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If you are a novice, it is recommended to play with milk.,T has relatively high requirements for operation and awareness.,If you make a mistake or can't hold the hatred in the group, it's easy to be sprayed.。
Milk riding is relatively simple.,3 skills,Holy light flash,Divine shock,Holy light technique,Whoever loses blood will add whom.,In the later stage, out of the road mark.,Give the T road mark.,And then brush the others It's OK.,Find the gap and use the holy plea to return to the blue.,There's nothing else to say It's the most brainless and easiest to get started.**。
T's technique suggests waiting for you to 80 years later,Milk has a certain foundation to save some anti-clothing,And then follow the group of relatives and friends to play 5 people small FB,T's pulling monster technique is practiced,Although there are only a few skills,But it's not like you can talk about it.
In addition, if it is an upgrade, it is actually recommended to use the punishment talent, and you will find that all the tasks are so easy to do
The problem of finding the way. It's normal to not recognize the way when you enter a new dungeon.,There's a lot of dungeons.,Naturally, you'll recognize the way.
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I didn't feel satisfied with the upstairs, and my suggestion was to play the punishment ride during the upgrade process. Wait for the full level to equip it and then T or milk.
Reason. 1.Punishment is not asking for people to do tasks outside the dungeon.。。 Killing elite monsters of the same level is like chopping vegetables.。。 Pretty fast.
2.The punishment requires simple and easy operation, as evidenced by the fact that the opponent can be defeated with a face-scrolling keyboard during the TBC period.
3.If you punish the next copy,It doesn't matter if you know the road or not.,As long as you don't paddle, no one will kick you.,,If you are a t or milk, it's not so simple.,T can't blame others for voting to kick you,,,**Can't add blood, people also vote to kick you.。。。
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The operation of anti-riding is relatively simple. But you have to know the way of the dungeon, otherwise this dungeon will be slow, because usually everyone is waiting for Tan to walk in front and follow behind, and if you don't recognize the way, this dungeon will not be smooth.
The milk rider doesn't have this concern.,Follow behind.,Operation.。。。 It's a little more troublesome than anti-riding, and it's much better than other classes.
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When it is necessary to recognize the way. The knight pulls the monster very steadily. Step on a dedication, pull the monster over, establish hatred, and wait for the output profession to fight.
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1. The milk rider mainly uses the three ** spells of Holy Light, Holy Light Flash, and Holy Shock. The Holy Light is the most impressive spell for the Milk Rider, and can reduce the cast time of seconds under the influence of the Grace of Light talent. Flashes of Light are the most frequently used spells.
Holy Shock is generally used for emergency relief or when moving.
2. The basic positioning of the milk rider: a group burst with the characteristics of the Holy Light Flicker and excellent whack-a-mole ability: Point out the three Holy Light Flicker traits, and use the Crusader talent and the relatively high Shock Whacker to roll out the Holy Light Flicker buff to carry out group brushing.
3. The ** technique of Warcraft 0 milk riding is to save 5 beans, the hammer of holy light - the seraphic angel - wing shock - prism - flashlight - shock - saint bi shed clean bell ringing - flashlight - shock. Since the Hammer of Light lasts for 14 seconds and the Seraphic lasts for 15 seconds, it is preferable to use the Hammer of Light to open the Seraph.
4. World of Warcraft 60s milk riding ** technique: Level 4 light is better than level 6 flash, level 1 flash effective joint blue up and up. The use of low-level ** spells is now considered a consensus among players to repent. The reason is that low-level skills can be better played and effective.
5. The amount of Holy Light and Divine Shock has been significantly improved, CTM3 Bean Glory is generally more than 2 times that of Holy Light, and MOP3 Bean Glory is only 40% more than Holy Light, so Lu Shen's Divine Shock is still the main skill of Milk Rider. When the amount of T HP drops a lot, the Divine Shock is first, and then there is often an accelerated Divine Light.
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I don't know how much you have, the intelligence is low, and the spirit is not enough, it is estimated that it is just 90 soon, and the intelligence pile will try after about 1w.
I'm a pvpShock is used, praise beans, ** road mark target, shock, group brush, all add beans, coordinated, as soon as you need to break out, honor or holy fire stacked up, shock + 3 beans** + shock + 90 level talent skills (depending on which one you choose) Take the time to read a holy light flash, I'm afraid that the blood line can't be pulled up, the big sage is strong, very powerful, and the blue consumption is also powerful.
Group therapy flashlight,Read the group milk to receive the shock to take over the flashlight,After reading the group** (don't remember the skill name), the next shock is also the group therapy effect,So it's two beans,Plus the previous beans,Go to the flashlight 25% probability,Add talent is very easy to trigger,Good character instantly pull up the blood line,If it's not good, you can also pull a big section,Continue to read the group milk shock flashlight,If it's not safe, open the halo to master。
If the blood line is maintained, he will plead and be ready to cancel at any time.
