession is similar to playing games, especially for young people who are very responsive.

    There are two basic characteristics of esports: e-sports, athletics.

    "Electronic" is its way and means, which means that the sport is carried out with the help of various software and hardware with information technology as the core and the environment created by it, which is similar to the equipment and venues in traditional sports. In e-sports, "equipment" relies on information technology to achieve, which is what distinguishes e-sports from traditional sports.

    "Competition" refers to the essential nature of sports, that is, confrontation. As a sport, confrontation is the most basic characteristic. There are many classifications and projects in e-sports, but the core must be confrontation and competition.

  5. Anonymous users2024-02-02

    Electronic sports is a sport in which video games reach the "competitive" level. E-sports is a competition between people that combines intelligence and physical strength using electronic devices as sports equipment. Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also have high physical requirements.

    Esports is also a profession, similar to non-video game competitions such as chess.

    On November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sports of the People's Republic of China approved e-sports as the No. 78 official sports competition.

  6. Anonymous users2024-02-01

    The e-sports industry is mainly to participate in e-sports game competitions, and you can also use your own game technology to be a professional e-sports companion player. People can also choose to collect the information of each e-sports team in their own way, always pay attention to the content of the e-sports game, and analyze the technology of each e-sports team. The e-sports industry is a very promising industry, and more people are beginning to gradually enter this industry.

    1. The daily work of e-sportsWhen you devote yourself to the e-sports industry, you will find that it is different from the game you play every day, you need to have a deeper understanding of the game, and have a certain understanding of the game characters and skills. If we were to play a game ourselves, we would only say that it would be difficult to play this game to the fullest. For e-sports majors, the people in it can play the game more attentively, and they have a certain knowledge and understanding of all the characters and suitable output positions.

    They often train with their own teams and play against their own team members.

    The development of this industry has been constantly rising, even if it is very difficult to get started, and it is also very difficult in the course of the career, and people have not given up on this profession because of some external factors.

  7. Anonymous users2024-01-31

    1. When it comes to e-sports, it has been quite popular in recent years, and in 2016, the global e-sports revenue reached 100 million US dollars, of which North America's e-sports revenue ranked first, and China accounted for 15%.

    2. In terms of user base, China's e-sports market completed the accumulation of 100 million users in 2016 and is expected to reach 100 million in 2017, and China has become a big country in e-sports.

    3. In 2017, major colleges and universities across the country began to major in e-sports, and many college entrance examination candidates and junior high school students did not hesitate to spend a lot of time consulting and searching, what can they do after learning e-sports professional schools?

    4. It is a question that many middle and high schools are confused about, so tell you that after graduating from e-sports, you can do game commentary, game anchors, e-sports athletes, data and tactical analysts, coaches and psychological counselors, referees, anchors and commentators, e-sports professional managers, event planning and execution, e-sports business and other e-sports industry-related practitioners, but also understand their employment platform, can you have another good job, in the e-sports industry further and further.

    There are no admission requirements for esports majors.

  8. Anonymous users2024-01-30

    The esports major is an emerging professional course. It's not what we superficially understand about learning how to play games, playing games. It includes traditional online game planning, online game plot, world view construction, as well as large-scale event planning, game commentary, game organization and game operation.

  9. Anonymous users2024-01-29

    E-sports is mainly for the development of online games, and this industry is very good, and you can make money by playing games.

  10. Anonymous users2024-01-28

    E-sports mainly includes game competitions, broadcasting and hosting, game commentary, etc. This industry is an emerging industry, and the future is also very promising.

  11. Anonymous users2024-01-27

    This industry is very promising. Esports mainly refers to eSports. It is an industry that has emerged in recent years, and the market is very broad. Very promising.

  12. Anonymous users2024-01-26

    In the future, he will be able to engage in e-sports players, event organization and management, competitive program production, event commentary, competitive data analysis, etc. It is reported that in 2017, the overall user scale of e-sports reached 100 million, and the number of job vacancies in the e-sports industry reached 260,000.

  13. Anonymous users2024-01-25

    The group of people who participate in esports, that is, those of us, play more and manage less. We can't force all eSports fans to put down their games, join in promoting esports, and join in organizing esports. People who work for esports are often under pressure from many sources.

    One is the pressure of the social family. On the other hand, it is the pressure of the interests of commercial units and enthusiasts, to use a simple analogy, when showing TV, advertisers always want to insert more ads, and viewers who watch TV always want to have fewer ads. There is also an aspect of unwarranted reproach from many enthusiasts.

    The development of esports in China is very bad. And the team engaged in esports activities is also very young. When you are young, you are bound to make mistakes.

    Everyone makes mistakes, and every team makes mistakes. Without standards and examples, there is no possibility of success. Therefore, in most of the events and activities now, the first thing to ensure is to make fewer mistakes, and then to have some bright spots.

    This is something that can only be done by an experienced esports team at the moment. Teams that have just stepped into the esports world often have too high expectations, thinking that everyone else can't do it well, and I can do it well. As a result, it was not until I did it that I realized that the situation was different.

