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Introduction to the heroes of the young Three Kingdoms:
General type: physical attack, magic attack, support, defense.
Physical attack type, mainly physical attack.
Spell attack type, mainly spell attack.
Support, which can inflict various beneficial buffs on allies, such as increasing attack and restoring HP.
Defensive, with high defense, can reduce self-damage.
Early - Purple General Group:
1.Front-row killers (in order of standing from left to right, front to back).
Cai Wenji, Guan Xing, Xiahou Juan.
Zhang Bao, the protagonist, Huang Yueying.
In this lineup, the three in the front row can cause damage to the opponent's front row, among which Cai Wenji and Huang Yueying's combined skills will increase all dodges after they are released, and Guan Xing and Zhang Bao's combined skills can reduce the damage received by Guan Xing by 55% after they are released, which can greatly improve their ability to resist hits. Xiahou Juan can reduce the damage caused to the front row by 30%, which can effectively curb the output of the opposite side. Huang Yueying can milk to enhance the endurance of the overall lineup.
Mid to late - Orange will group:
1.Control is king (in order of standing from left to right, front to back).
Ma Chao, Zhao Yun, Zhang Fei.
The protagonists, Wei Yan, Huang Zhong.
In this lineup, Ma Chao and Wei Yan's combined attack skills can cause stun to the current target and a random target with a 50% probability, and the actual measurement can basically stun one with a shot. Zhao Yun and Huang Zhong's combined skills reduce the anger of enemies in the opposite column by 100%, preventing them from unleashing their skills in the first turn. Zhang Fei has a 25% chance of stunning the enemy's front row, which is still very useful in actual measurements.
The protagonist and Wei Yan basically play the role of a mending knife, and Huang Zhong's attack can be increased by 60% to deal stable damage to the opposite back row.
2.Brute force output (left to right, front to back, in order of position).
Zhao Yun, Pang Tong, Zhang Fei.
Xu Shu, the protagonist, Huang Zhong.
In this lineup, Pang Tong is the main output force, in which Zhao Yun and Huang Zhong's combined attack skills can deal 301% damage to a column of enemies, for a total of 602% damage. Pang Tong and Xu Shu's combined attack skills deal 182% damage + 70% burn damage (1 turn damage) to enemies and adjacent positions (up, down, left, and right are counted as adjacent), and reduce them.
50% Defense, 1008% damage total. Zhang Fei's skill is to deal 159% damage to the enemy's front row, and then add 50% of Pang Tong's defense reduction, resulting in a total of 477% + damage of the enemy's physical defense * 50%. Xu Shu and Huang Zhong dealt 159% damage to the local back row, and the two of them caused a total of 954% damage.
This lineup can play the highest output of the orange generals of the Shu Kingdom, and Mu has one.
3.Offensive and defensive (from left to right, front to back) in the order of standing
Zhao Yun, Pang Tong, the protagonist.
Xu Shu, Huang Zhong, Liu Bei.
Zhang Fei was removed from this lineup, and Liu Bei's nurse was added. Liu Bei's milk volume is still very impressive in terms of current comparison, only +50 blood less than Hua Tuo's round of skills, but it will still return 30% of blood per round* Liu Bei's attack power is that all members have the ability to continue to regenerate blood, which greatly improves the team's endurance.
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The strongest rmb, the lineup, you have time and money, you can make the red general Guan Yu Zhang Fei Liu Bei, and there is a group with 1 combination, the highest single is Wei Yan Ma Chao, the group attack belongs to Pang Tong Xu Shu, and a group is Zhao Yun Huang Zhong, the single group attack has it, I personally recommend Zhao Yun Huang Zhong.
If you don't play red, you can choose 2 groups, and I personally recommend Huang Zhong and Zhao Yun, Pang Tong and Xu Shu.
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Juvenile Three Kingdoms Shu has a lot of generals to use, and many friends don't know how to match the best lineup of Shu Jinjun, so let's take a look with me.
The best lineup of the junior Three Kingdoms Chronicles Shu Guojin:
The young Three Kingdoms Shu Kingdom camp dust which Liu Guanzhang is the theme, after many optimizations and adjustments, Liu Guanzhang's strength has been greatly improved, Guan Yu's super collection of brutal buffs, Zhang Fei's skills are injury-free, and Liu Bei's ** effect has been greatly improved, so when arranging the lineup, Liu Guanzhang is going to go into battle with the same faction, and then add the protagonist, there are only two positions left, and we will choose the other two generals.
Zhao Yun is a military general that everyone likes very much, but after many adjustments, although his strength has not changed much, it is equivalent to being weakened, so he may not be suitable for battle in the golden general stage.
Shu State's current more general lineup of golden generals is: Liu Bei + Guan Yu + Zhang Fei + Zhou Yu + Zhuge , the aura is excellent and the effect is good, the combat power is the first, and the means of avoiding injuries such as mermaids and defensive wings are basically unstoppable! When the combat power continues to increase to the 5-core stage, Zhou Yu can be replaced by Jiang Wei and use Zhuge No. 1 to take the lead.