If you want to control the beans to the holy fire, the mastery of absorbing damage brought by the holy fire is very powerful, and it is also a ** amount, and the blood line is controlled with the holy light, and the consumption is small, and you carefully look at which skills are fully bonus, and which ones are not bonus.
Take a closer look at the skills and use them to understand, I hope it will help you.
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It's hard to say what's going on, because there's a need for improvisation. In general, normal skills are used, strong skills are used for solo blood loss, and group brush skills are used for team blood loss. In view of the current general lack of blue, the timing of blue control and return to blue is very important, of course, this is also based on different battle scenarios.
As far as the Paladin is concerned, the first thing is to make use of the road marker, usually a t, another road marker, of course, it can also be used to save people who have run too far, as long as you remember to put the road sign back to the original target. After that, pay attention to the use of holy energy, this is a non-blue **, to be used in time, the dummy can be used to rescue the boss when he releases the t, of course, don't forget the combination of the sacrificial hand and the holy blessing. When the Blue Return skill is activated, the amount of ** is halved, and you can use wings and divine grace to push it over.
Team Blood: Controlled with Aura (formerly name). Attribute problem,At present, the first thing is the spirit.,You must ensure a certain speed of combat back to blue.。 The trade-offs of other attributes depend on the suggestions of other gods and their own preferences.
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It seems that a new version has been opened.,Blue is fixed.,Then critical hits have become necessary.,Mastery can also be appropriately improved! The technique is basically to roll the keyboard,123,But I didn't play anymore in 90,85 changed the talent in the late stage,Understand a little,90 and 85The biggest difference is the use of flash skills,I basically gave up before,Now it's become necessary,nq must learn to pre-read,It's to look at t and boss,Boss skills are generally plug-in prompts before release,Fight skilled,Know how much blood each skill of the boss will drop,Give the appropriate skill to t replenish blood,Before each skill appears, To give T a certain ** pre-reading, press the skill in advance, and find that the boss skill is released, and T has not lost blood, and you can interrupt the release of the skill by moving! For example, if you have a skill that is 3 seconds, you can look at t, regardless of whether he loses blood or not, you have pressed the skill, 2 seconds 50, t has not lost blood, move left and right, the skill is interrupted, and then continue to press, so the cycle, if t loses blood, your original 3 seconds of skill becomes a second, if there is no blood, you yourself interrupted the release of the skill, and you don't waste blue, of course, this refers to the skill that does not cost blue, and now it should still be the Great Holy Light Technique, the flash must be in **The pressure is relatively large, And the boss skill is released relatively quickly when it is used.,In short, NQ's ** is pre-reading.,Master the blue consumption.,And grasp the timing of the use of skills.,NQ basically doesn't fight ** amount.,As long as you don't see the t, you're the best!
When NQ is at 85, the proficient stack is high, and the group plus is the most NB, but 90 It seems that the group skills of NQ have been weakened, and it is still mainly a single addition, as long as it doesn't fall T, you don't need to look at the ** amount! Learn to pre-read, master the use of skills, control the blue consumption, don't fall t, and take care of the team, then you're OK! I don't know if there is an effect of collecting beans now.,Anyway, people who are AFK at the end of 85.,I'm really too busy.,Although the game is good.,Don't be greedy!
Bless you to be a great NQ! A lot of friends, a lot of g!
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1 Defense of Justice 2 Reckoning 3 Plate 4 Crusader Holy Strike 5 Judgment 6 Hammer of Justice 7 Shield Strike of Justice 8 Inquisition 9 Devotion 0 Divine Wrath.
These are some of the most used skills.
Aim at a monster that can cast spells or any target Frisbee opens a monster and takes a trial If there are many monsters More than two Use the Hammer of Justice If there are less than two, use the Crusader Holy Strike one by one Both skills can save beans These two skills share CD and judgment are used one by one After three beans If it's a mob or a group Priority is to use heresy trial If it's a boss or a single target, use the righteous shield Judgment and righteous shield strike are to eliminate beans The strength of the effect can be determined according to the number of beans The more beans the longer the effect lasts The stronger it is Up to three beans.
Beans = in-game saying "Holy Energy".
And then that's how it follows the cd reincarnation, if these skills are on the cd, then don't waste it, please use dedication.
If there is an Undead, Demon, or Elemental creature in combat, you can use Holy Wrath, a skill that stuns the above target for two seconds, provided that the Holy Wrath Engraving is inserted.
Holy Blessing Spell Use it when you open the monster Don't feel wasted The CD is very short The CD is OK Just use the small shield wall.
