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The web front-end has a broad space for development, and the development support of the front-end technology, such as APP, applet, mobile terminal, and PC terminal, can be completed, and the technical threshold is relatively low, the demand is large, and the salary is good. As long as it is the customer interface on the Internet, it needs the front-end to make it, and the programming amount of front-end development is not large, but it needs to be partially programmed, and the entry is simple, but it takes a process to learn deeply.
In the Internet industry, the front-end has web front-end, HTML front-end, etc., and with the development of Internet technology, there are many employment directions. The employment direction of web front-end includes web architect, web front-end engineer, html front-end development engineer, web designer, etc.
According to the nature of the work, art is generally divided into three categories: plane art, three-dimensional art, and web art.
1.Graphic art is designed by artists using fireworks or Photoshop to design the appearance of the plane;
2.3D art is used by artists to use 3DMAX and other tools for 3D character model design, prop model design, environment scene model design, packaging design, etc.;
3.Web page art is an artist who uses Dreamwerver and other web software to make the designed plane renderings into HTML static web page files. This requires the artist to use CSS and div techniques, which are called tiles.
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In fact, these two points do not conflict, a front-end that understands design or a design that understands the front-end will only make you more popular, because design and front-end are to be integrated with each other, only if you are through, can you better design a good design that is concise and efficient, and more in line with front-end standards.
The front-end will also be smoother because it has been designed with care and consideration in mind.
Besides, the division of labor in many smaller companies is really not so clear, and a person has the ability to start from the design to the end of the front-end, isn't it better.
Learning and growing as soon as possible, thinking about how to make yourself professional as soon as possible is the right way.
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Front-end and art are not the same thing. The artist is responsible for the aesthetic standards, and designs the corresponding drawings according to the interface requirements of the product manager, including color matching, pattern design style and proportion, which are basically related to creative inspiration while meeting the product requirements of the document renting acres. The color ratio and style design must be better than what is required in the requirements document to be considered a design success.
The front-end is to realize the pattern design and functional design under the requirements of the requirements document and product prototype after the artist designs the pattern, and the functional development such as the punching and cutting diagram and the control design are realized. Functionally to meet the prototype design, visually to meet the artist's creative inspiration, it can be said that the front end is a combination of product and art.
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Interaction designers and artists are responsible for the design structure and layout of the page, and the front-end is mainly responsible for implementing the interactive functions of the page.
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The difference between writing** and not writing**, the front-end to the art is a regression, and the art is the name of the previous years! There are many and miscellaneous things learned on the front end, and the changes are fast! Hope the answer can help you, thanks!
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Now, front-end engineers and artists are two completely different positions, and the work content of the two is also completely different.
Since 2013, some small and medium-sized companies have also begun to separate the front-end and the artist, so far, basically all the professional development companies are set up the first artist and the first front-end two positions, and their work content and responsibilities are completely different.
First of all, let's talk about the general process of developing a ****: the customer puts forward the demand - >** artist designs the renderings according to the customer's needs and gets the customer's approval - >**front-end engineer uses the front-end ** to make the renderings into a static web page - > the background developer fills in the background data - > the test is completed online.
According to the above process, it should be known that the division of labor between the artist and the front-end is different, and now there is no intersection between the two but teamwork, and the specific responsibilities and content are as follows:
1. **Art.
**Artists are generally from art or design, proficient in photoshop, AI, AE and other graphic design tools, their responsibility in the development process is to design according to the needs of customers or companies to meet customer needs and interface or color in line with the public visual effect, such as according to the needs of different industries to design colors, design interface style, etc., the final result of its work is the best renderings.
2. Front-end engineer.
**Front-end engineers do not participate in any design, directly use the **art production**renderings to slice according to the renderings and use HTML, CSS, JS, etc. to make web pages, and finally write static pages that meet the W3C standard and are compatible with various mainstream browsers, and at the same time, it is also necessary to leave some background data interfaces according to the requirements of background developers. So, front-end engineers are more about programming than design.
Summary: The artist is engaged in art or design, and the front-end is to learn the computer and engage in programming and writing.
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Artwork Design + HTML Page Creation + a Little JS
Front-end engineers include HTML pages + JS special effects + back-end programs to have a certain understanding.
The total front-end engineer needs to understand **, relatively speaking, there is technical content.
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Artists are generally divided into graphic art, web art, and three-dimensional art.
The front-end of the web page is the web page art, but at present, the general art is graphic design and three-dimensional design, and the graphic design generally does not know the program, and the web page front-end must have the basis of programming.
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Web Crafting includes Design + HTML Page Creation + a small amount of JS commonly known as Page Boy.
Front-end engineer includes HTML pages + JS effects + some knowledge of back-end programs.
The difference is that the art is not very biased, and the front-end needs to be biased if you want to develop** data, and the software is generally a must-have for the artist, PS and DW coding.
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It's a different thing, but I can't do it without anyone, I do both.
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With the development of technology, the IT industry is also very good, and many students, especially boys, tend to be computer when choosing a major. And what about girls? Most people still think that it is enough for girls to study design and secretarial, but there are also girls who like to learn computers, see the development of the IT industry, and want to work in computers, so what should girls study?
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It can only be completely different, the former is a designer, the latter is a development engineer, and the work content of the two is almost completely different. I'm a UI designer, and the UI is relatively quick to get started, but it still takes a lot of effort to achieve mastery, and you have to lay a good foundation in the learning process, and there are many tools like Blue Lake on the market to help UI designers, and the working environment for designers is still very good. If you are willing to take the time, work hard, and find the right way to learn, you can get started in three months.
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Artistry is learning PS and other these retouching software.
The front end is to learn the first class of languages.
It's different depending on your preference.
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It's definitely not the same thing, art is design, and the front-end is development, it's not the same.
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**Artists have a future and get a lot of money.
If you think about it, it's not uncommon to do ** now, but there are few good-looking **
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