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Recommend Zhao Yun's combination, first of all, let's briefly interpret Zhao Yun's combination, Zhao Yun's strong period is when he breaks through +6, he can increase the attack power of Shu allies by 1100, and Huang Zhong's strong period is also in breaking through +6, which can provide an aura of attack 750 to the whole. Theoretically, the duo had a strong burst when they broke through +6! has surpassed the aura of Meng Shu and Zhu Rong
But I still recommend that you start with the husband and wife of Meng Huo and Zhu Rong, (because it is slightly difficult for Zhao Yun to break through +6, and a total of 5 are needed for the ontology card + card of the same name, so before there are 5 Zhao Yun cards, I recommend that you use Meng Huo Zhurong to combine excessively).
Excessive lineup: Ma Chao, Wei Yan, Liu Bei.
Zhu Rong, Meng Huo, the protagonist.
Reinforcements: Xu Chu, Zhang Bao, Xiahou Juan, Pang Tong, Hua Xiong, Zhao Yun.
Lineup analysis: Ma Chao in the number position must be cultivated into the existence of a second person, so that the battle can enter the rhythm of 6v5 to make up for the lack of assistance and control ability in this lineup.
Wei Yan of No. 2 should try his best to increase his critical strike rate, because his skills already have a 40% critical strike rate, and based on the 2 critical strike rate auras of this lineup (one is Ma Chao's breakthrough +7, which increases the critical strike rate of the whole army by 12%, and the other is Meng Won breakthrough +8, which increases the critical strike rate of the whole army by 15%) and his own breakthrough +6 talent critical strike rate increases by 18%, so that it is calculated as a critical strike rate of 40 + 12 + 15 + 18 = 85%, which is not counting the ** of its own equipment. With the critical strike rate added by the Taigong Art of War, think about an existence whose own explosion rate can exceed 85%, how powerful his output is!
No. 3 Liu Bei, due to his own talent of breaking through +6 is 9% free of injury and Meng has the aura of 15% of the Shu group of Shu who has broken through +6, the damage free has been as high as 24%!And his own talent 4 also has a 27% defense edge, which is simply a meaty nurse!
Zhu Rong in the No. 4 position and Meng Huo in the No. 5 position are in this lineup, just to provide a halo and light up fate!
When your Zhao Yun and Huang Zhong have enough 5 cards, start the strongest lineup of Shu Guoma Chaoliu!
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Ma Chao, Liu Bei, Zhao Yun, Wei Yan, Huang Zhong.
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The lineup of the juvenile Three Kingdoms Shu Kingdom is matched.
Front row: Zhao Yun, Pang Tong, the protagonist.
Back row: Xu Shu, Huang Zhong, Liu Bei.
Lineup analysis. This lineup mainly relies on the strong output of Zhao Yun and Huang Zhong and Liu Bei's strong auxiliary ability, and the team's explosion and endurance are very good.
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The strongest lineup in Shu.
Lineup: Protagonist, Guan Yu, Liu Bei, Zhang Fei, Zhuge Liang, Zhou Yu Reinforcements: Hua Tuo, Zhao Yun, Ma Chao, Huang Zhong, Xiahou Juan, Xu Chu How to match the lineup of the Three Kingdoms of Shu The strongest lineup of Shu is recommended 1, the protagonist.
Extreme protagonist. The reason why I recommend the extreme protagonist to everyone, rather than the extreme Guan Yu, is because the protagonist is the real main force in the late game, and it often determines the outcome of the game. Extreme Guan Yu is generally chosen when there are not many resources in the early stage of the game.
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Pang Tong Xu Shu group (weak in the early stage, stable in the middle stage, strong in the late stage).
The combination core Pang Tong, which is characterized by range output and scorching effect, with the 30% defense reduction and 70% scorching effect of Xu Shu's combo skill, can cover all aspects of output or auxiliary output, and its Tuji Jian Spike Breaking attributes are output, which is a typical combat mage. Deputy general Xu Shu, whose nirvana 50% back anger is outstanding in terms of support, and the red general has not yet come out, Jiang Wei can't use it for the time being, Xu Shu has reached the late stage of the breakthrough, and his defense ability is fully qualified for the role of the meat shield, and the meat can assist is more perfect for the lineup.
Pang Tong Xu Shu group is a typical output and auxiliary output combination, the combination of 30% of the defense reduction can make the team's output core play more damage, and 70% of the burning effect is also quite significant for the residual blood replenishment knife effect, plus its skills can affect the enemy's back row, it can also improve the output line. Combined with Xu Shu's support ability, 50% of Rage Recovery 4 points brings more possibilities to the team, and as a qualified meat shield, it can take more output damage for the team. The Breakthrough attribute can bring a huge amount of endurance and output improvement to the team.
