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You can only upgrade it......Each stat point is automatically increased by one ...... each levelWhen the level of the upgrade reaches 75, you can wear the ......For example, the 4 attributes of level 1 are all 1 point, and the 4 attribute points of level 74 are at least 74 points ......
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Say a few things to keep in mind:
1.Since a lone wolf mage can be used as two points, and his intelligence will be very high, he can take the full route. So I'm not afraid of single-attribute resistance enemies in the early stage. In the late stage, it may be difficult to play if there are more multi-attribute resistance enemies, so I don't know yet.
2.Intelligence doesn't need to be particularly high.,Add will and memory every few levels.,Make sure that most of the skill grids are full.。
3.I won't talk about how to make money, and if you want to play the highest difficulty, you won't even understand this. Anyway, the biggest expense is the skill book, because there are only two people, and the equipment needed is basically out.
4.The attribute requirement of the shield is physical strength, so mages (whether lone wolves or not) should hold a one-handed staff shield when playing high difficulty, and the shield can provide a lot of physical armor, which is what mages need the most.
5.You can point a point or two of strength or agility in the mid-term, if you have a good warrior on hand Thief gear. Coupled with the double ice armor and earth armor, the mage can be so fleshy until the early stage of the second chapter.
6.Pay attention to collecting and critical hit equipment, including staffs. Because after clicking perk, you can spell critical hits.
7.Around level 7 or 8, both of me ordered a first-level necronomicon (which became a two-level because it was a lone wolf), and also a first-level warrior. Click Necro and then combine 4 elemental skills with the Necromantic Book, you can add 4 physical damage skills, although you have basically not used ==.
Point warriors are for execution, which is to kill people and add two AP points, and Phoenix Impact is also very useful.
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War Mage: Amplify power with powerful magic.
Shocking Touch: Stuns a target within arm's range and deals 14-15 gas damage.
Special Effect: Has a 100% chance to inflict a stun effect for 1 turn. Consumes 1 memory slot.
Action Point Cost: 1.
Armor Check: Magic Armor.
Cast Condition: 4 rounds cooldown.
Radius: 3m; Stun makes the target unable to move or move.
Battering Ram: Dashes straight at a point in front of you, dealing 10-14 physical damage to all enemies in your path.
Special Effect: 100% chance to be knocked out for 1 turn. Consumes 1 memory slot.
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