What is the difference and connection between a game engine and a server?

Updated on technology 2024-03-14
5 answers
  1. Anonymous users2024-02-06

    It's so difficult (@ dizzy, it takes a highly intelligent person to solve it.)

  2. Anonymous users2024-02-05

    A game engine is a core component of a computer game system or an interoperable real-time graphics application that has been written.

    A computer game (personal computer games, computer games, or PC games) refers to game software that runs on an electronic computer.

    This kind of software is a type of computer software with entertainment functions. The computer game industry is closely related to the development of computer hardware, computer software, and the Internet.

    Computer games provide a virtual space for game participants to escape from the real world and play roles in another world that they can't play in the real world.

    Since the 1980s, the popularity of PCs has been widespread, and many technologies have begun to mature, and computer games have become the forerunners of these technological advancements. Especially after 3DFX's 3D graphics cards brought a picture revolution to the industry.

    In the 1990s, the advancement of computer software and hardware technology and the widespread use of the Internet brought a strong impetus to the development of computer games. In the 21st century, online games have become a new development direction for computer games.

  3. Anonymous users2024-02-04

    The game engine is the main program of the game (does not contain ** data), as long as different game data (such as scenes, scripts, settings) are added. It will become a game with a similar structure but different content.

  4. Anonymous users2024-02-03

    A game engine is a core component of a computer game system or an interactive real-time graphics application that has been written. These systems provide game designers with the tools they need to write games, and are designed to make it easy and fast for game designers to create games without having to start from scratch.

    Function: The first is the light and shadow effect, that is, the way the light source in the scene affects the people and objects in it. The game's lighting and shadow effects are completely controlled by the engine, and basic optical principles such as refraction and reflection, as well as advanced effects such as dynamic lights and colored lights, are all achieved through different programming techniques of the engine.

    The second is animation, the animation system used in the game can be divided into two types: one is the skeletal animation system, and the other is the model animation system, the former uses the built-in bones to drive the object to produce motion, which is more common, and the latter is directly deformed on the basis of the model. The engine pre-built these two animation systems into the game, allowing animators to create a variety of motion shapes for their characters.

  5. Anonymous users2024-02-02

    KB engine, suitable for the following game types.

    Skynet Engine (Domestic), many large-scale domestic projects are running NetEase Polmen Engine, open source, I don't know the specifics.

    The commercial engine is a little easier to use, there is a photon engine, but it is more expensive, but the personal and small games are not bad, and there are free.

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