The typical late lineup is naturally accompanied by the weakness in the early stage, in the early stage of the breakthrough, Pang Tong Xu Bo Bushu's output and defense are not very strong, and the breakthrough 6 is not particularly big for the team to improve, and the transition period is relatively long. And Pang Tong's position is to become very awkward in order to maximize the range of skills, and his lack of defense is pushed to No. 2 in the front row, unable to withstand too much damage; If it is positioned in the back row No. 5, the effect of the combination skill with the defense reduction effect and then the output is also greatly reduced. In addition, Xu Shu's anger return is a 50% probability, and the anger return is a random lineup of generals, which does not ensure that his auxiliary abilities can be used where the battlefield is most needed.
Applicable gameplay: early and late rebels, push maps, late arenas.
Finally, let's talk about milk Liu Bei, as an orange milk with significant endurance, the segmented effect of Liu Bei's special skill group therapy can bring a good help to the team's endurance, and can effectively avoid excess milk and follow-up supply, which is its advantage. It is also because of this that in the case of the segmented ** effect in the face of the enemy's strong single output ability, the supply of milk is not as deep as Xiao Qiao**, and the effect of balanced distribution is slightly weak when it encounters the output of the enemy who breaks the surface with points.
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First of all, let's understand the pros and cons of these three sets of combination skills:
Ma Chao Wei Yan group.
The combination core Ma Chao is characterized by strong single output ability, and the chance of critical hits in the late stage can also be well improved with Wei Yan's breakthrough attributes. Ma Chao itself is relatively brittle, and the breakthrough attributes are stacked on top of the output, a typical output core general. Its deputy general Wei Yan, the critical attack increase of his special skills can also bring the output of high-strength acres to the enemy, but the skill is a random three-body, and the limitations of random skills are relatively large in the face of enemies on the screen, and they are also relatively brittle, and most of the breakthrough attributes and edges are biased towards output.
Ma Chao Wei Yan group is a typical output combination, which is commonly known as the kitchen knife team. The initial 400%+200% skill output of the combination can bring a devastating blow to a single enemy, and it can usually be done in seconds in the early and middle stages, and when the combat effectiveness is higher than that of the enemy or pushing, it can instantly kill an enemy and push the battle to a situation of 6 to 5, bringing more chances of victory for victory. In addition, in addition to the 400% ability of the skill to crit, the additional 200% can also trigger critical hits, and when double crit, it can bring tons of damage to the enemy.
After talking about the advantages, let's talk about the disadvantages. In the later stage,The basic enemies have become more rough and thick,Especially the protagonist's blood volume is even higher and scary (can break through 30w),Ma Chao is opposite the protagonist.,The starting hand can't be killed in seconds is not able to do 6 to 5 combat situations.,And it's more crispy and easy to be killed by the fire before the next search for patience to release the must-kill.。 From this, we can understand why Ma Chao was powerless in the later stage.
In addition, let's talk about Wei Yan, as a typical kitchen knife team, the skill is too much of a test of character and luck when the skill is random, and it cannot stably have a good mending effect on the enemy.
Applicable gameplay: tent, daily damage book, early and mid arena, early and mid push map.
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Zhao Yun Huang Zhong group (stable in the early stage, strong in the middle stage, slightly weak in the later stage) combination core Zhao Yun, which is characterized by strong ability to return anger to the column output and chance, with Huang Zhong's combination of 20% of the enemy's attack on the battery life effect of the guess Qing Jinqun, this positive judgment can also stack this attack reduction buff twice, and Zhao Yun itself is brilliant, and the formed Zhao Yun can be more comprehensive in terms of endurance and output. Deputy General Huang Zhong, whose special move control means are outstanding, reducing anger and combining stun dual control, can control the enemy with a greater chance.
The Zhao Yun and Huang Zhong groups are typical control debuff combinations, which play a very good role in improving the team's endurance. The military generals of Shu are basically output to the front row, and Zhao Yun's output can make up for the problem that the back row cannot reach. In addition, the 50% anger of the combo skill is infinitely killable when the character is good, and the 20% attack reduction stack can not only bring tons of damage to the enemy Suiji, but also effectively reduce the output of the enemy.
Coupled with Huang Zhong's high-intensity control ability, the battery life has undoubtedly improved hugely.
Similarly, let's talk about the weakness of Zhao Yun's group, Zhao Yun's 50% anger depends on character, and it is not particularly stable in terms of output. In addition, Huang Zhong's skill is to control the enemy's front-row generals, and the front-row position can only have a good control effect, but it itself is relatively brittle, and if the starting hand is not controlled, it is easy to suffer from the enemy's fierce output and be killed and disabled, and it will not last the next time the special move is released. Once Huang Zhong is killed, Zhao Yun's output and anger will be reduced, his signature attack reduction will not be released, and his endurance to the team will basically be lost.
Applicable gameplay: tents, daily damage book, early and late rebels, push map.
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