    Then I suffered my first loss. In fact, it is not terrible to make mistakes, but in China, the principle that you should do well and be scolded if you don't do well has become inertia. In the entire esports circle, there are some things that cannot be redeemed by individual ability alone.

    The environment of Chinese esports is here, and you let a small team turn it around, is it possible? Xu someone said, I'm just an ordinary person who plays, what can I do? I don't want to participate in the organization, I just want to play quietly, for fun for game.

    Yes. However, what I want you to know is that all of these people involved in esports organizations, their work, is based on you. If you weren't there, would it make sense to hold so many competitions?

    For enthusiasts: I hope you will be able to respect, understand, and help the organizers who work behind the scenes, starting with the small things.

  14. Anonymous users2024-01-24

    There are many e-sports schools, and they are trained in various directions such as commentary, hosting, professional players, and anchors according to personal conditions.

  15. Anonymous users2024-01-23

    Counted.

    Zhu Qinqin, secretary-general of the Shanghai E-sports Association, said that the development of the e-sports industry has made the talent gap continue to expand, and some companies have said that the industry needs more high-end talents with special counterparts. High-quality e-sports talents need to have a comprehensive grasp of economics, management, media, and computer programming.

    and other fields, most esports practitioners work without direct connection to gaming.

    Difference Between Esports and Online Gaming.

    First, the basic attributes are different, online games are entertainment games, e-sports belong to sports, and online games are mainly simulations and role-playing in the virtual world for the purpose of pursuing feelings.

    E-sports is an organized intellectual confrontation between people in a virtual environment created by information technology.

    Second, e-sports has clear and unified competition rules, and the biggest feature is strict time and round restrictions, while online games lack clear and unified competition rules, and there is no time and round limit, which is easy to make people addicted.

    Thirdly, e-sports competitions are a fair and fair sportsmanship among athletes.

    The competition is determined by the intellectual and physical confrontation between people, while online games are mainly communication and interaction between people and machines or between people, and do not necessarily need confrontation between people to judge the results.

    Fourth, esports focuses on thinking skills.

    Responsiveness, heart-eye-limb coordination, big-picture vision, willpower.

    and team spirit.

    Some online games can gain an advantage by simply topping up, which is also the main difference between esports and online games.

  16. Anonymous users2024-01-22

    The concept of esports cannot be called a profession, but an industry.

    The e-sports industry gives birth to industrial value, and it will also give rise to corresponding jobs.

    For example: professional players, coaches, managers, referees, broadcast technology, commentary, etc.

    Other peripheral derived occupations are ** operation occupations: such as brand operation, marketing planning, event planning, etc.

    Each of these positions is called a profession when it is taken out. Now e-sports players, e-sports operators, that is, professional players and operators are nationally recognized professions.

    That's why there is the phrase "playing esports is a profession".

  17. Anonymous users2024-01-21

    Well, esports can't be regarded as a profession, it's a branch of the gaming industry, but it's different from the online gaming industry, so it's an industry term, not a professional term. You can say that an esports player is a profession or a commentator, tournament staff, esports streamer, etc.

    Of course, the e-sports industry has developed to this day, and there have been many market segments and upstream and downstream, such as popular game organizations, large-scale competitive competitions, venue and event operation contractors, e-sports clubs or individual organization teams to participate in the competition, and live broadcasts for viewers. This is just a simple example, and the staff involved in each of these links are professional workers in the esports industry.

  18. Anonymous users2024-01-20

    There is a future for taking the road of e-sports, but ordinary people who don't have the talent of e-sports have no future. Taking League of Legends professional players as an example, there are not a few people whose annual income is at the million level, and some of the top well-known players are at the tens of millions level.

    Imagine that a young man around the age of 18 can earn far more than the standard of an ordinary person working for ten years in a year. In the future, the income of esports professional players will also increase. However, most people don't become professional esports players in their lifetime.

    Because most young people don't have the talent, the determination and effort to become a professional esports player.

  19. Anonymous users2024-01-19

    Learning esports is promising. E-sports is an emerging major that has attracted more and more attention in recent years, and with the development of the e-sports industry, the employment prospects of e-sports majors have gradually become broader. After graduation, students can engage in e-sports**, join club teams, enter game companies and e-sports event groups and other multi-directional jobs.

  20. Anonymous users2024-01-18

    Of course, in the future, esports has become a part of the Games, and people will have a new perspective on esports, and there will be a wider range of employment.

  21. Anonymous users2024-01-17

    Students, if you have good grades, I suggest that you concentrate on your studies. Because the esports experts you see are just a handful of people standing at the top of the esports pyramid, and more esports players are the cornerstone of their foundation. Also, if you get into esports, it's hard for you to move on to other industries when you retire.

    Now there is a living example of WE's sky, you don't want you to retire in a few years to go to the company to submit a resume, people ask you what you will do, you say you can play the computer, right? Therefore, compared to being the person at the top of the pyramid, it is easier and more practical for you to take a book.

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