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In terms of talent demand, the ratio of downstream employees to front-end talent demand in the animation industry chain affects the employment opportunities of animation graduates. The gap in talent demand in the animation job market is nearly 400,000. Including a large number of downstream related employees in the animation industry chain, about 100,000 people are directly engaged in the front-end talent demand of the animation industry chain, of which the shortage of talents can be divided into the following six categories:
Original story talents, animation software development talents, 3D animation production talents, animation product design talents, game development talents, animation game marketing talents. China's animation education basically stays at the forefront of the industrial chain. Most of the graduates trained by the animation major are talents engaged in animation production.
In this way, the real employment caliber of animation graduates is only about 100,000. Therefore, the singleness of the structure of animation talents has become an important factor affecting the employment of animation graduates. In terms of job categories, the indicators of animation professional education lag behind the speed of technological updates, resulting in a gap in the demand for talents in the animation professional job market.
The employment positions of animation majors are divided into color, middle painting, original painting, storyboarding, modeling, screenwriter, director, etc. With the development of film and television technology and the rise of 3D technology, including 3D modeling, film and television special effects and other positions. These positions are indicators of animation professional education, and the talents cultivated by animation majors must be close to these positions so that animation graduates can get better employment opportunities.
If the development of these talents cannot keep up with the pace of technological progress, this gap in demand for talent will be created. At present, China's animation industry is developing well, and the animation industry is a sunrise industry. Graduates of the Animation Design program can pursue careers in the advertising industry, television, film, film packaging, games, animation companies, and more.
Animation design students can work as animators, graphic designers, artists, ** artists, UI designers, post-production, 3D animators, iOS development technicians, etc.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "game design and game production", [Wang's Education] is the leader in China, and it does not have a branch campus, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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I can't give you an exact answer, but if you take a look.
The knowledge that game art should be mastered, you may have a more intuitive understanding of game art and traditional art.
Personally, I think that game art is a way to express traditional art in a way that is unique to games. Game art requires the foundation of traditional art.
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1. Different creative goals:
Creative art: It is mainly through art that the painter's self-creation ability and maximum imagination are stimulated.
Traditional art: In terms of painting method, only the image is required, and the water quality of the work has reached a certain stage.
2. Different requirements:
Creative Arts: Be imaginative, individual, and innovative, and play freely, without being confined to a box.
Traditional art: pay attention to the painting method, emphasize the technical level, require a solid foundation, the accuracy of the composition and the integrity of the picture.
3. Different types of paintings:
Traditional Chinese art: mainly figures, landscapes, flowers and birds, etc., and this kind of painting must have a high rate of similarity.
Creative art: can be free to play, unlimited association, which can enhance children's imagination and creative force.
4. Focus on different points:
Creative art: It is to expand the artist's thinking to the maximum.
Traditional Fine Arts: It only focuses on basic knowledge and rational education.
Traditional art and creative art are not opposites, they are two different directions in art, and children can choose according to which direction they like, or learn both.
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