If the blood line is dangerous The boss battle ** is still reading, please use Brother Chun In-game saying that the Scorching Guardian also has a damage reduction effect with the Holy Blessing Spell At the same time, it can save you from dying once The attack that kills you will add 15% of your blood By the way, take a defense talent, the last skill The one that reduces the damage by half I forgot the name Anyway, you can summon a villain.
When you can't get out of your body, you have less blood, just give yourself holy healing Don't use invincible, the boss will lose the target in a short period of time, and you must maintain taunt skills in invincibility to let the boss see you, otherwise the boss will beat someone else.
The Holy Hand is a thing that can only be used if the operation is fast or if you have free hands to protect the law system The sacrificial hand is named by the boss or the person who is set on fire The saving hand is given to the person who has excessive hatred is a monster than to look at you Look at him This is a person like this is secondary Or you really want to do your best for your team The Holy Hand is to improve the level of operation If it is not necessary, don't use this and lose the boss's hatred or fall t.
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1: If you are CTM new to level 1 and practice it should be no problem from wlk80 to 85 It may be a bit troublesome. At least my 80lr after the update to play depressed tricks no features 2 together to say.
2: I often use [Avenger's Shield] If it is a small French monster, it is recommended to remove the vertigo glyph If the monster is more scattered, [Avenger's Shield] hits one side and the other side uses [Hand of Liquidation] Then the main output of the Hand of Reckoning target 2 or more monsters use [Hammer of Justice] 1 monster use [Crusader Strike] When the group is in a group, 3 layers of holy energy can give themselves [Glory XX] (that is, the skill of holy energy to add blood.) I forgot the name) Pull [Justice Shield Strike] Other skills can be used just by looking at it.
About the Holy Seal: When there is danger or the blue is not enough, [Insight Sacred Seal], it is strange to play the [Sacred Seal of Truth] If it is strong, it can also be [Divine Seal] When you swipe it alone, you can [Insight] Just make a small glyph to save the blue of [Truth] and [Insight].
Note: Don't forget to protect your teammates, such as [Protective Hand] [Make teammates suffer 20% less Forgot Names] If nothing happens, you can also help your teammates ward off disease poisoning.
3: I am 1 Avenger's Shield 2 Infrequently Used Seems to Forget 3 Hammer of Justice 4 Shield Strike of Justice 5 Hammer of Sanction Q Hand of Reckoning E Pull Attack Teammates Blame That F Blame Skill Bar Bottom Left Skill Bar Bottom Left Skill Bar Bottom Left Divine Light Pen Pen Third to Last Holy Light Spell Fourth to Last [Glory XX] Holy Seal The status does not need to be placed in a place that is too convenient Place for the life-saving skill to be placed in the skill bar above the skill bar in the lower left.
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1. Check yourself buffs, Righteous Wrath, Blessing of Protection, and Holy Seal.
2. Check the target you pull, single boss with the Corrupted Holy Seal, group monsters with the Command Holy Seal.
3. Monster opening skills, Clearing Hand (taunt) + Avenger's Shield (Frisbee).
4, pull the monster technique, the shield of justice, the hammer of justice, the judgment, the dedication (paving the fire), set to 1234, and then you can brainless 1234 point monsters. In case ot, the taunt returns, it can be defended with the hand of reckoning, or with justice.
5. Glyph selection. Anti-horse glyphs, I personally recommend you 3 major glyphs: judgment, divine wrath, and charismatic supplication. 3 small glyphs, perceiving the dead, holy healing, and the blessing of the king.
First of all, look at the principle of pulling monsters, anti-war, wild virtue, and protective death knights all rely on anger or similar things to pull monsters, such as anger requires prerequisites, such as charging and accumulating anger, and the anti-riding itself has blue can be dedicated, the avenger's shield starts with hatred, the wrath of justice +90 hatred, and the joint effect of the command holy seal, which determines that the anti-riding mob has an incomparable advantage.
Start and give yourself or let the milk rider give you a shield (a skill that can only be learned at 80).
Then the holy shield, and then use the Avenger's shield against the monster on the left, and when you run over, the target is changed to the monster that didn't hit the right, and then give yourself a holy blessing, and then run to the monster pile, and then give him the hammer of justice (added from the defense talent.,I don't remember the name.,It seems to be this),And then dedicate.。
Turn around slowly, and ask you to face the monster, and the monster has his back to the dps, that is, you are facing your teammates, and make sure not to turn your back to the monster during the movement, otherwise you will hang.
Remember to keep the holy shield in the middle.,And then all kinds of skills are used in a cycle to ensure hatred.,Press tab to keep switching targets.,Make sure that the target of each monster is you.,If there's one that's not, use the hand of reckoning.,If your teammates have a big hatred.,Use justice defense against your teammates.,Transfer the hatred.。
Happy pulling monsters